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AllCampaignsRemastered - Updated mod for all Campaigns

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#77
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Mооnst@r
There's also a "bug" with Agrael. We have a week to capture the Castle, or Agrael will capture it, and the mission will fail. As soon as we capture the Castle, Agrael stops (a patch on the script, it's visible in the console). Apparently, this is to prevent him from running to the Castle when he reappears to attack Nicholas. But he can stop in the fog of war, he's not visible, and nothing happens, including attacks, until you kill Agrael, and after a week, the first hero appears.
We need to, if possible, make it so that Agrael continues the attack when we capture the Castle, but after being defeated, he doesn't attack but waits for Nicholas.

In my game, he started and ran from the very first day, and sometimes he glitched and stood still even without cheats, it's some kind of random behavior.
It seems that three demons ran to the city against a large army with cheats.
But this is a draft from version 1.6, it's not the final version yet. Check it if you can, and I'm going to sleep 😀
There seems to be a bug where the path they should run to points behind the Castle, i.e., into the textures, which is why they were standing still.

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