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Medic III
Strengthening Balm
+30% to health, +3 to checks against poison and paralysis for one day
Universal Antidote
Removes poison, bleeding, and burn
Enhanced Poison
Reduces accuracy and evasion by half (resistance check against the medic's intelligence * 1.5), deals (medic's intelligence - target's resistance) * 20 damage each turn until health drops to 1. Applied to weapon.
Limit for each: intelligence / 2
Each recipe requires 1 skill point.
Ottar receives 1 skill point
Arno
Characteristics:
Strength 7
Resistance 8
Reflexes 6
Intelligence 6
Willpower 9
Stats:
Damage (BB): 170% (213)
Accuracy: 22
Evasion: 12 (8)
Stealth: 6
Perception: 6
Initiative: 6
SP 3
Etiquette: 8
Charisma: 11
HP: 160
Sanity: 18
Defense:
Origin: Legrand: +1 skill point for combat specializations, winning a battle grants +1 to a random characteristic
Belief: Fire: +2 to strength and resistance, 75% fire resistance, access to fire strength specialization
Skills:
Purification
The character deals double damage to non-humans, monsters, and spirits x4
Holy Fire
The character's attacks deal +(willpower * 5) fire damage x4
Literate
The character can read and write x5
Aggression
1. +10 to accuracy, +25% (multiplicative) to BB damage x3
2. Attacks reduce the opponent's sanity by 1 x3
3. Additional attack x3
Weapon Specialization:
Shield
The character can use a shield. Block chance is determined by the shield x3
Fire Strength
Warmth
Heals mental deviation. (Willpower / 2) times per phase x3
Inventory:
Mace
Damage: 35 (75 + 45 O)
Evasion -4, ignores 35% armor
Buckler
Block (BB): reflexes * 5 (30%)
Block (DB): 10%
Priest's Cloak
Cult of Fire: +2 fire spells per day, +20% to their damage
Arno's Holy Fire Symbol
Chance (willpower * 2 = 18%) to take an additional turn
Raul
Characteristics:
Strength 5
Resistance 7
Reflexes 8
Intelligence 10
Willpower 8
Stats:
Damage (BB): 150%
Accuracy: 16
Evasion: 26
Stealth: 8
Perception: 8
Initiative: 10
SP 3
Etiquette: 12
Charisma: 10
HP: 140
Sanity: 16
Defense:
Origin: Legrand: +1 skill point for combat specializations, winning a battle grants +1 to a random characteristic
Belief: Father-Sun: Once a day, the character can fully restore health and remove all negative effects
Skills:
Holy Protection
The selected character gains a full effect against negative effects for 1 turn. No more than (willpower) times per phase x4
Literate
The character can read and write x5
Medic
The character can revive a fallen character in battle if their health has not dropped below 10 * (medic's intelligence). Leaves a trauma x4
Philosopher
Reflection. 30% chance to gain +1 to a random characteristic, 30% chance to gain +1 skill point, 30% chance to take 2 sanity damage, 10% chance to permanently reduce sanity by 1 x4
Self-Preservation
1. +10 to evasion x2
2. Parrying (accuracy against accuracy) x2
3. +5 to any defensive characteristic checks x2
Combat Mastery
Feint. One attack per round, +100% to accuracy, -25% to final damage x2
Knockdown. Attack with no damage, paralysis for 2 turns (strength against resistance) x2
Weapon Specialization:
One-Handed Weapon
Additional attack x4
Inventory:
Dagger
Damage: 25 (38)
Critical hit and stealth attack damage is doubled
Priest's Cloak
Cult of Father-Sun: defense does not consume a turn
Raul's Sun Symbol
Helps to recognize lies
Grattin
Characteristics:
Strength 5
Resistance 5
Reflexes 8
Intelligence 6
Willpower 6
Stats:
Damage (BB): 150%
Accuracy: 32
Evasion: 62
Stealth: 8
Perception: 8
Initiative: 11
SP 5 (6)
Etiquette: 8
Charisma: 8
Crit: 15%
HP: 100
Sanity: 12
Defense:
Origin: Legrand: +1 skill point for combat specializations, winning a battle grants +1 to a random characteristic
Belief: Father-Sun: Once a day, the character can fully restore health and remove all negative effects
Skills:
Literate
The character can read and write x5
Agility
1. +2 to SP x2
2. +10 to evasion and +5 to initiative x2
Self-Preservation
1. +10 to evasion x2
Locksmith
The character can pick locks x3
Weapon Specialization:
One-Handed Weapon
Additional attack x4
+2 to accuracy and evasion per point of reflexes x3
+15% to critical hit chance x3
Inventory:
Dagger
Damage: 25 (38)
Critical hit and stealth attack damage is doubled
Critical hit effect: ignores armor
Priest's Cloak
Cult of Father-Sun: defense does not consume a turn
Grattin's Sun Symbol
+1 SP to all allies
Voldemar is told what interesting things the alchemist has:
Smoke Bomb
Restores stealth status in an area of 1+1, or allows you to leave the battle and avoid pursuit (characters must be within one move of the exit from the battle location)
1 silver, 5 copper
Fire Bomb
Deals 80 fire damage and applies burn (10% of initial health) for 2 turns. Requires a hit, range equals strength
1 silver, 5 copper
Large Fire Bomb
Similar to the fire bomb, but applies burn for three turns in an area of 1+1
2 silver
Love Potion
The drinker will be willing to talk about any topic
1 silver
(( ).
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