Attributes:
Might 9
Endurance 8
Reflexes 6
Intellect 6
Will 10
Parameters:
Damage (Melee): 190% (238)
Accuracy: 22
Evasion: 12 (7)
Stealth: 6
Perception: 6
Initiative: 6
AP 3 (4)
Etiquette: 8
Charisma: 11
HP: 160
Sanity: 20
Defense: 25%
Origin: Legran: +1 SP for combat specializations, victory in battle grants +1 to a random attribute
Conviction: Fire: +2 to Might and Endurance, 75% fire resistance, access to the Fire Might specialization
Skills:
Cleansing
The character deals double damage to non-humans, monsters, and spirits x4
Holy Fire
The character's attacks deal +(Will*5) fire damage x4
Literate
The character can read and write x5
Aggression
1.+10 to Accuracy, +25% (multiplicative) to Melee damage x3
2. Attacks cost the enemy 1 point of Sanity x3
3. Extra attack x3
Weapon Specialization:
Shield
The character can use a shield. Block chance is determined by the shield x3
Fire Might
Warmth
Heals mental deviation. (Will/2) times per phase x3
Inventory:
Mace
Damage: 35 (83 + 50 F)
Evasion -4, ignores 35% of armor
Medium Armor
-10% to Evasion and Stealth, -25% incoming damage
Buckler
Block (Melee): Reflexes*5 (30%)
Block (Ranged): 10%
Priest's Robe
Cult of Fire: +2 fire spells per day, +20% damage for them
Art of Persuasion
A treatise on eloquence
Fear and Pride
A philosophical treatise of the followers of Fire
Smoke Bomb
Restores the hidden status in an area of 1+1, or allows leaving combat and avoiding pursuit (characters must be within one move of the combat location's exit)
Chatter Potion
The drinker will be willing to talk about any topic
Arno's Sacred Symbol of Fire
Chance (Will*2 = 20%) to take an extra turn
Raoul
Attributes:
Might 5
Endurance 8
Reflexes 9
Intellect 10
Will 8
Parameters:
Damage (Melee): 150%
Accuracy: 18
Evasion: 24
Stealth: 9
Perception: 9
Initiative: 10
AP 3 (4)
Etiquette: 12
Charisma: 10
HP: 160
Sanity: 16
Defense: 0
Origin: Legran: +1 SP for combat specializations, victory in battle grants +1 to a random attribute
Conviction: Father-Sun: Once per day, the character can fully restore health and remove all negative effects
Skills:
Holy Protection
The chosen character gains full immunity to negative effects for 1 turn. No more than (Will) times per phase x4
Literate
The character can read and write x5
Medic
The character can bring back to life a character who died in combat, if their health did not drop below 10x(Intellect) of the medic. Leaves an injury x4
Philosopher
Reflection. 30% chance to gain +1 to a random attribute, 30% chance to gain +1 SP, 30% chance to take 2 Sanity damage, 10% chance to permanently reduce Sanity by 1 x4
Self-Preservation
1.+10 to Evasion x2
2. Parry (Accuracy vs Accuracy) x2
3.+5 to any defensive attribute rolls x2
Combat Mastery
Feint. One attack per round, +100% to Accuracy, -25% to final damage x2
Knockdown. Attack without damage, paralysis for 2 turns (Might vs Endurance) x2
Weapon Specialization:
One-Handed Weapon
Extra attack x4
Inventory:
Dagger
Damage: 25 (38)
Critical hit and stealth attack damage is doubled
Mace
Damage: 35 (53)
Evasion -4, ignores 35% of armor
Light Armor
+15% defense
Priest's Robe
Cult of Father-Sun: defense does not cost a turn
Smoke Bomb
Restores the hidden status in an area of 1+1, or allows leaving combat and avoiding pursuit (characters must be within one move of the combat location's exit)
Raoul's Sacred Symbol of the Sun
Helps detect lies
Gratin
Attributes:
Might 5
Endurance 6
Reflexes 8
Intellect 7
Will 6
Parameters:
Damage (Melee): 150%
Accuracy: 28
Evasion: 52
Stealth: 8
Perception: 8
Initiative: 12
AP 5 (6)
Etiquette: 9
Charisma: 8
Crit: 15%
SP: 1
HP: 120
Sanity: 12
Defense: 15%
Origin: Legran: +1 SP for combat specializations, victory in battle grants +1 to a random attribute
Conviction: Father-Sun: Once per day, the character can fully restore health and remove all negative effects
Skills:
Literate
The character can read and write x5
Mobility
1.+2 to AP x2
2. +10 to Evasion and +5 to Initiative x2
Self-Preservation
1.+10 to Evasion x2
Lockpicker
The character can pick locks x3
Weapon Specialization:
One-Handed Weapon
Extra attack x4
+2 to Accuracy and Evasion per point of Reflexes x3
+15% to critical hit chance x3
Inventory:
Dagger
Damage: 25 (38)
Critical hit and stealth attack damage is doubled
Critical hit effect: ignores armor
Axe
Damage: 45 (68)
-4 to Accuracy
Successful attacks reduce AP by 1 for one turn. Stacks
Light Armor
+15% defense
Priest's Robe
Cult of Father-Sun: defense does not cost a turn
Smoke Bomb
Restores the hidden status in an area of 1+1, or allows leaving combat and avoiding pursuit (characters must be within one move of the combat location's exit)
Chatter Potion
The drinker will be willing to talk about any topic
Gratin's Sacred Symbol of the Sun
+1 AP to all allies
e si ieu muoir, er mi grans deliuriers