Skip to content

Pursuit of the Sun 1.2

User Avatar
#34
Auto-translated
Strength 2
Resilience 2
Reflexes 4
Intelligence 6
Willpower 11
SP 3

This is how it was generated; later in the game, +1 Willpower from a general Zurich-based skill, +1 Willpower from the Void Blessing.

Ice Spear
Deals 20 x Willpower cold damage. Range: 10 x 5 +
Breath of Winter
Within a radius of five cells, all characters lose 50% of their initial health, 4 units of sanity, and are paralyzed for 1 turn (Resilience vs. Willpower). x10 +

Prostitute 4
Thief 3
Lute 4

Useless junk:
- A revealing dress – equally loved by both commoners and the powerful;
- A chain – a piece of jewelry that evokes a wide range of emotions in those who see it;
- A flashy lute – an instrument borrowed from a passionate musician, who no longer needs it;
- A set of hairpins – never worn, but surprisingly suitable for dubious activities on someone else's property;
- A makeup kit – the most important and despicable weapon of the weak in this world;
- A teddy bear – a cute, worn, fabric-and-plush toy with button eyes, one of which has long since fallen off, taken as a souvenir from one of the children whose growing up and aging happened too quickly.

The chain gives a 5% chance to cause Mental Deviation in the interlocutor in the dialogue "upon failing the seduction check" (presumably of the interlocutor); I don't remember what the dress does, something related to etiquette and charisma + profession (+2 for sure, but I don't remember the exact number and parameter); the lute does something to charisma/etiquette (I don't remember the numerical parameter); the makeup kit seems to increase charisma + stealth; I got 11 silver for the teddy bear (one sad drunk threw it in the tavern) 100 copper, minus ten silver for the Silentiary outfit, which gave something (again, +2 charisma or etiquette, I forgot).

The mental charm had a 5% chance to randomly change the action; + some chance (something was multiplied by something) when dealing sanity damage to an NPC (/ + player?) to increase +1 to Willpower or Intelligence (it didn't work on a servant near the Chapel of the Void (( ).

Everything else remains unchanged.
My sword, my trusted ally, unphased by my aspect.