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Pursuit of the Sun 1.2

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#52
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Northern Merchant
"Icebreaker"
Medium Armor
+2 to Strength, Willpower, and Stamina
+25% Defense, +25% Cold Resistance
Immune to all forms of paralysis, slowing, and control in combat
10 gold

Round Shield
Block (Melee): 20%
Block (Ranged): 40%
+10% Defense
5 silver

Terrible Horned Helmet
Useless in combat, -2 to Etiquette and Charisma, the character's madness is obvious to everyone, and its presence reduces sanity (in combat -1 per round)
5 silver

Northern Helmet
+5% to Defense, 25% chance to resist decapitation
5 silver

Decorated Northern Amulet
???
5 silver

Northern-Style Jewelry
+1 to Stamina and Willpower
1 gold

"Skofnung"
One-Handed Sword
Strength: 7
Damage: 80
+20 to Accuracy
Spends a full turn drawing the blade
-1 Attack per round
Cannot be blocked or parried, ignores chances to completely avoid damage
10 gold

"Egill"
One-Handed Axe
Strength: 8
Damage: 60
-4 to Accuracy
Each attack has a chance (Strength*2) to sever an enemy's limb or head
2 gold

"Dyrokol"
Two-Handed Spear
Strength: 8
Damage: 50
Ignores 75% of armor
4 gold

"Cormac"
Two-Handed Bearded Axe
Strength: 9
Damage: 100
-6 to Accuracy
The merchant claims the axe is cursed and will sell it for a symbolic price of 1 gold

Bitter Herbal Beer
+1 to Strength and Stamina until the end of the day, 5% permanently, restores sanity
5 copper per unit

Dried Meat
Does not spoil
3 copper per unit

Whale Fat
Used as fuel and food, +20% Cold Resistance and -2 to Etiquette if used as a balm
5 copper per unit

Slaves
For every taste and budget

Added 27 minutes ago
Added Arandor magic to the general list.
The sky sends the file, and we begin. I will finish the rest later.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers