Auto-translated
I decided not to create new specializations for all heroes because I am trying to create a menu that opens through a special spell for hiring creatures (there is simply not enough space in the city for buildings for alternative creatures), and I am also making some changes to the guild of mages.
Of what has been done in the past period: with the help of one patch, heroes can learn 8 skills instead of 6; all new heroes are ready (128, but some of them cannot be called new); some text names have been changed; 10 new GSC templates have been added (Ice land, Gold, Conquest, Conquest-Adv, Victoria, Mini-Victoria, Sandstorm, Unholy, Ground, Underground), information about them will be available later; Adepts have regained Blindness at the basic level, but they have lost Remove Curse, Punishing Strike; Inquisitors have received Remove Curse; Seraphs can cast Wall of Fire at the basic level, their number of hit points has been reduced by 10, defense has been reduced by 3, but they have gained the ability "Drain"; Spawn of the Abyss have gained the ability to slow down all enemy creatures on the battlefield once; Astral Dragons have gained incorporeality, Phantoms - attack with fear; All liches can use the spell "Weakness"; All druids can use "Stone Skin"; Night Queens have gained crippling wound and "Enemy cannot resist", but they have lost the spellbook; All rune priests have gained "Punishing Strike"; The number of shots for javelin throwers, blade masters, and harpooners has been increased by 2; Battle Centaurs have gained retaliatory strike and +3 to the number of shots.
The remaining parts have not been touched yet