Good day. I just returned to the Forum, and your project caught my attention.I have a few questions:1) What version/mod are you using as the basis for your modification?2) How much of what you want to implement do you already know how to bring to life? (You have some quite ambitious ideas, but from my experience, I know that some tasks are currently impossible to implement due to various limitations.)3) How do you prioritize Story/Gameplay? That is, what do you consider more important to implement? Creating these story campaigns and the history of your world, or implementing changes in the game itself (New creatures, Classes, Heroes, etc.)?--- -- --*I will be following your thread, good luck with the development.
I'm glad you're interested in my project. 1. I am using the original version 3.1 with the following frameworks:
-NCF, which increases the maximum number of creatures in the game to 999
-Max Artifacts, which increases the maximum number of artifacts in the game to 196
-New Hero Class Framework, which increases the maximum number of classes to 74
2. I probably won't answer this question because everything can change quickly.
3. Currently, the gameplay component is a priority; without it, I won't be able to create unique campaigns.
3. Currently, the gameplay component is a priority; without it, I won't be able to create unique campaigns.