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essentially, this is the main goal of introducing alternative creatures. This will help to better adapt to specific maps.
Let's take, for example, Haven – a faction without high-initiative creatures. Instead of Angels, Archangels, and Seraphims, you could create, say, dragons with high initiative and speed, and different abilities. Of course, this would be two flying creatures at the same level, but dragons would be more effective against archers (if their number, of course, does not exceed the number of Grahams).