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Posts from Tactical techniques for conducting battles in Heroes of Might and Magic II.

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19 years ago
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Sorry, I didn't fully explain my point. Defense also depends on the hero's stats. Barbarians and Knights have the highest stats (as a rule). And therefore, a Barbarian unit usually has more defense than a Mage. Against spells – use antimagic. And it's okay to sacrifice the Wolves; they are just meat. And then Ogres, Archers, and Cyclops will show their full potential.
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19 years ago
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That's exactly what I mean. Barbarians are less well-protected against attacks from Warriors than Knights, but at the same time, they are less vulnerable to magic, as they have much more health.
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19 years ago
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I was browsing the forums and found this:
Darkhood

What do you think of this trick, although it's more of a glitch? I decided to spend the night in the garrison of a castle. The next day, I noticed that there were two IDENTICAL heroes in the castle (one as a guest, the other in the garrison). I left as a guest, and the garrison hero remained in the castle. Moreover, if I bought troops for the garrison hero, they also appeared for the copy. And if the army was slightly damaged in battle, the troops decreased for both the garrison hero and the copy. But the castle was always protected. And as soon as I spent the night in the garrison of another castle, another copy of my hero appeared there. So by the end of the game, he existed in multiple copies.

It seems to be related to Heroes of Might and Magic II. Does anyone know what this is about?
In reply to Night
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19 years ago
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Night;60905
I was browsing the forums and found this:

...

It seems to be related to Heroes of Might and Magic II. Does anyone know what it's about?
In Heroes of Might and Magic II, there is no concept of a garrison hero; that is, only one hero can be in a castle, and he cannot be removed from the castle like in Heroes of Might and Magic III...
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19 years ago
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Night;60905
I was browsing the forums and found this:...It seems to be related to Heroes II. Does anyone know what it's about?

I encountered a similar glitch when experimenting with save file hacking. I changed some parameters of a hero, and as a result, his image appeared on the map. You can't control him, but you can interact with him as with a regular hero.

I approached him with the original hero, and an exchange window opened.
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19 years ago
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On individual maps in certain versions of the second Heroes game, glitches appear. In my opinion, this term most accurately describes what is happening. For example, in my copy of "Gold" from Buka (DVD), in the final stage of one of the campaigns, I have an uncapturable Necropolis castle at the bottom of the map. In response to my inquiries about this, the company "Buka" provided a rather vague answer, after which I removed all mentions of this company from my analytical materials. Overall, the number of glitched maps in the second Heroes game is relatively small.
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19 years ago
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I counter with mummies.
Defense, comparable cost to zombies, skill.
Lich is the weakest at that level. But vampire lords are the strongest =)
By the way, the best choice for Necropolis is to play with magic.
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19 years ago
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Don't you think that the second game is similar to the third, and therefore some tactical approaches are common to both parts?
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19 years ago
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Some, certainly.
However, the lack of a "wait" function, the ability of archers to fire at the entire battlefield, and flying units that can traverse the entire battlefield make the tactical picture of the battle somewhat different.
In reply to Qwerty
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18 years ago
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In Necropolis, the strength really lies in magic – specifically, raising the dead. A 3rd-level magic tower allows you to easily produce or find undead units in an external building. This is a significant advantage on maps where you don't have to play for months on end. Place some skeletons, and who can stand against you? Moreover, there's another nuance: in Impossible difficulty, skeletons are almost always deployed in the first week. No other faction has such an advantage. Therefore, Necromancers often don't even bother collecting skeletons, except in cases where there are many peasants on the map – but this is rare.
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18 years ago
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Yes, in online games, especially on small maps, Necropolis is one of the strongest factions, with only Warlock being able to defeat them. And on very small maps, like "The Other Side," even Warlock won't be able to hold out, not having time to deploy dragons.
18 years ago
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celt;25013
Why apply Slow to a unit that's already Blinded?

To prevent a fast unit from acting on the next turn. Example:

My troops: a group of Druids and a group of Elves.
Enemy troops: a group of Phoenixes.
Turn 1
- Phoenixes fly towards the Druids.
- I cast Blind, move the Druids back, and skip the Elves' turn.

Turn 2
- I cast Slow on the Phoenixes and skip the Druids' and Elves' turns.

Turn 3
- I attack with the Druids, apply Blind, and skip the Elves' turn.

Turn 4
- I attack with the Druids, attack with the Elves.
- The Phoenixes die.

The battle is won, but if I hadn't applied Slow to the Phoenixes on the second turn and just attacked, the Phoenixes would have woken up on the third turn and killed me.
In reply to Kenshido
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18 years ago
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Kenshido;131165
Turn 1:
- Phoenixes fly towards the Druids.
- I cast Blind, move back with the Druids, and skip the Elves' turn.
Question: How many Druids died during this turn?
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18 years ago
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Brennan;131253
Spirits are definitely stronger overall, in every aspect.
However, sometimes it's not very rational to build them, because you don't need a nest to build Titans.
Then, who should be used in battles? IMO, these are the most important troops at the beginning of the game. After all, building Titans requires a lot of money and crystals. And until Titans appear, Spirits become one of the main stacks... Or am I missing something?
In reply to Kyle
18 years ago
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Kyle;131187
the question is, how many druids died during this turn?

That's not important. By the way, the example is incorrect. The correct example is:

I have druids, the enemy has phoenixes
Turn 1:
- phoenixes fly in and attack the druids
- I cast Blind on the phoenixes and move the druids back

Turn 2
- I cast Slow on the phoenixes and shoot with the druids

Turn 3 and all subsequent turns
- I cast Blind on the phoenixes and shoot with the druids

If you don't cast Slow, the phoenixes will attack on the next turn after the druids shoot, and the battle will be lost.

Added 3 minutes later
Brennan;131253
The elementals are definitely stronger in all aspects.
However, it's sometimes not very rational to build them because the nest is not needed for building titans.

Without the elementals, the wizard simply won't be able to develop. Well, actually, my reasoning applies to the Impossible difficulty. Where, after that, it is simply impossible to build anything for the first 2-3 weeks.

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