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Posts from Conflux – 9th town for Heroes 5.

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1 year ago
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Foreword: I am not the author of this mod. It was created by user AkadTheFox from Moddb. I only translated the mod into Russian and am publishing it here with the author's permission.

Description: This mod adds a 9th Faction: Conflux. It cannot be selected in the game itself; instead, you need to either place the city yourself using the map editor or play on maps with "Conflux" in the title.

Conflux:
A city based on magic. Its units consist of 6 different types of elementals and phoenixes at level 7. Unit growth is very slow. Elementals function as additional upgrades, meaning the player can buy 4 elementals of one type (e.g., 4 air elementals and 0 water elementals) or divide them equally (2 air elementals and 2 water elementals). The Guild of Mages features spells from the Summoning and Chaos schools of magic. Building this city is very expensive, and its main resource is mercury.

Elementalist: The main hero class for Conflux. They have a high chance of gaining magic skills but a very low chance of gaining combat skills. Each Elementalist starts with a school of magic instead of a racial ability.

Wasteland: This is a new terrain type, based on the terrain from Heroes of Might and Magic II. It is filled with red sand and broken rocks. But sometimes, if you're lucky, you can find an oasis. Conflux is located in this terrain.

Installation: The mod archive contains a file with installation instructions.

Link to the mod: https://drive.google.com/file/d/1tEKNWpumFExgYqFCQwvHj46Q0ZrBYs1L/view?usp=sharing

Link to the original mod:
https://www.moddb.com/mods/conflux-town


Screenshots:




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1 year ago
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To be honest, it's not very good. An unnecessary in-game faction in Ashan.
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1 year ago
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Wow... so, the author of the topic got a negative rating, I guess, because someone thought it was an "unnecessary faction"?

Heh, Andrey, here's a lesson for the future: nobody needs your work...

P.S. Of course, this was bitter irony; the author of the topic gets a big plus for "morality," even though I don't play Heroes 5...
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1 year ago
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lol, I think I've only received 2 dislikes in the past 10 years, and I've never given any myself.

Added after 34 minutes
And by the way, I'm curious - is the "Wasteland" a new territory or a modified desert? There was definitely an ID called "Wasteland".
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1 year ago
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Well, each player decides for themselves whether they need this faction or not). The main thing is that it’s a good job in terms of the mechanics of adding a full-fledged city, without changing the existing ones, but complementing them (although it’s done in a somewhat makeshift way, through the TOWN_SPECIAL ID).

As for the wasteland, I don’t know for sure, I haven’t delved that deeply into it yet, but it seems that they took half of the terrain from the default desert and reworked it for the new one, plus they added mountains made of red stone).
In reply to Pavlinho
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1 year ago
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Pavlinho
Wow... and a downvote to the author of the topic, I guess someone gave it for "an unnecessary faction."

I don't hesitate to give a downvote; otherwise, what's the point of having it here if you're not supposed to use it?
In reply to Narron
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1 year ago
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Narron

I don't mind using demoralize; otherwise, why would it be here if it's not supposed to be used?
Well, that's not how we do things here, haha. There is, and there isn't – are there many demoralized posts on the forum? No, it's all positive.

I think the NVS topic on the forum wasn't popular because a respected old-timer had their BD lowered for some trivial reason. After that incident, no one wrote there anymore.

Added 1 minute ago
Andrei_21
Well, everyone decides for themselves whether they need this faction or not. The main thing is that it's a good job in terms of the mechanics of adding a full-fledged city, without changing the existing ones, but supplementing them (even if it's a bit of a hack, through the TOWN_SPECIAL ID).

As for the wasteland, I don't know for sure, I haven't delved that deep yet, but it seems that they took half of the terrain from the default desert and reworked it for the new one, plus they added mountains made of red stone.
Well, it's easy to test: if the desert and the wasteland have different battle arenas and unit viewing areas, then they are different territories
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
I actually think the NVS topic on the forum wasn't popular because a respected veteran was unfairly penalized for some minor issue. After that incident, no one posted there anymore.
I received a lot of hate and misunderstanding for my NVS posts from people who suffer from the "duckling syndrome," don't understand the game's lore, and obsess over are nostalgic for Heroes of Might and Magic III, claiming that everything should be like in their favorite game. No, it shouldn't. As a result, people write all sorts of nonsense, which is why they received my reaction. So, criticizing isn't accepted, but writing nonsense and being disrespectful to a large project is. This smells like double standards, I think.

And I'm not sure that even after the release of the update for my project, I'll want to open a topic about my mod here again.
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1 year ago
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Wow... so it turns out that Andrey also wrote nonsense and created a stupid topic here? )))))))))
The person simply translated someone else's mod, put in the effort - maybe someone will like the new mod and they will want to play it - how can there be a negative reaction to this in principle??? If you don't like the mod, just don't play it.
In reply to Pavlinho
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1 year ago
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Pavlinho
Wow... so it turns out that Andrei also wrote nonsense and created a stupid topic? )))))))))
The person simply translated someone else's mod, put in the effort - maybe someone will like the new mod and they will want to play it - how can there be a negative reaction to this in principle??? If you don't like the mod, just don't play it.

This is about the idea for the mod, not about Andrei's work. We need to focus on the Nagas. They are a lore-based faction in Ashan, but we will create unbalanced elementals "because that's how it was in Heroes 3." Unfortunately, I don't have the skills to implement factions into the fifth game. I'm a complete novice in this area. I'm just a lore expert, a texture artist, and an inspirer for creating mods, and sometimes a sponsor.
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1 year ago
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someone needs to work on the nagas – well, who’s stopping them? But the mod author doesn’t need to, he made his mod, a new faction, why not… it will definitely be useful to someone…
In reply to Pavlinho
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1 year ago
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Pavlinho
You should focus on melee combat – no one is stopping you, but the mod author doesn't need to do that; they created their mod, a new faction, and that's perfectly fine... it will definitely be useful to someone...

I understand you. All the best.
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1 year ago
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To be honest, I think that the magic of the Spirit faction is criminally underdeveloped in the lore of Ashan. It gives the impression that before the appearance of the undead and constructs, magic was not significant, which doesn't align with the history of the Orcs, as some forces were needed to enslave them and drive them out of the country after the rebellion.
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
Frankly, I think that the Spirit magic houses are criminally underdeveloped in the lore of Ashan. It creates the impression that before the appearance of the undead and constructs, magic users were not significant, which doesn't align with the history of the Orcs, as some forces were needed to enslave them and drive them out of the country after the rebellion.

In this regard, the House of Aether, the House of Material, is the most developed. The House of Chimera is slightly less developed. As I understand it, Zephyr and Cyrus are from the House of Material. Although Zephyr's ability directly references the House of Anima. And his grandfather, Az-Rafira, can be attributed to the House of Chimera. In short, it's complicated. In the fifth game, there is nothing about the houses at all. In essence, they began to be described in the sixth game, but more extensively in the seventh.
In reply to Narron
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1 year ago
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Narron

The idea behind the mod, not the work of Andrey. We need to focus on the Nagas. They are a lore-based faction in Ashan, but we will make them unbalanced elementals "because that's how they were in Heroes 3." Unfortunately, I don't have the skills to implement factions into the fifth game. I'm a complete novice in that area. I'm just a lore expert, texture artist, and inspirer for creating mods, and sometimes a sponsor.
Speaking of Nagas: with the help of this functionality, they can be added as the ninth town, and not as a replacement for the Elves or anyone else. There are some nuances, but it is quite possible, although it will take a significant amount of time to combine the existing Naga mod with this.

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