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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
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“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#73115
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Yes, moving by jumping has become a classic for the scrolls. In my opinion, it was always faster, not to mention the further benefits. For this reason, I never took acrobatics as a main skill; it was easier to level up that way, although it did affect the speed of leveling up, but I think it was worth it.

Be strong. Believe
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#73116
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I often jump in Skyrim too, even though there's no acrobatics there. Just because 1. I can, and 2. it's more fun. When I returned to Oblivion, I was very surprised to find that you can level up just by running and jumping around the map 🤣
In the remaster, the level increases from improving any skill, just like in Skyrim. And you choose stats manually, not based on which skill you've leveled up the most. So at first, I was hesitant to run and jump, but then I figured it out and started leveling up that way.
А, вот почему.

🏹🎪+⛓️♿=💕
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#73117
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In Morrowind, the system seems to be similar. Or not? I'm already getting confused, especially since I played Oblivion a long time ago. I remember that when leveling up, I would increase the stats that I could boost by +5, +3, etc. Usually, this was dexterity, strength, and something else. Then, I would try to use skills that were tied to other stats more often, so that they would give bigger bonuses. As a result, I ended up leveling up relatively evenly and not getting to the point where I was putting +1 into the remaining stats at the end (not counting luck, of course). I think that at the end, I almost maxed out everything to 100, except for willpower or something like that, and of course, luck.

Be strong. Believe
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#73118
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No, in Morrowind, the level only increases based on the chosen skills; there are primary and secondary skills, as well as some that don't affect the level. In Oblivion, only the primary skills affected the level, and there were no secondary skills. But the issue with +3, +5 to used stats remained. However, in the remaster, this issue is gone; you simply get points and can allocate them to stats as you wish, but luck costs a fortune.
А, вот почему.

🏹🎪+⛓️♿=💕
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#73119
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In Oblivion, you could level up by jumping.
And in Skyrim, you could level up very quickly by constantly casting the Candlelight spell. It's also good to have a companion who is not just a pack mule but can also work as a trainer for money, which you then diligently take back from him when trading items.
Графомания путешественника
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#73120
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It would also be nice if the companion was not just a lackey, but could also work as a mentor for money, which you then diligently take from him when exchanging items.

I never thought about this, you live and learn – you keep learning how to play Skyrim.
Sometimes you discover such cool things. Not so long ago, also in Skyrim, or rather in Enderal, but that doesn't matter... A fight in a bandit lair, there are mages there, mages in Enderal are unpleasant. Especially when you are overloaded and moving slowly. But it turned out that, if you drag the bandit's corpse in front of you with the E key, you can effectively shield yourself from ice bolts.
Regarding leveling in Morrowind – yes, I also jumped and ran around, especially since useful stats are given for this when leveling up.
Regarding leveling in Skyrim – I liked summoning atronachs and fighting with them (after the second hit, they become aggressive if they don't die, and you can gain experience). Probably not the most effective method, but blacksmithing worked perfectly. And yet, the most interesting playthrough was without purposeful leveling, without magic, and only with a crossbow. This game loves such role-playing restrictions; then it reveals itself better, and the difficulty curve is more even.
 

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#73121
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You can also simply outsmart the system, keeping Loki and Serana. They are both immortal and will be fine; just don't attack them with your weapons, or they might disappear. And as long as you haven't completed Serana's quest, you can have another companion with you. I did this by having my husband follow me; he provided a bonus to skill training after sleeping and leveled up, allowing him to equip heavy armor, which I didn't actually need.
However, I eventually turned Loki in. But my father prefers to have him as a companion throughout the entire game.
Графомания путешественника
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#73122
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I don't really like companions. At least, not because I play as a stealthy archer, and they give me away. :(
The last time I played, I installed a mod for Akavir. The plot involves having all your weapons taken away, and it's so difficult, but interesting. I had an overpowered bow from another mod. But now, it's gone. I had to fight using only magic. Of course, you can get other weapons, but that's not as interesting.
А, вот почему.

🏹🎪+⛓️♿=💕
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#73124
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I've never played Skyrim.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#73125
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But that's a different matter. In Fallout, I usually need such a large inventory when I decide to gather resources honestly, rather than using the "additem" command. In Skyrim, my carrying capacity is usually sufficient, more or less.
А, вот почему.

🏹🎪+⛓️♿=💕
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#73126
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Well, starting with Oblivion, you can have your own homes. I had a "house" in someone's home in Morrowind, a guy I killed during a quest. I put a teleport there and would fly around when I was collecting various artifacts. I don't know why, though, considering they just sat on the floor the whole game. But I only collected unique items, not everything.

Be strong. Believe
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#73127
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I once installed a mod on Skyrim that offered different starting options, and I chose to start as a guard of Stendarr. I happily settled into my base, putting everything in a chest.
Then, I came back, and the chest was gone. And the base was gone too. Apparently, the events of Dawnguard had begun, and the vampires had burned everything down. Thanks a lot to them.
 

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#73128
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I remember in Morrowind, I installed a mod for a simple house in Balmora, just so I had a base where I could store loot. And in the Oblivion remake, I'm currently struggling without a house, although I've already joined the Mages Guild and the Fighters Guild, found Frostcrag, and the vampire lair.
А, вот почему.

🏹🎪+⛓️♿=💕
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#73129
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In Balmora, you can set up a warehouse in Morag Tong’s house after completing the quest and eliminating them, which is given relatively quickly. Or, later, in the house of a man (after killing him), but I don’t remember whose quest it is; it might be Redoran’s.

Be strong. Believe