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4.8 (4 ratings)
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1 year ago
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Basically, I copied Shadia specifically for the cutscene in mission C6M4, locally, like with the map wall, so it wouldn't be a global change affecting the entire game. Who knows where else she might be used in Hammers of Fate, Tribes of the East, and by the mapmaker (will be used). Now I need to figure out why Faidaen is in the wrong location, fix it, and upload it as a single mod here and there (mod fix).
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In reply to Narron
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1 year ago
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Narron
A similar situation occurs with Faidan in the "Healing Isabel" scene (mission 4 of Zehir's campaign in the original Heroes of Might and Magic V). In AllCampaignMode.h5u for Heroes of Might and Magic V: Tribes of the East, there is a similar bug. Plus, something happened to Shadia's model.
"Hold on, Isabel. And believe. We will save you..."

The mod fixes the cutscene for the "Alliance" mission for the all-campaigns mod.
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In reply to Mооnst@r
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1 year ago
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Mооnst@r

"Stay strong, Isabel. And believe. We will save you..."

This mod fixes the cutscene in the "Alliance" mission for the mod that includes all campaigns.

Those were the days, when Faidaen could rescue Isabel faster than Railag 🤣
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1 year ago
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Mооnst@r

"Stay strong, Isabel. And believe. We will save you..."

This mod fixes the cutscene in the "Alliance" mission for the mod covering all campaigns.
Bravo! Now, we need to figure out what to do about the third mission in the same campaign. Our colleague wrote that the red lighting effect from the weapons is still not working correctly there.
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1 year ago
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Yes, CS-C6M4_AllCampaigns already has a partial fix for the final scene of the third mission (Faidaen is in his correct location). It’s currently implemented with a workaround. Maybe someone will find the root cause or fix it themselves.
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1 year ago
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I don't have your campaign mods, so I'll just share my thoughts.

You need to check the animation files to see if they exist.
E81BD566-CB8A-4957-B10B-27F7D6C65F9C
1B165990-30D9-4E97-B321-D35E8D130651

If they exist, then it's the skeletons.
98DF0AE3-B2BD-40D3-9594-07199C85B445
135E06E0-0FBE-4FFA-8570-595F0F3855A6

If they exist, then it's the xdb animations.
_(BasicSkelAnim)\Effects\Cutscenes\DeathBerein\ file HeamAttack01.(BasicSkelAnim).xdb
_(BasicSkelAnim)\Effects\Cutscenes\DeathBerein\ file HeamAttack02.(BasicSkelAnim).xdb
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
I don't have your mods for the campaigns, so I'll just share my thoughts.

You need to check the animation files to see if they exist.
E81BD566-CB8A-4957-B10B-27F7D6C65F9C
1B165990-30D9-4E97-B321-D35E8D130651

If they exist, then it's the skeletons.
98DF0AE3-B2BD-40D3-9594-07199C85B445
135E06E0-0FBE-4FFA-8570-595F0F3855A6

If they exist, then it's the xdb animations.
_(BasicSkelAnim)\Effects\Cutscenes\DeathBerein\ file HeamAttack01.(BasicSkelAnim).xdb
_(BasicSkelAnim)\Effects\Cutscenes\DeathBerein\ file HeamAttack02.(BasicSkelAnim).xdb

None of these files are in one mod for all campaigns, and there is no red effect. The console complains about Godric's attack.
In another mod, these files exist, and the console complains about the last two lines. This is it, but how do I remove the animation and skeleton files from the mod?
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1 year ago
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I don't understand why animations and skeletons should be removed from the mod. Shouldn't they be added to make everything work?

In the worst case, you can disable the red stripes in the effect.
In reply to fktifzobr@mail.ru
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1 year ago
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fktifzobr@mail.ru
I don't understand, why remove animations and skeletons from the mod? Shouldn't they be added so that everything works?

In the worst case, you can disable the red stripes in the effect.
Because of them, this bug with the effect on the Lords of the Stronghold occurs.

The mod for all the campaigns I uploaded doesn't have these files and works normally.

P.S. I deleted these files from the mod, and the result is in the screenshot.
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1 year ago
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In the version provided by Narron, I removed the animation and skeleton files that fktifzobr@mail.ru pointed out, and the cutscene now plays correctly. There were no xdb animation files in this version of the mod.
In reply to Kayfenok
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1 year ago
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Kayfenok
In the company versions from Narron, I removed the animation and skeleton files that fktifzobr@mail.ru pointed out, and the cutscene plays correctly. There were no xdb animation files in this version of the mod.
I did the same thing in the previous comment.
There are several versions of mods for all campaigns, and the fix needs to be made in such a way that it is compatible with all other mods and does not affect the game, in this case, the Tribes of the East. Tinkering with the mod is not an option. In fact, this red glow is insignificant (compared to what has already been fixed). Perhaps other bugs will appear and be resolved later.
In reply to Mооnst@r
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1 year ago
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Mооnst@r

In the previous comment, I did the same thing.
There are several versions of mods for all campaigns, and the fix needs to be made in such a way that it is compatible with all other mods and does not affect the game, in this case, the Tribes of the East. It is not an option to modify the mod. In fact, this red glow is insignificant (compared to what has already been fixed). Perhaps other bugs will appear and be fixed later.

Is there a working version of the mod with these files? Can you provide a link?
In reply to Kayfenok
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1 year ago
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Kayfenok

Is there a working version of the mod with these files? Can you provide a link?

I don't think so.
In reply to Mооnst@r
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1 year ago
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Mооnst@r

I don't think there is one.
Well, then, the "gutting" option is a good one. Because we won't be able to influence the Lords, as there will essentially be nothing left to influence.

Added 9 minutes later
If all the graphical bugs are fixed, I would pay attention to the AI behavior. In the campaign, Queen, mission 5, "Sunset of the King," the demons simply flee instead of fighting when attacking the castle. Warlock, mission 3, "Servant of the Cult," the demons do nothing when they appear. Ranger, mission 3, "Defense of the Undead," they also essentially do nothing.
In reply to Kayfenok
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1 year ago
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Kayfenok
Well, then, exploring the alternative is a good idea. After all, we won't be able to influence the Tribes of the East, as there will essentially be nothing left to influence.

Mods for all the campaigns are as old as the hills. Two or three, maybe four (two - 100%). They've all been scattered around the world for a long time. Downloading a fix for the mod or searching for another one, but with pearly buttons, the choice is obvious.

Added 2 minutes later
Kayfenok
If all the graphical bugs have been fixed, I would pay attention to the AI behavior. In the Queen campaign, mission 5, "Sunset of the King," the demons simply run away instead of fighting when attacking the castle. In the Warlock campaign, mission 3, "Servant of the Cult," they do nothing when the demons appear. In the Ranger campaign, mission 3, "Defense of the Undead," they also essentially do nothing.

That's not something I can help with.

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