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1 year ago
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Mооnst@r

Yes. Everywhere where underground terrain is used.
I generally think this is a bug and I'm considering adding a fix to Fixmod. And I'm interested in the opinions of people on this matter who understand the issue.

Added 1 minute ago
fktifzobr@mail.ru, do you think this can be added to the fixmod?

I would add it.
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1 year ago
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Narron

I would add something.

Updated the mod, please re-download it.
Checked it in all missions of the Tribes of the East for functionality. Had to set a lower priority so that it wouldn't overlap the dwarf terrain, as intended by the developers. I think the mod is compatible with Tribes of the East without any problems. Everything is displayed correctly.
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1 year ago
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Mооnst@r

Updated the mod, please re-download it.
Checked its functionality in all missions of the Tribes of the East campaign. Had to lower the priority so it wouldn't overlap with the dwarf terrain, as intended by the developers. I think the mod is compatible with Tribes of the East without any problems. Everything is displayed correctly.

I haven't downloaded it yet. I'll download it after 6:00 PM and take a look.

Added 2 hours 50 minutes later
Narron
The problem is solved. The lighting on the map has been replaced. The colors of the lighting on the "Awakening of the Bull" map were used as a basis. This is the third mission of the "Will of Ashan" campaign for Arantir and Ornella. Unzip the archive into the "Data" folder in your Heroes of Might and Magic V: Tribes of the East game directory.

UPD: updated the mod file. Switched the lighting colors.
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1 year ago
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Could someone perhaps add a helmet to the Adept? And to the Vampires?
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1 year ago
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Narron
UPD: updated the mod file. Swapped the lighting colors.

I don't think you changed anything. It's the same as in the previous version.
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1 year ago
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Here's a bug with Kha-Beleth's shield in the AllCampaignMode.h5u file for Heroes of Might and Magic V: Tribes of the East. Has anyone else encountered this, or is it just me? And is there a way to fix it?
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1 year ago
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The scene "The Death of Markel" (the 3rd mission of the campaign for Zehir in the original Heroes of Might and Magic V). In AllCampaignMode.h5u for Heroes of Might and Magic V: Tribes of the East, there is a bug with Faidaen. He is located at the same point as Markel, however, Faidaen's weapons (bow and sword) are in the correct location and fight Markel alongside Godric and Zehir. If someone fixes this, I will be happy.
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1 year ago
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A similar situation occurs with Faidan in the "Healing of Isabel" scene (the 4th mission of Zehir's campaign in the original Heroes of Might and Magic V). In AllCampaignMode.h5u for Heroes of Might and Magic V: Tribes of the East, there is a similar bug. Also, something seems to be wrong with Shadia's model.
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In reply to Mооnst@r
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1 year ago
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Mооnst@r

Fixed.

P.S. The files for the magic wall effect have been changed to use assets from the Hammers of Fate. I've reverted them to the original. If this magic wall is used in campaigns or scenarios for the Hammers of Fate, it will be displayed incorrectly. Someone needs to play through it and check.

Verified, it works.
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In reply to Narron
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1 year ago
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Narron
The scene "Marchel's Death" (mission 3 of the campaign for Zehir in the original Heroes of Might and Magic V). In AllCampaignMode.h5u for Heroes of Might and Magic V: Tribes of the East, there is a bug with Faidaen. He is in the same location as Marchel, but Faidaen's weapons (bow and sword) are in the correct location and fight Marchel alongside Godric and Zehir. If anyone fixes this, I'll be happy.
I also had a bug in mission 5 for the humans, "The Fall of the King," in the final cutscene with Isabella. It seems like all these bugs were fixed in the 5.5 mod.

I also read somewhere that this is related to changing the textures of the heroes.

In reply to Kayfenok
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1 year ago
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Kayfenok

I also had a bug in mission 5 for Haven, “The King’s Sunset,” in the final cutscene with Isabella. It seems like all these bugs were fixed in version 5.5.

I also read somewhere that it’s related to changing the textures of the heroes.


I had this bug, but now it doesn’t happen. Changing the base textures shouldn’t affect how the model works.
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1 year ago
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Mооnst@r

Fixed.

P.S. The files for the magic wall effect have been changed to use assets from the Hammers of Fate. I've reverted them to the original files. If the magic wall is used in campaigns or scenarios in Hammers of Fate, it will be displayed incorrectly. Someone needs to play through it and check.

I don't like this solution, but I can't find a better one.

The problem is that if there's a magic wall in the campaigns of Hammers of Fate or Tribes of the East, or if a mapmaker implements a magic wall, it will reference the files from Tribes of the East. The older files (which are currently in the mod and are newer than the ones in Tribes of the East) will conflict, and the magic wall will be displayed incorrectly. Either the mod (the magic wall fix) needs to be removed immediately after playing through the campaign, or there's a chance of encountering an incorrectly displayed magic wall on someone else's map.
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1 year ago
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Mооnst@r

I don't like this solution, but no other correct solution works.

The point is that if there is a magic wall in the campaigns of Tribes of the East or if a mapmaker implements a magic wall, it will refer to the files of Tribes of the East, and the older ones (which are currently in use and newer in date than those in Tribes of the East) will conflict, and the display of the magic wall will become incorrect. Either the mod (magic wall fix) should be deleted immediately after completing the campaign, or there is a chance of encountering an incorrect display of the magic wall on someone's map.

Could you create a duplicate of the effects with a different name for the campaign, so as not to touch them in Tribes of the East?
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1 year ago
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Kayfenok
Could you create a duplicate of the effects with a different name for the campaign, so that the original effects in Hammers of Fate and Tribes of the East are not affected?
Everything was working. I didn't restart the mission, and the mod didn't load.

I updated the mod and the description in comment #924.
Now the mod will not conflict if there is a magic wall in Hammers of Fate, Tribes of the East, or in the map editor.

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