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Mооnst@r

Everything was working. I didn't restart the mission, and the mod didn't load.

Updated the mod and the description in comment #924.
Now the mod won't conflict if the Hammers of Fate, Tribes of the East, or the mapmaker has a magic wall.

So, any magic wall, or specifically the same one as Kha-Beleth's shield?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Narron

So, does this apply to any magical wall, or specifically to a wall like Kha-Beleth's shield?

In the map script, I specified a different (custom-created) folder for the arena's location. I moved all the arena files into this new folder. These files contain references to the wall effects. I changed the references to point to a new (another) custom-created folder and moved all the effects there. All of this only applies to the final mission map and doesn't affect anything else. That's how I did it.
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Mооnst@r

In the map script, I specified a different (self-created) folder for the arena location. I moved all the arena files to this newly created folder. These files contain links to the wall effects. I changed the links, specifying a new (another) created folder and moved all the effects there. All of this applies only to the final mission map and does not affect anything else. That's how it works.
essentially, this is a duplicate.
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Kayfenok
essentially, this is a duplicate.
Well, yes. Either replace some files with others, or specify a different folder and move the necessary files there. You can also rename the final files, but this is not very convenient (if there are many of them).
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Narron
A similar situation occurs with Faidan in the "Healing Isabel" scene (the 4th mission of Zehir's campaign in the original Heroes of Might and Magic V). In AllCampaignMode.h5u for Heroes of Might and Magic V: Tribes of the East, there's a similar bug. Also, something seems to be wrong with Shadia's model.

There's been some progress with this scene. It seems I downloaded the archive with the campaigns from a different source; in my version, this scene works correctly. I compared it to your version, and I have more files in the Bin folder, specifically in the Skeleton and Geometries folders. In the Characters folder, Shadia's textures were missing, which is why she looks so terrible; I've already taken the texture from your NVS_RestylingHeroes mod.

I couldn't upload it here, so here's a link to Yandex: https://disk.yandex.ru/d/_A_VObkJh1V4Jg. Please put the files into the mod.

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Kayfenok


There's been some progress with this scene. It seems I downloaded the archive with the campaigns from a different source; in my case, this scene works correctly. Comparing it to your version, I found that I have more files in the Bin folder, specifically in the Skeleton and Geometries subfolders. Also, the Characters folder was missing a texture for Shadia, which is why she looks so terrible; I've already taken the texture from your NVS_RestylingHeroes mod.

I couldn't upload it here, so here's a link to Yandex: https://disk.yandex.ru/d/_A_VObkJh1V4Jg. Please add the files to the mod.


Thank you, colleague! I'll test it this evening.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Narron

Thank you, colleague! I will test it this evening.

I just played through the third mission as Zephyr, and now in the "Death of Markel" scene, Faidaen is standing in the correct place. However, the red effect that should play when the swords are swung is still bugged.
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Kayfenok

I just finished the third mission as Zephyr, and now in the "Death of Markel" scene, Faydaen is standing in the correct place. However, the red effect that should play when the swords are swung is still bugged.

I hope this is also a fixable issue 🤔🙂
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
In reply to Kayfenok
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Kayfenok
in the Characters folder, the texture for Shadia was missing, which is why she looks so terrible. I've already taken the texture from your NVS_RestylingHeroes mod.

How will Shadia be displayed in Hammers of Fate?
In the original game, she has one texture (red), but in Hammers of Fate, it's purple. Replacing the red one breaks it in the add-on.
In reply to Mооnst@r
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Mооnst@r

How will Shadya be displayed in Hammers of Fate?
In the original game, she has one texture (red), but in Hammers of Fate, it's purple. If you replace the red one, it breaks the add-on.
No, you're confusing something. Shadya is red, and Ilaya is conditionally purple. I think you're just changing the wrong thing. The textures for Ilaya in the game files are named Shadwin, and below that are files named Shadya. This applies to the textures in the DS folder; there are no such names in the Heroes folder.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
No, you're getting something wrong. Shadya is red, and Ilaya is conditionally purple. I think you're just changing the wrong thing. The textures for Ilaya in the game files are named Shadwin, and below that are files named Shadya. This applies to the textures in the DS folder; there are no files with that name in the Heroes folder.
Really? Then what about the CS folder and the file Calodian_CS-shadya.(Texture)?
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Mооnst@r

How will Shadia be displayed in Hammers of Fate?
In the original game, she has one texture (red), but in Hammers of Fate, it's purple. If you replace the red one, it breaks the add-on.

With or without the texture change, Shadia is red in Hammers of Fate; I just watched a playthrough of version 2.1, and in the first mission for Alaya Sogladatai, Shadia is also red. I don't remember Shadia ever being purple; in the worst-case scenario, I'll have to create a duplicate of Shadia, like I did with the magic wall.
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Mооnst@r

Really? Then what about the CS folder and the Calodian_CS-shadya.(Texture) file?
Ah, it seems to be vanilla content, not from the Hammers of Fate, and the models are stored there for videos like Nicholas's death/resurrection/Marcela's death, etc. The texture for Shadia is there, but I think it's an appendix that the developers didn't remove; I've never seen that Shadia in the game.

Added 7 minutes later
Lol, I just checked, and yes, it's Shadia from the Hammers of Fate; in the vanilla version, there's a red texture there... why that texture appeared in the Hammers of Fate is a mystery; maybe it was an early version of Ilai that they used as a placeholder? Who knows.

I should also fix the buff for Raileigh with Agrailan; one has a firing animation, and the other has a joyful animation, but with the buff effects.
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Does anyone know how to remove the rings from the minotaur's nipples? Just curious. Below is a screenshot from the editor. It's their version for the map; when it inhales air, the rings cover its chest, and I prefer the version without the piercing.
In reply to Рон54
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Ron54
Does anyone know how to remove the rings from the Minotaur's nipples? Just curious.

Below is a screenshot from the editor. It's a version for the map, where when he inhales, the rings cover his chest, and I like the version without the piercing.
Hmm... there is a way, but it's quite painful... for the Minotaur )))))))))

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