I don't see any difference in the model.
Hmm, maybe I just imagined it.
New here? I'm Roha — want a quick tour?
I don't see any difference in the model.
Hmm, maybe I just imagined it.
Hello!
I would like to know if there are any settings for the game's difficulty level available somewhere? (e.g., starting resources for the player/AI).
Hello!
I would like to know if there are any difficulty settings for the game somewhere? (What are the starting resources for the player/bot, etc.)
It depends which one you mean. There are several. There was a person who made a mod for Necropolis. And there's H5AB.
Hello everyone, and Happy New Year!
Could you tell me if there's a mod that adds new heroes with new specializations to the game?
Hello everyone, and Happy New Year!
Could you tell me if there's a mod that adds new heroes with new specializations to the game?
Hello. Could you tell me if there is a mod for version 3.1 that adds a city portal, allowing you to choose the desired city for teleportation? I found this mod in the list of mods for version MMH 5.5, copied it to my mods folder, and now the game says that I can find a city where I can learn the "Improved City Portal" spell. Will this work in version 3.1, and if so, how does it work?
Thank you in advance! Happy New Year and all the upcoming holidays to everyone!
Good day! Please tell me, I downloaded the Sweet FX mod from mod.db, maybe someone has tried it? It causes some lagging, although it provides volumetric shadows. Also, could anyone tell me if they've worked on increasing ground textures, specifically during battle? They are very poorly rendered.
The same textures are used in battles as on the adventure map, so any HD mod will work.
I don't know if it's possible to request mods here, but if so, here it is.
I would like some of the mini-mods/changes from the global mod - MMH5.5 (I have nothing against MMH5.5, but I haven't played the standard version much yet because I started with EWA (but I got tired of the crashes on huge maps and the AI heroes leveling up in the same way)).
1. Magic. Offensive magic in the standard version is too weak/requires very large investments in magic to achieve normal damage values, while debuffs/buffs of darkness and light can work throughout the battle without much cost. There is no teleport between cities. In MMH5.5, this has already been reworked - is it possible to install only these changes with some file?
2. Experience requirement for levels. The experience requirement is too high at high levels, which implies playing with education as a mandatory skill for any build and playing as a light faction (due to the altars). Again, there is a solution in MMH5.5 - is it possible to install only these changes with some file?
Perhaps I should have written directly in the thread about the MMH5.5 mod, but just in case these changes cannot be installed separately from the entire global mod, I decided to write here right away.
Thank you.