Skip to content

Posts from Mod requests (orders).

4.8 (4 ratings)
In reply to fktifzobr@mail.ru
Auto-translated

fktifzobr@mail.ru
I don't see any difference in the model.

Hmm, maybe I just imagined it.

Auto-translated

Hello!

I would like to know if there are any settings for the game's difficulty level available somewhere? (e.g., starting resources for the player/AI).

In reply to Betrezem
User Avatar
Auto-translated
Betrezem

Hello!

I would like to know if there are any difficulty settings for the game somewhere? (What are the starting resources for the player/bot, etc.)

Well, I would just search for mods for the AI and look in them.

What I know:
\GameMechanics\RPGStats\DefaultStats.xdb

Starting from line 29, there are the starting resources for the player and AI, then the neutral unit growth.

Then, on line 2210, there is the item. There, you will first find the combat settings, and then the settings for the adventure map.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to Waterfall_13
User Avatar
Auto-translated
Waterfall_13


It depends which one you mean. There are several. There was a person who made a mod for Necropolis. And there's H5AB.
H5AB? Can you tell me more?
Auto-translated

Hello everyone, and Happy New Year!

Could you tell me if there's a mod that adds new heroes with new specializations to the game?

In reply to Betrezem
User Avatar
Auto-translated
Betrezem

Hello everyone, and Happy New Year!

Could you tell me if there's a mod that adds new heroes with new specializations to the game?

Well, it's only NHF. The problem is that the specializations are hardcoded into the game. New ones are created using scripts, but the scripts need to be linked to the maps. Therefore, due to unforeseen circumstances, the specializations may not activate, which is frustrating.
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
Auto-translated
Hello. Could you tell me if there is a mod for version 3.1 that adds a city portal, allowing you to choose the desired city for teleportation? I found this mod in the list of mods for MMH 5.5, copied it to my mods folder, and now the game says that I can find a city where I can learn the "Improved City Portal" spell. Will this work in version 3.1, and if so, how does it work? Thank you in advance! Happy New Year and best wishes for the upcoming holidays!
In reply to DeadEngel
Auto-translated
DeadEngel
Hello. Could you tell me if there is a mod for version 3.1 that adds a city portal, allowing you to choose the desired city for teleportation? I found this mod in the list of mods for version MMH 5.5, copied it to my mods folder, and now the game says that I can find a city where I can learn the "Improved City Portal" spell. Will this work in version 3.1, and if so, how does it work?
Thank you in advance! Happy New Year and all the upcoming holidays to everyone!
Download the reanimation mod, and you'll be happy.
User Avatar
Auto-translated
Good day! Please tell me, I downloaded the Sweet FX mod from mod.db; maybe someone has tried it? It causes some lagging, although it provides volumetric shadows. Also, could anyone tell me if they have worked on increasing the ground textures, specifically during battle? They are very poorly rendered.
In reply to MaksSP
User Avatar
Auto-translated
MaksSP
Good day! Please tell me, I downloaded the Sweet FX mod from mod.db, maybe someone has tried it? It causes some lagging, although it provides volumetric shadows. Also, could anyone tell me if they've worked on increasing ground textures, specifically during battle? They are very poorly rendered.
The same textures used on the adventure map are used in battle, so any HD mod will work
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
Auto-translated
fktifzobr@mail.ru
The same textures are used in battles as on the adventure map, so any HD mod will work.
The thing is, I'm using a mod, but it only changes the ground textures, and they don't look very good when zoomed in. There needs to be a balance, it shouldn't be 4K, because the engine won't handle it, but it should be higher quality when zoomed in.

Added after 31 seconds
If anyone can recommend an AI that improves textures like this?
User Avatar
Auto-translated
Good afternoon, could you please tell me if there is a mod to change the fonts? I saw a mod like that, is it possible to install a custom font?
Auto-translated
I don't know if it's possible to request mods here, but if so, here it is.
I would like some of the mini-mods/changes from the global mod - MMH5.5 (I have nothing against MMH5.5, but I haven't played the standard version much yet because I started with EWA, but I got tired of the crashes on huge maps and the AI heroes leveling up in the same way).
1. Magic. Offensive magic in the standard version is too weak/requires very large investments in magic to achieve decent damage values, while the debuffs/buffs of darkness and light can work throughout the battle without much cost. There is no teleportation between cities. In MMH5.5, this has already been reworked - is it possible to install only these changes with some file?
2. Experience requirement for leveling up. The experience requirement is too high at high levels, which implies playing with education as a mandatory skill for any build and playing as a light faction (due to the shrines). Again, there is a solution in MMH5.5 - is it possible to install only these changes with some file?
Perhaps I should have written directly in the thread about the MMH5.5 mod, but just in case these changes cannot be installed separately from the entire global mod, I decided to write here right away.
Thank you.
In reply to Grabber
User Avatar
Auto-translated
Grabber
I don't know if it's possible to request mods here, but if so, here it is.
I would like some of the mini-mods/changes from the global mod - MMH5.5 (I have nothing against MMH5.5, but I haven't played the standard version much yet because I started with EWA (but I got tired of the crashes on huge maps and the AI heroes leveling up in the same way)).
1. Magic. Offensive magic in the standard version is too weak/requires very large investments in magic to achieve normal damage values, while debuffs/buffs of darkness and light can work throughout the battle without much cost. There is no teleport between cities. In MMH5.5, this has already been reworked - is it possible to install only these changes with some file?
2. Experience requirement for levels. The experience requirement is too high at high levels, which implies playing with education as a mandatory skill for any build and playing as a light faction (due to the altars). Again, there is a solution in MMH5.5 - is it possible to install only these changes with some file?
Perhaps I should have written directly in the thread about the MMH5.5 mod, but just in case these changes cannot be installed separately from the entire global mod, I decided to write here right away.
Thank you.
1 You can't take just one teleport, it's in scripts, but the magic should be in the folders \GameMechanics\Spell\Combat_Spells.... this is somewhere in the mod files, I don't play with it, so I can't say exactly where.
2 I don't know where to change the experience
Мои мини-моды

Мод RTF

Мои NCF существа

Statistics

Welcome our newest member: Emil