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fktifzobr@mail.ru
Yes, we are only changing the levels.
Which file is responsible for the placement of building icons on the construction screen?
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This is what I was talking about.

UI\TownBuildNew\Towns
file academy.(TownBuildDefinition).xdb
I mean this:
 2025-01-06-163903975
I made the following changes in the dwarven.(TownBuildDefinition).xdb file:

       
       
            TB_DWELLING_4
           
               
                    BLD_UPG_1
                    5
                    3
               
               
                    BLD_UPG_2
                    5
                    3
               
           
       
       
            TB_DWELLING_3
           
               
                    BLD_UPG_1
                    4
                    3
               
               
                    BLD_UPG_2
                    4
                    3
               
           

I think the answer I'm looking for is in the position lines
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you have a strange building panel... did you take this screenshot from the internet? there's an extra building stage on the panel that doesn't belong there.
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fktifzobr@mail.ru
You have a strange building panel... did you take this screenshot from the internet? There's an extra building stage on the panel that doesn't belong there.
This is a screenshot from the game. I'm editing the Universe mod.

A strange error popped up, even though I haven't changed the visuals since I modified the archers. And they passed the tests successfully.
"DB Error
Creature #3 has no visual or its missed."

UPD: I managed to locate the problem, but I don't understand its cause. It's the archers and crossbowmen. Everything used to work, even though I haven't changed the archers' visuals, only removed the arc shot.
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Caliostro
This is a screenshot from the game. I'm editing the Universe mod.

A strange error popped up, even though I haven't changed the visuals since I modified the archers. And they passed the tests successfully.
"DB Error
Creature #3 has no visual or its missed."

UPD: I managed to locate the problem, but I don't understand its cause. It's the archers and crossbowmen. Everything used to work, even though I haven't changed the archers' visuals, only removed the arc shot.
There can be various reasons, but most likely, you might have made a mistake in the characteristics - deleting an extra character, and that's it, the game can't understand what's written at all. The characteristics are not a big deal for it, but an unreadable visual is a reason not to launch.

Or the path to the visual is incorrect, but that's unlikely.
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The reasons can be different, but most likely you made a mistake in the characteristics – you erased an extra character, and that’s it, the game can’t understand what is written at all; the characteristics are not important for it, but an unreadable visual is a reason not to launch.

Or the path to the visual is incorrect, but that is unlikely.
Thank you, I understand everything now. When I was removing the area-of-effect attack for the archer, I forgot to include the fraction bar in .

Added 57 minutes later
fktifzobr@mail.ru
The reasons can be different, but most likely you made a mistake in the characteristics – you erased an extra character, and that’s it, the game can’t understand what is written at all; the characteristics are not important for it, but an unreadable visual is a reason not to launch.

Or the path to the visual is incorrect, but that is unlikely.
Is it possible to change the animation for the "Lay on Hands" ability to the inquisitor's cast animation? I simply gave this ability to the inquisitor.
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Caliostro

Is it possible to change the animation for the "Lay on Hands" spell cast for the Inquisitor? I simply gave this ability to the Inquisitor.
So, does he stand in a T-pose instead of using the ability animation?

This is fixed in the animset
\_(AnimSet)\Creatures\Haven\Cleric-arena.(AnimSet).xdb

It contains links to the animations
Title

   
       
            cast
           
       
       
            death
           
       
       
            hit
           
       
       
            idle00
           
       
       
            move
           
       
       
            rangeattack
           
       
       
            attack00
           
       
       
            attack01
           
       
       
            happy
           
       
       
            sphaughtiness
           
       
       
            spneutral
           
       
       
            idle01
           
       
   
   
   
    Global


You need to copy the cast animation

       
            cast
           
       

In the line cast, write specability
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That is, it stands in a T-pose instead of using an ability?

This is fixed in the animset
\_(AnimSet)\Creatures\Haven\Cleric-arena.(AnimSet).xdb

It contains links to animations
Title

   
       
            cast
           
       
       
            death
           
       
       
            hit
           
       
       
            idle00
           
       
       
            move
           
       
       
            rangeattack
           
       
       
            attack00
           
       
       
            attack01
           
       
       
            happy
           
       
       
            sphaughtiness
           
       
       
            spneutral
           
       
       
            idle01
           
       
   
   
   
    Global


You need to copy the cast animation

       
            cast
           
       

in the tag, write specability
Yes, the T-pose.
Is it like this?

            cast
           
       
       
            specability
           
       
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yes, that's correct
I messed up with the file name. Everything is fine now. The only complex thing left is figuring out how to add an ability icon.
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in the \GameMechanics\Spell\Creature_Abilities\Haven folder, there is a file called LayHands.xdb inside, it looks like this:
Header

   
   
   
   
   
   
       
   
    0
    MAGIC_SCHOOL_SPECIAL
    0
    true
    0
   
   
   
        0
        0
        0
        0
        0
        0
        0
   
    false
    false
    TARGET_FRIEND
    ELEMENT_NONE
   
       
   

you need the line it contains a link to some placeholder; you can insert the path to the resurrection icon, for example. if you want to create something of your own, you need to extract the texture xdb file from somewhere... see how I did it here with the repair ability; if you have any questions or problems, I will help
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fktifzobr@mail.ru
In the \GameMechanics\Spell\Creature_Abilities\Haven folder, there is a file called LayHands.xdb

Inside, it looks like this:
Header

   
   
   
   
   
   
       
   
    0
    MAGIC_SCHOOL_SPECIAL
    0
    true
    0
   
   
   
        0
        0
        0
        0
        0
        0
        0
   
    false
    false
    TARGET_FRIEND
    ELEMENT_NONE
   
       
   


You need this line:    

It contains a link to some placeholder; you can insert the path to the resurrection icon, for example.

If you want to create something of your own, you need to extract the texture xdb file from somewhere....

See how I did it here with the repair ability; if you have any questions or problems, I will help.
Yes, I would like to use my own icon. I was thinking of modifying the healing spell icon, but I can't find it anywhere.
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Caliostro
Yes, I would like to have my own icon. I was thinking of reworking the healing spell icon, but I can't find it anywhere.
Regeneration is easy to find; it was added in the add-on, and the icons from the add-ons are located in UI/H5A1 (the add-on with gnomes) or UI/H5A2 (the add-on with orcs).

Resurrection is in the textures folder... \Textures\SpellBook______2618\Spells

Added 5 minutes later
If you need a gray frame for the spell, take it from the icon \Textures\SpecialAbilities\Holy_Charge.(Texture).dds; it's easy to remove the image in the center.
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