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Okay, but what exactly are we changing there?
Instead of TB_DWELLING_4, should we put TB_DWELLING_5, and vice versa?
New here? I'm Roha — want a quick tour?
Okay, but what exactly are we changing there?
Instead of TB_DWELLING_4, should we put TB_DWELLING_5, and vice versa?
Yes, we are only changing the levels.
Which file is responsible for the placement of building icons on the town building screen?
This is what I was talking about.
UI\TownBuildNew\Towns
file academy.(TownBuildDefinition).xdb

You have a strange building panel... did you take this screenshot from the internet? There's an extra building stage on the panel that doesn't belong there.
This is a screenshot from the game. I'm editing the Universe mod.
A strange error popped up, even though I haven't changed the visuals since I modified the archers. And they passed the tests successfully.
"DB Error
Creature #3 has no visual or its missed."
UPD: I managed to locate the problem, but I don't understand its cause. It's the archers and crossbowmen. Everything used to work, even though I haven't changed the archers' visuals, only removed the arc shot.
The reasons can be different, but most likely you made a mistake in the characteristics – you erased an extra character, and that’s it, the game can’t understand what is written at all; the characteristics are not important for it, but an unreadable visual is a reason not to launch.
Or the path to the visual is incorrect, but that is unlikely.
The reasons can be different, but most likely you made a mistake in the characteristics – you erased an extra character, and that’s it, the game can’t understand what is written at all; the characteristics are not important for it, but an unreadable visual is a reason not to launch.
Or the path to the visual is incorrect, but that is unlikely.
Is it possible to change the animation for the "Lay on Hands" spell cast for the Inquisitor? I simply gave this ability to the Inquisitor.
That is, it stands in a T-pose instead of using an ability?
This is fixed in the animset
\_(AnimSet)\Creatures\Haven\Cleric-arena.(AnimSet).xdb
It contains links to animationsTitle
cast
death
hit
idle00
move
rangeattack
attack00
attack01
happy
sphaughtiness
spneutral
idle01
Global
You need to copy the cast animation
cast
in the tag, write specability
Yes, T-pose.
Like this?
cast
specability
yes, that's correct
In the \GameMechanics\Spell\Creature_Abilities\Haven folder, there is a file called LayHands.xdb
Inside, it looks like this:Header
0
MAGIC_SCHOOL_SPECIAL
0
true
0
0
0
0
0
0
0
0
false
false
TARGET_FRIEND
ELEMENT_NONE
You need this line:
It contains a link to some placeholder; you can insert the path to the resurrection icon, for example.
If you want to create something of your own, you need to extract the texture xdb file from somewhere....
See how I did it here with the repair ability; if you have any questions or problems, I will help.
Yes, I would like to have my own icon. I was thinking of reworking the healing spell icon, but I can't find it anywhere.