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Several changes.

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#24
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Caliostro

Is there any way to change the laying on of hands animation to the inquisitor's cast? I just gave this ability to the inquisitor. 
so he stands in a T-pose instead of using the ability?

this is fixed in the animset
\_(AnimSet)\Creatures\Haven\Cleric-arena.(AnimSet).xdb

there are links to animations there
Title<?xml version="1.0" encoding="UTF-8"?>
<AnimSet ObjectRecordID="99">
    <animations>
        <Item>
            <Kind>cast</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/cast.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>death</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/death.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>hit</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/hit.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>idle00</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/idle00.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>move</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/move.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>rangeattack</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/rangeattack.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>attack00</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/attack00.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>attack01</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/attack01.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>happy</Kind>
            <Anim href="Cleric-arena-happy.xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>sphaughtiness</Kind>
            <Anim href="/Characters/Heroes/DS/Randall_DS_U-arena-sphaughtiress.xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>spneutral</Kind>
            <Anim href="/Characters/Heroes/DS/Randall_DS_U-arena-spneutral.xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
        <Item>
            <Kind>idle01</Kind>
            <Anim href="/Characters/Heroes/DS/Randall_DS_U-arena-idle00.xdb#xpointer(/BasicSkelAnim)"/>
        </Item>
    </animations>
    <ExpSrcScene href="/models/Creatures/Castle/Cleric.mb"/>
    <ExpSrcClipFolder href="/Animations/Creatures/Cleric/Clip/"/>
    <ExpRootTransform>Global</ExpRootTransform>
</AnimSet>


you need to copy the cast animation

        <Item>
            <Kind>cast</Kind>
            <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Cleric/cast.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
        </Item>

in the line <Kind>cast</Kind> write specability
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