inside it looks like this
Header
<?xml version="1.0" encoding="UTF-8"?><Spell ObjectRecordID="16">
<NameFileRef href="/Text/Game/Spells/Creature_Abilities/Haven/LayHands/Name.txt"/>
<LongDescriptionFileRef href=""/>
<Texture href="/Textures/RefMaps/negx.xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions/>
<CombatLogTexts>
<Item href="/Text/CombatLog/Spells/AbilityLayHands.txt"/>
</CombatLogTexts>
<Level>0</Level>
<MagicSchool>MAGIC_SCHOOL_SPECIAL</MagicSchool>
<RequiredHeroLevel>0</RequiredHeroLevel>
<IsAimed>true</IsAimed>
<TrainedCost>0</TrainedCost>
<damage/>
<duration/>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_FRIEND</Target>
<Element>ELEMENT_NONE</Element>
<visuals>
<Item href="LayHands.(SpellVisual).xdb#xpointer(/SpellVisual)"/>
</visuals>
</Spell>
you need the line <Texture href="/Textures/RefMaps/negx.xdb#xpointer(/Texture)"/>
it contains a link to some placeholder, you can insert the path to the resurrection icon for example
if you want to make something of your own, then you need to extract an xdb texture file from somewhere....
take a look at how I did it here with the repair ability, if you have questions or problems, I'll help