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Posts from [ТУРНИР HMM IV OFF] " New World "

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#61
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Undergrounder;127820
An option of a "hard-to-open, partially not-quite-closed hiding place":eek:
What a hiding place:smile07: :smile33:
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#62
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Psixxx;127821
Wow, what a hiding spot:smile07: :smile33:
Well, that's how it was generated, it's literally written like that: "somewhat difficult to access":D
Whatever is written in the rules is what we'll draw, that's all there is to it... :D

Added after 11 hours 12 minutes
This is what happens when you don't follow the proper hangover cure...
Undergrounder;127820
Question about the rules regarding the ban on hiding spots.
Option: "a hiding spot that is difficult to access, partially not fully closed":eek:

Is it allowed to generate and use it on the battlefield...
The first question doesn't seem to make sense. Such a hiding spot doesn't contradict the rules - a 4*4 unit can walk into it, and it remains accessible for attacks from the outside. Am I wrong? Is it allowed?

The second question is more complicated.
Rule 6...
Lu41k;122455

6) ...a place that cannot be accessed by land by a unit of the smallest size (3x3), but can only be accessed by air...
...prohibits a hiding spot that can only be accessed by air. But it applies this to 3*3 units.
In short, if a 3*3 unit can enter, and a 4*4 unit can only jump in, and at any moment during the battle, at least one of the hiding units can be hit from the outside with a normal attack - is the hiding spot allowed?
Or is it mandatory that a 4*4 unit can enter the hiding spot?
I am not useless - I can be used as a bad example!
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#63
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The question is no longer relevant. While waiting for an answer, I solved the problem using other methods.
I am not useless - I can be used as a bad example!
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#64
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Undergrounder;128422
The question is resolved.
While waiting for an answer, I solved the problem using other methods.
As far as I understand Beastmaster, a hiding spot is considered safe if no enemy unit can attack the unit hiding there in melee combat due to their size. Therefore, if the enemy has different units, you shouldn't measure based on the smallest one; you need to measure based on the largest. Or, you need to specify that if the smallest unit dies, you have to come out of the hiding spot. In other words, it would be more correct to say that a hiding spot is safe if at least one of the enemy units cannot enter it for melee combat without interference from their own or enemy units, or cannot attack the hiding unit in any other way. However, try proving this to someone. But remember that a stone placed by magic can be considered a full-fledged unit. P.S. Let me clarify with an example to make it clearer what I mean. Suppose you are attacking a pair of Gargoyles and Leprechauns. You hide in a spot where only Leprechauns can attack you in melee, but the Gargoyles can attack you with ranged attacks. You stay in the hiding spot and kill the Leprechauns. The Gargoyles eventually run out of ranged attacks and can no longer attack you in melee. That's it. This hiding spot was initially considered safe! So you don't have to worry about saves – when you come out of the hiding spot to engage the Gargoyles in melee combat. Is it still unclear what a safe hiding spot is?
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#65
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IronAxe;128679
As I understand Beastmaster, a hiding spot is considered a "dead end" if no enemy unit can attack the unit hiding there in melee combat due to their size. Therefore, if the enemy has different units, you shouldn't measure based on the smallest one – you need to measure based on the largest.
(highlighted by me): Not "no one," but "someone."
I think the same, but I needed an answer from the organizer.
IronAxe;128679
Does anyone still not understand what a "dead end" hiding spot is?
I don't understand. Because I only understand what is written in the rules, and I understand it exactly as it is written. The point regarding the hiding spot is formulated unclearly, and therefore the understanding is also unclear. Hence the question.
I am not useless - I can be used as a bad example!
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#66
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Undergrounder;128703
(highlighted by me): Not "nobody," but "somebody."
I think so too, but we needed an answer from the organizer.
Well, I explained that further down in the same post:
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In other words, it would be more correct to say that a hiding spot is considered "impassable" if at least one of the units cannot enter it for melee combat in the absence of interference from its own or enemy units, or cannot attack the hiding unit in any other way.
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Undergrounder;128703

I don't understand.
However, you were thinking correctly ;) And then, what prevented you and me from working with Zveroboy to achieve the correct wording when he banned impassable hiding spots in the DeepForest tournament? Even though you didn't participate there, Zveroboy seemed to be consulting with us. It's just that sometimes it's very difficult to get everything right on the first try, so it's correct to constantly discuss poorly worded or unclear points. Organizers need to quickly update the rules :) But during the tournament, it's better not to introduce radical changes to the rules, but only to reflect them on paper.
Undergrounder;128703

I only understand what is written in the rules, and I understand it as it is written there. The clause regarding hiding spots is formulated unclearly, so the understanding is also unclear. Hence the question.
Well, that's right. However, Luchik already pointed out that more experienced players should help with the development of the rules :) In other words, I'll speak for Luchik: Don't tell me how to live - help me financially. Give me the wording for this rule that you think is correct, for example, how do you think this wording should sound?
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#67
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IronAxe;128726
However, you were right ;)
But are you the organizer?
IronAxe;128726
Well, then, what prevented us from working together to achieve the correct wording?
Common sense prevented me.
IronAxe;128726
Give the correct wording for this rule, in your opinion. How do you think this wording should sound?
It shouldn't sound at all.
I highly doubt that it's possible to give a comprehensive wording in this case. There are too many options, you can't account for everything, and questions will still arise.
And what's the point of such a ban? It doesn't eliminate "endless" battles, and it doesn't need to. But it does eliminate, for example, a very comfortable option like "harpy in a hiding spot + autobattle." It eliminates many other things, but you won't see them until you run into them.
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#68
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Undergrounder;128762
However, are you the organizer?
No, but I try to help the organizer in some way. Is that bad?
Undergrounder;128762

Common sense got in the way.
Original :) Does common sense prevent you from trying to come up with a good wording for the rules? :)
Undergrounder;128762

So that it doesn't sound any way.
I highly doubt that it's even possible to give a comprehensive wording in this case. There are too many options, you can't take everything into account, questions will still arise.
And what's the point of such a ban? It doesn't cancel "endless" battles, and it doesn't need to. But it does cancel, for example, a very comfortable option like "harpy in a hiding spot + autobattle." It cancels many other things, but you won't see them until you run into them.
Practically none of the versions of Heroes allows for such a comfortable and EASY victory over monsters. Therefore, I personally believe that the ban on hiding in a corner is not without merit. Will you argue? Are there any other arguments besides the comfortable option with a harpy and autobattle? The ban on hiding in a corner at least cancels endless battles with fast monsters, and that means something. Do you disagree? :) And so, you can comfortably defeat almost any monster with fairies, using the field selection automator and Ares. What? Is that not true? :)
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#71
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IronAxe;129067
However, no. But I am at least trying to help the organizer. Is that bad?
In general – it’s good. But in this specific case, you were definitely answering my question regarding the interpretation of the rules. Such an interpretation is exclusively the prerogative of the organizer.
Your answer can be taken as a personal opinion, as advice, but until there is clarification from the organizer, there is no definitive answer. Therefore, the definiteness of your statement is unclear.
IronAxe;129067
Original :) Does common sense prevent you from trying to develop a correct formulation for the rules? :)
In the discussed case - yes.
If you want to ban some specific tactic, then ban that tactic. Otherwise, you get into geometry related to external dwelling and start describing... Two paragraphs in the rules, and yet there are more questions than answers. You could write a couple more pages about descriptions of external dwellings, but it wouldn't make any difference. So – without me.
IronAxe;129067
Practically none of the Heroes versions offer such a comfortable and EASY victory over monsters. That's why I personally think that banning a closed-off external dwelling isn't pointless. It will eliminate at least endless battles with fast monsters, which means something. Do you disagree? :) And otherwise, you can easily defeat almost any monster comfortably using fairies with an automated field selection and Ares. What? Is that not true? :)
I’m not very familiar with the different versions, but in version 4, there are tons of easy ways to win, even without fairies or external dwellings. But somehow, the final results in tournaments don't become uniform because of this.
So, they banned the victory of fairies over conditional "fast monsters," thereby eliminating an entire class of tactics. All that remains is to ban options for fighting stronger monsters, more moral ones, more expensive ones, more white and fluffy ones. There is room for creativity...

Honestly, I almost don't care what rules we play by, as long as they meet two conditions: the possibility of verifying compliance (if you cannot verify it, do not prohibit it), and a clear boundary between allowed and prohibited actions.
The “ban on external dwelling” clearly has problems with the second condition. These problems can only be solved if we move away from the external dwelling itself and ban a specific tactic. Although even this would be lengthy. And it's unclear why it's needed.
_____

Phew, I now feel confident that I will still have time to complete this tournament. :)
I am not useless - I can be used as a bad example!
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#72
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Undergrounder;129882
In general, it's good. But in this specific case, you were definitely answering my question about the interpretation of the rules. Such an interpretation is the sole prerogative of the organizer.
Your answer can be taken as a personal opinion, as advice, but until the organizer clarifies, there is no definitive answer. Therefore, the definiteness of your statement is unclear.
And from the existing rules, it is clear that the organizer wants to ban "blind" ambushes. He just doesn't know how to properly formulate it in the rules. And what clarification from the organizer do you want to hear in this case?
Undergrounder;129882

In the case being discussed, yes.
If you want to ban a specific tactic, then ban that tactic. But instead, you're delving into the geometry of the ambush and trying to describe it... Two
A specific tactic is being banned - fighting from a "blind ambush" :) Without a proper description of the geometry of a blind ambush, it will definitely be unclear :)
Undergrounder;129882

paragraphs in the rules, and yet there are more questions than answers. You could write a couple more pages of ambush descriptions, but it wouldn't help. So, I'm out.
Well, you won't be able to avoid it :) You will ask the right clarifying questions, the organizer will update the rules - and maybe you'll come up with the perfect solution :)
Undergrounder;129882

I'm not very good with versions, and in the 4th game, there are a ton of ways to win easily, without fairies or ambushes.
Exactly. And you're suggesting adding the possibility of a blind ambush with a fairy fighting from it on morale to this already huge number? :)
Undergrounder;129882

But for some reason, the final results in tournaments don't become the same because of this.
They canceled the victory of fairies over conditional "fast monsters," and in the process, they canceled an entire class of tactics. All that's left is to cancel the options for fighting against stronger monsters, more moral, more expensive, and more fluffy. There's room for creativity...
This entire class of tactics is based on the fact that your unit or hero cannot be reached by direct or indirect attack, EVEN by fast monsters! Enough with the easy wins with slow units :) The only thing that comes to mind as a worthy alternative is that a teleporting mage can teleport himself into a blind ambush. But by the time you level up and find the spell, other fairies will have already taken care of everyone in that ambush :)
Undergrounder;129882

Honestly, I almost don't care what rules we play by, as long as they meet two conditions - the ability to verify compliance (if you can't verify it, don't ban it), and a clear boundary between what is allowed and what is not.
The second condition has obvious problems with the "ban on ambushes." The only way to solve these
problems is to move away from the ambush itself and ban a specific tactic.
But the first condition is perfectly met :) You understand everything perfectly, and the second condition is also clear. The hero or unit cannot hide in a blind ambush. A blind ambush is one where it is not subject to direct attack by at least one of the enemy units, in the absence of obstacles for that unit from your or their units. In other words, if at least one of the enemy units cannot reach you in melee (even if it's just an archer or a mage), then your ambush is BLIND :) What's so unclear about that?
Undergrounder;129882

Although that would be lengthy. And it's unclear why.
It's clear. Here's an example. You have Nature. The exit from the resource or something very cool and tasty is blocked by 100 creatures divided into 7 units, which can be reached in one turn. Without a ban on blind ambushes, you destroy them with one fairy in the first turn :) With such a ban, it is unlikely that you will succeed. Or give an example of an entire class of tactics, how you will defeat them in another way in the first turn :)
The same goes for minotaurs :) Here, you need to agree on the permissible number of blocked attacks per round :) Let's say two. 100 creatures, he will definitely defeat them with an open ambush. But if there were a couple more units of archers, then the battle could be considered forbidden. And here, the map creators will have the cards in their hands. Knowing the exact rules of forbidden battles, they could easily select the appropriate guard, which would not allow them to be defeated by one fairy or one minotaur.
Undergrounder;129882

Phew, I'm confident that I will still be able to complete this tournament. :)
You're lucky :) I'm probably doomed. I haven't even finished the fifth one yet :(
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#73
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Dear participants, a proposal has been made to extend the tournament. I fully support this idea. Moreover, the map is not easy, and many are involved in other tournaments, and it's the end of the year. We don't plan to have 4 tournaments in December, so I think we can afford to change the deadlines. :)
So, I am extending the tournament until December 16th! I hope this time is enough to complete the tournament, and maybe someone else will join us. ;)
Preliminary results I think I will post on December 17-18, and final results I will try to post no later than December 21..
Good luck to everyone! And have a nice game!:smile13:

Sincerely, Luchik!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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#74
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Lu41k;130575
So, I'm extending the tournament until December 16th!
Oops... All that's left for me is to add the final touch – as a thank you to the map creator. Where was I rushing to...? And I don't see how to replay and improve the result.

On the other hand, the map is indeed quite challenging. And if extending the deadline increases the number of players, that's a good thing.
I am not useless - I can be used as a bad example!
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#76
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BigAke;130616
Take note! :smile14:
Hold on! We didn't agree about tanks! :D
I am not useless - I can be used as a bad example!
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#77
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Undergrounder;130621
Hold on! We didn't agree about tanks! :D
Alright, alright – we don't use tanks when playing against each other! :D Come on in ;) Misha, will you give me a ride?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...