An option of a "hard-to-open, partially not-quite-closed hiding place":eek:
Posts from [ТУРНИР HMM IV OFF] " New World "
Wow, what a hiding spot:smile07: :smile33:
Whatever is written in the rules is what we'll draw, that's all there is to it... :D
Added after 11 hours 12 minutes
This is what happens when you don't follow the proper hangover cure...
Question about the rules regarding the ban on hiding spots.
Option: "a hiding spot that is difficult to access, partially not fully closed":eek:
Is it allowed to generate and use it on the battlefield...
The second question is more complicated.
Rule 6...
6) ...a place that cannot be accessed by land by a unit of the smallest size (3x3), but can only be accessed by air...
In short, if a 3*3 unit can enter, and a 4*4 unit can only jump in, and at any moment during the battle, at least one of the hiding units can be hit from the outside with a normal attack - is the hiding spot allowed?
Or is it mandatory that a 4*4 unit can enter the hiding spot?
The question is resolved.
While waiting for an answer, I solved the problem using other methods.
As I understand Beastmaster, a hiding spot is considered a "dead end" if no enemy unit can attack the unit hiding there in melee combat due to their size. Therefore, if the enemy has different units, you shouldn't measure based on the smallest one – you need to measure based on the largest.
I think the same, but I needed an answer from the organizer.
Does anyone still not understand what a "dead end" hiding spot is?
(highlighted by me): Not "nobody," but "somebody."
I think so too, but we needed an answer from the organizer.
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In other words, it would be more correct to say that a hiding spot is considered "impassable" if at least one of the units cannot enter it for melee combat in the absence of interference from its own or enemy units, or cannot attack the hiding unit in any other way.
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I don't understand.
I only understand what is written in the rules, and I understand it as it is written there. The clause regarding hiding spots is formulated unclearly, so the understanding is also unclear. Hence the question.
However, you were right ;)
Well, then, what prevented us from working together to achieve the correct wording?
Give the correct wording for this rule, in your opinion. How do you think this wording should sound?
I highly doubt that it's possible to give a comprehensive wording in this case. There are too many options, you can't account for everything, and questions will still arise.
And what's the point of such a ban? It doesn't eliminate "endless" battles, and it doesn't need to. But it does eliminate, for example, a very comfortable option like "harpy in a hiding spot + autobattle." It eliminates many other things, but you won't see them until you run into them.
However, are you the organizer?
Common sense got in the way.
So that it doesn't sound any way.
I highly doubt that it's even possible to give a comprehensive wording in this case. There are too many options, you can't take everything into account, questions will still arise.
And what's the point of such a ban? It doesn't cancel "endless" battles, and it doesn't need to. But it does cancel, for example, a very comfortable option like "harpy in a hiding spot + autobattle." It cancels many other things, but you won't see them until you run into them.
However, no. But I am at least trying to help the organizer. Is that bad?
Your answer can be taken as a personal opinion, as advice, but until there is clarification from the organizer, there is no definitive answer. Therefore, the definiteness of your statement is unclear.
Original :) Does common sense prevent you from trying to develop a correct formulation for the rules? :)
If you want to ban some specific tactic, then ban that tactic. Otherwise, you get into geometry related to external dwelling and start describing... Two paragraphs in the rules, and yet there are more questions than answers. You could write a couple more pages about descriptions of external dwellings, but it wouldn't make any difference. So – without me.
Practically none of the Heroes versions offer such a comfortable and EASY victory over monsters. That's why I personally think that banning a closed-off external dwelling isn't pointless. It will eliminate at least endless battles with fast monsters, which means something. Do you disagree? :) And otherwise, you can easily defeat almost any monster comfortably using fairies with an automated field selection and Ares. What? Is that not true? :)
So, they banned the victory of fairies over conditional "fast monsters," thereby eliminating an entire class of tactics. All that remains is to ban options for fighting stronger monsters, more moral ones, more expensive ones, more white and fluffy ones. There is room for creativity...
Honestly, I almost don't care what rules we play by, as long as they meet two conditions: the possibility of verifying compliance (if you cannot verify it, do not prohibit it), and a clear boundary between allowed and prohibited actions.
The “ban on external dwelling” clearly has problems with the second condition. These problems can only be solved if we move away from the external dwelling itself and ban a specific tactic. Although even this would be lengthy. And it's unclear why it's needed.
_____
Phew, I now feel confident that I will still have time to complete this tournament. :)
In general, it's good. But in this specific case, you were definitely answering my question about the interpretation of the rules. Such an interpretation is the sole prerogative of the organizer.
Your answer can be taken as a personal opinion, as advice, but until the organizer clarifies, there is no definitive answer. Therefore, the definiteness of your statement is unclear.
In the case being discussed, yes.
If you want to ban a specific tactic, then ban that tactic. But instead, you're delving into the geometry of the ambush and trying to describe it... Two
paragraphs in the rules, and yet there are more questions than answers. You could write a couple more pages of ambush descriptions, but it wouldn't help. So, I'm out.
I'm not very good with versions, and in the 4th game, there are a ton of ways to win easily, without fairies or ambushes.
But for some reason, the final results in tournaments don't become the same because of this.
They canceled the victory of fairies over conditional "fast monsters," and in the process, they canceled an entire class of tactics. All that's left is to cancel the options for fighting against stronger monsters, more moral, more expensive, and more fluffy. There's room for creativity...
Honestly, I almost don't care what rules we play by, as long as they meet two conditions - the ability to verify compliance (if you can't verify it, don't ban it), and a clear boundary between what is allowed and what is not.
The second condition has obvious problems with the "ban on ambushes." The only way to solve these
problems is to move away from the ambush itself and ban a specific tactic.
Although that would be lengthy. And it's unclear why.
The same goes for minotaurs :) Here, you need to agree on the permissible number of blocked attacks per round :) Let's say two. 100 creatures, he will definitely defeat them with an open ambush. But if there were a couple more units of archers, then the battle could be considered forbidden. And here, the map creators will have the cards in their hands. Knowing the exact rules of forbidden battles, they could easily select the appropriate guard, which would not allow them to be defeated by one fairy or one minotaur.
Phew, I'm confident that I will still be able to complete this tournament. :)
So, I am extending the tournament until December 16th! I hope this time is enough to complete the tournament, and maybe someone else will join us. ;)
Preliminary results I think I will post on December 17-18, and final results I will try to post no later than December 21..
Good luck to everyone! And have a nice game!:smile13:
Sincerely, Luchik!
So, I'm extending the tournament until December 16th!
On the other hand, the map is indeed quite challenging. And if extending the deadline increases the number of players, that's a good thing.
Take note! :smile14:
Hold on! We didn't agree about tanks! :D
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...

