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The question is resolved. While waiting for an answer, I solved the problem using other methods.
As far as I understand Beastmaster, a hiding spot is considered safe if no enemy unit can attack the unit hiding there in melee combat due to their size. Therefore, if the enemy has different units, you shouldn't measure based on the smallest one; you need to measure based on the largest. Or, you need to specify that if the smallest unit dies, you have to come out of the hiding spot. In other words, it would be more correct to say that a hiding spot is safe if at least one of the enemy units cannot enter it for melee combat without interference from their own or enemy units, or cannot attack the hiding unit in any other way. However, try proving this to someone. But remember that a stone placed by magic can be considered a full-fledged unit.
P.S. Let me clarify with an example to make it clearer what I mean. Suppose you are attacking a pair of Gargoyles and Leprechauns. You hide in a spot where only Leprechauns can attack you in melee, but the Gargoyles can attack you with ranged attacks. You stay in the hiding spot and kill the Leprechauns. The Gargoyles eventually run out of ranged attacks and can no longer attack you in melee. That's it. This hiding spot was initially considered safe! So you don't have to worry about saves – when you come out of the hiding spot to engage the Gargoyles in melee combat. Is it still unclear what a safe hiding spot is?