Someone has started working on it.
There's also a link to their Discord in the video description.
New here? I'm Roha — want a quick tour?
Who dreamed of porting the Heroes to Unreal Engine?
Someone has started working on it.
The video description also has a link to their Discord.
I don't know where else to ask, so I added a new creature (specifically, the Destroyer from Hammers of Fate) to the Inferno unit roster. It had the "Crushing Blow" ability (which is the same as the Enraged Cyclops, attacking 4 tiles away and able to hit walls). I adjusted and rebalanced it, and then I tested it. It won't attack 4 tiles away, but it can still hit walls. Plus, I gave it spell immunity, but it only works in theory; Berserk and Dominate still affect it. What should I do, and where is my mistake?
console_size 500
game_writelog 1
helpA list of all console commands, including camera settings, will be displayed in the bin/console.txt file. You might find the ones you need there, if they exist.
I want to make Kha-Belekh teleport while moving on the adventure map, but I can't find the right timings for <movementspeed and><speedfactor in move.(basicskelanim) and moveend.(basicskelanim) so that even with a single step, the model visually disappears and reappears, like creatures in battle. I can't seem to get it to work the same way as the teleport in battle. The model doesn't disappear; it just moves in jerky steps parallel to the teleport animation along the line.
Does anyone know where the camera zoom in/out limit is regulated?
And I'm also curious if it's possible to remove these restrictions not only on the map but also during battles?
The question is, I installed XReplacer from this forum for each Faction. So, I'm going to use them in a single map format, not as separate mods.
In each Faction folder, there are files 0.xdb and 1.xdb. And I can't figure out what they refer to so that I can rename them so that the new files are not replaced by the old ones.
There's no need to rename them; they are the same.
Congratulations on the New Year!
I need help moving abilities in the skill wheel. Find the error )
Where I started: moving Quick Mind from Logistics to Leadership with a link to Estates (+250 gold)
GameMechanics\RefTables\Skills
Here I set the values so it drops for all races
SKILLTYPE_STANDART_PERK</SkillType>
<HeroClass>HERO_CLASS_NONE</HeroClass>
I set Leadership
HERO_SKILL_LEADERSHIP</BasicSkillID>
Here the race binding
<Class>HERO_CLASS_KNIGHT</Class>
<dependenciesIDs>
<Item>HERO_SKILL_ESTATES</Item>
This is where I don't quite understand. The values can be 4000, while orcs have 0 everywhere. Drop priority?
<Haven>
<CommanderValue>3000</CommanderValue>
<CollectorSupplierValue>100</CollectorSupplierValue>
<FreelancerValue>3000</FreelancerValue>
I did it by analogy: in Dyrman I saw NonMentor, where part from item to the Mentoring item is removed and the path to the mages' "Ultimate" is changed. It seemed simple. "Following the guide" I removed the plague tent from war machines. But after the above changes, for some reason the images of basic skills stopped displaying for some races. I don't understand the connection. Teach me, I beg you.
most likely, the problem lies in SKILLTYPE_STANDART_PERK
I quickly browsed through the perks with this type - these are always perks from the basic three, and you have a perk with a requirement - advanced
Indeed, it's that simple! Thank you very much! For some reason, I thought that advanced perks were only racial ones, like prayer.