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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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#395
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Perhaps it would have been better to move away from the concept: a regular creature (not an upgraded one) is just a weak version of the upgraded and alternative upgraded creatures. Then, the upgraded and alternative upgraded creatures would not be improvements of the first ones, but alternatives. The choice would not be between two, but between three. This would allow for more builds to counter different opponents.
To make upgrading creature dwellings more meaningful, they could be differentiated by their growth rate. Graveyard - weekly growth: 15. Necropolis - weekly growth: 20.
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#397
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Well, players usually get tired of using regular creatures after a while, and they quickly become ineffective as neutral units. Also, they shouldn't look so weak visually. Perhaps some of them could even get animations that are different from the standard and alternate standard animations: regular - sword and shield, alternate - two-handed sword, alternate 2 - hammer (or, like in the case of the Olden Era skeleton archer). Not to mention different skills for their combat styles.

P.S. I, like some others, didn't like the death animations for the undead. The disintegration into dust in Heroes of Might and Magic V, except for skeletons and zombies (I don't remember all of them), is much better than the corpses of ghosts and the rest of the undead lying around.
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#398
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I remember seeing a review of a mod for Disciples where freezing units was a core mechanic, as their abilities changed as they leveled up. And even in the vanilla game, there's a point to freezing units; for example, a ghost and a witch control much better than a shadow and a succubus with their 50% "hit or miss" chance. But I don't like this approach. I invest resources and experience into a unit, and I want to see it flourish, become faster, taller, stronger, and better in every way. And if a unit is already good enough by default, why bother building anything else? It's boring. If you're going to do something interesting with upgrades, I prefer the approach from the second game in the Heroes series. Some units had no upgrades, while others had two. And the units without upgrades were just as valuable, or even more valuable, than the upgraded ones. For the Sorceress, gnomes were plentiful in the castle, but instead of them, fairies were used in battle, which don't upgrade and are much weaker, but faster and have retaliation. Any mage would give anything for phoenixes, as they are one of the two ultra-fast units in the game, although in terms of raw stats, they lose to even a green dragon. And building black dragons is just a matter of luck 🤣, but green and red dragons also looked very impressive. In general, I love the second game for its asymmetrical balance. It's difficult to balance for PvP and competitions, of course, but it's so cool that different factions have different abilities, that a knight will crush an necromancer on a small map without a doubt, but on a large map, the necromancer will crush the knight without a doubt, and so on.
А, вот почему.

🏹🎪+⛓️♿=💕
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#399
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Either one too many, or one is missing.



Added 9 hours 35 minutes ago



Added 21 hours 29 minutes ago
Lora with decay on the verge of disintegration.



Added 16 hours 14 minutes ago
Took the translation from vk.
The only thing a woman has is beauty, Lora believed. As old age began to creep up on her, she refused to accept it and began experimenting with night magic.
In an attempt to preserve eternal beauty and youth, Lora devised a spell that was supposed to steal them from another girl. However, Naira does not tolerate deception; instead of the intended effect, the spell cursed Lora, causing her body to rot, but never completely decompose – moreover, her curse turned out to be contagious, causing everything Lora touched to wither.
She would rather die or completely decompose until only bones remain. Alas, from now on, Lora is doomed to wander forever – hiding her grotesque and decrepit face, spreading decay around her, and trying to get rid of the hope of ever regaining her beauty.
A hope that continues to torment her.

Specialization: Decay
Starts the game with the "Withering Decay" spell. Its effect cannot be dispelled by any means.
Behind the veil, you expect a face like Orson's, not a skull, and the veil itself isn't covered in festering streaks. Compared to Bio Natalida, this is good, but I would tweak it a little (not the translation, but the bio itself).
The only thing a woman has is beauty, Lora believed.
Lora is a beauty and youth thief who has ruined many young girls, and once attacked the wrong one, becoming a victim herself. Half-decayed in a rage, with a curse, Lora destroys everything she touches on her path, desperately trying to regain her human form.
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#400
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Well, then the artist went a bit overboard; I see a skull there in some strange angle, breaking the perspective. I would still at least mark the eyes, highlight them with some yellow or something like that.

Generic bio, never seen anything like it before, and here it is again. Okay, it's decent.
А, вот почему.

🏹🎪+⛓️♿=💕
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#402
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Originality is at zero in 2024. I understand "not a revolution, but an evolution," but when it's *completely* lacking, it's disappointing. Three hounds (one animation, one effect), three ghosts (one animation, one effect), three gravediggers (one animation, one effect), liches, and knights – everything is the same.
At least one hound could be made from a mishmash of remains: 5-7 legs, two heads, three tails (one of them chopped off), and a puppy growing out of its back. Different models for the ghosts, and one shouldn't fly, but flicker and teleport like a glitched hologram. And not just a gravedigger without legs on a wheeled board. I'm not getting paid, so I won't come up with any more ideas.
With mobile visuals, they could have focused on high-quality, diverse creatures, animations, effects, and sound (which hasn't been implemented yet).
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#406
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I'm from VK, and you're directly from Discord. So, it could just be a coincidence.
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#407
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The VK group is no longer significantly behind Discord. Now, the community manager provides the translations to the admin. Therefore, he receives them at roughly the same time as the updates in Discord.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#409
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Guys, help me out. Please provide a mod where I can play all the campaigns from Heroes 5, but with the ability to upgrade, for example, the archers and crossbowmen in the Isabel campaign to the second upgrade level (archers).