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Heroes of Might & Magic: Olden Era - Обсуждение

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#395
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Perhaps it would have been better to move away from the concept: a regular creature (not an upgraded one) is just a weak version of the upgraded and alternative upgraded creatures. Then, the upgraded and alternative upgraded creatures would not be improvements of the first ones, but alternatives. The choice would not be between two, but between three. This would allow for more builds to counter different opponents.
To make upgrading creature dwellings more meaningful, they could be differentiated by their growth rate. Graveyard - weekly growth: 15. Necropolis - weekly growth: 20.