As for comparing different genres without a brand and without extensive advertising... Well, that's quite difficult. To be honest, to understand, you need to take the average development costs, the average revenue of those same developers, and compare them.
Rome 2 was a failure???? People are still making mods for it....
P.S. I don't know if there's any game in the Total War series that was a complete failure....
Here, it's important to consider that AAA studios often face problems not because of the game's unpopularity as such, but because it's not profitable. Out of habit, they invest a lot of money and support complex business processes (in other words, they feed a horde of managers), but the result isn't worth it.



