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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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1 year ago
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What have these perverts done to the Elves?..
Why, why, why are the Demons a Hive? I love Demons, I love insectoids a la Tyranids, but why mix them together? Lore experts, maybe I'm just not very smart, and Krigan had something like that? Or are these some other xenomorphs, "Never seen them before, we're telling you, guys"? Well, okay, I don't really know the lore of Heroes, I just know that there are actually pew-pew lasers and xenomorphs, and bring back Forge.
And if we're talking about classics, WHERE, DAMN IT, ARE THE BARBARIANS?!

I wonder how they will handle the racial mechanics of the Factions. In Heroes 5, it was cool that the Barbarians, technically, couldn't use magic. In Heroes 4, the schools of magic and friendly/hostile Factions were also well done. In the first two parts, there were cool balance imbalances, where Humans and Barbarians dominated on small maps, Warlocks and Necromancers on large maps, and the Sorceress dominated everyone on the sea (not that it mattered to me in single-player, but the fact that it was done that way is awesome). I'm always for unique flavor and cool features for each Faction.

It's also interesting how they will place large units on hexes. After all, large units have been in Heroes since the first part, and in six (okay, seven) parts, players have gotten used to different-sized units. I saw a post somewhere that it's much easier to do in squares than in hexes, and there's something to that, but we need to see. In the divine masterpiece King's Bounty and the godforsaken, forgive me, third Disciples, all units fit compactly into one hex, and it looked beautiful, although a fairy the size of a dragon raised some questions.

The fact that fans will be "molesting" this dying franchise doesn't exactly inspire enthusiasm. Well, they'll use more lubricant and won't be too rough, okay. But I still don't believe that anything worthwhile will come out of it. And even if it does, arguments are inevitable. I can argue right now because I'm waiting for a return to the mechanics of the fourth part, and they're messing around with the third one again.
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1 year ago
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There are only Dark Elves among the Elves. There are no others. Some other being leads the local forest guardians. A dryad-like creature. But there is the least information about this Faction.

The Krigane arrived just at the beginning of the events of the third game, but during numerous arguments among lore experts, it turned out that the original lore itself suffered from contradictions. It's like the Krigane arrived for the third game, but some "demons" were always present. No one knows what the difference is.

But I must note that Aleksandra Golubeva, one of the сценаристов of the game Мор (Pathologic 2), is responsible for the сценарий and lore of Olden Era. There are rumors that someone from Nival is also on the team, but I haven't found any proof.

In Disciples 3, units only technically occupied one hex. They were of different sizes, and dragons were assigned additional hexes.

Otherwise, there are constant, but mostly comical, arguments in Discord. For example, the war between supporters of squares and hexes. In general, the biggest topic is that the game is not quite ready: the interface. And, of course, the struggle between those who want a copy of the fifth game and those who want a copy of the third game. At some point, half of the prominent streamers of the fifth game, led by the creator of the Universe template, flooded into Discord and pushed back the ranks of the third game fans. Unfortunately, there are no fans of the fourth game. But in general, the mood is positive, and the developers' reputation is improving, as they are very communicative and so far everyone I've met speaks Russian without any problems.
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1 year ago
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If the Sylvan faction doesn't include Elves, then I'll be waiting for them in the new faction. Otherwise, it's better to have a "zoo" than sets from Heroes of Might and Magic V. And for some reason, I remember something about the Hive, as if it weren't exactly a new idea, but it's best to clarify with those who played Might and Magic and know the lore. Fans of Heroes of Might and Magic IV are calmly playing their favorite part without harassing fans of other parts. But I wouldn't listen to fans of Heroes of Might and Magic V, especially regarding the lore, although you can still discuss the mechanics.
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1 year ago
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There's a guy in the game's Discord chat who boasts about being the ultimate lore expert of the original Enroth universe. However, after his arguments with another lore expert, I've come to the conclusion that the lore of Ashan is a hundred times more consistent and logical. I haven't seen this many contradictions per square meter in a long time. It's as if everything was fine at first, and then (partly with the arrival of Heroes) it turned into an absolute mess, with the fan-disliked Armageddon's Blade and the Chronicles of Heroes, which are essentially a huge plot hole, being the final blow.

Honestly, there's only one "Heroes" universe that you can actually work with: Axeoth (Heroes 4). But, unfortunately, it's not very popular. And Enroth and Ashan have led themselves into a dead end, in different ways.
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1 year ago
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Xel?) If the lore is crooked, then that means I'm right, because it can be made even more crooked. 
It seems to me that the Chronicles can be considered something like a fan fiction or parallel reality. I only learned about them on HeroesWorld.
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1 year ago
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Xel, yes. Are you two acquainted?
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1 year ago
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Oh, Xel on TV. Actually, there isn't a perfect solution in terms of lore. Whether you try to rework the old lore or come up with something new about Ashan, it's not ideal. But developing Axoth would be interesting; they haven't made that many changes yet, and there's room for growth. As for the interface, it's the only thing they've shown clearly so far, and it's the easiest thing to discuss.
In reply to AstralLein
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1 year ago
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AstralLein
Xel, yes. Are you familiar with him?
So, he's a Heroes fan. We used to discuss the lore of the game; rather, he would retell it to me. And we just chatted sometimes on the forum.
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1 year ago
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What a small world!
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1 year ago
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I personally like the lore regarding the creatures in the first and second games the most, where no one tried to force things and the castles were simply a mishmash of monsters from all possible mythologies, from ancient Greece to Tolkien's fantasy. This resulted in maximum diversity. In the third game, demons appeared, which were more homogeneous in composition. The fifth game initially annoyed me with its castles in the style of "five types of dwarves with different weapons."
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1 year ago
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I still haven't decided what's worse: the fifth game with its wonderful lineup of "dwarf, dwarf, dwarf on a bear, dwarf, dwarf, overgrown dwarf, dragon," or, God forbid, the seventh game, where only one and a half earth-diggers remain of the titular nation. I think I've been complaining about the dwarves since the old days, since the add-on for the fifth game came out. The faction seemed very boring and contrived to me, precisely because of the dull lineup. I was so delighted with the other factions, and the dwarves disappointed me just as much, as I don't really like them in general, unless it's the divine Disciples 2, of course. The second Disciples is an anomalous zone; I adore everyone there, and there are no disliked characters.

But I like the lineups of the other factions in the fifth game. Although I also love the classics, like the monstrous mishmash of the Warlocks or the city of horses, which the Elven faction became in the third part.

Right now, we only have the Dungeon lineup, and it's... well, it could be worse 🤣. The lineup itself isn't bad, but I would make the troglodyte more monstrous or swap it for a beholder/manticore (or swap the medusa... or both). I prefer the approach of having 2-3 units of the titular faction, but the models, like the unit portraits, are blurry, gray, and unexpressive – a disease of the sixth and, God forbid, seventh games, where, without a good look, you can't tell half the units apart on the map or on the battlefield (I'm starting to understand why they got to the point of coloring the units in the player's color in the seventh game...). I wanted to complain about the mismatched color scheme, but then I realized that it might be a mix of creatures from different tiers. I would make the silhouettes more expressive and add more contrast. I was also taught a useful trick in art class: squint to see the contrast and the main masses. As an option, in Photoshop, you can press the "Desaturate" button.
For example, a black and purple dragon with gold ornaments, or a black hydra with a white belly and red spots. The ornaments on the dragon are barely visible, and the spots on the hydra stand out; they did a good job, but that's all. The albino dragon is only a couple of shades lighter than black, and, judging by the name, they should be mega-contrasting with each other. And in general, you can be bolder with the colors. This is a turn-based strategy where we look at the entire battlefield; each unit should stand out well, be memorable, and be noticeable.
Ugh... Kosh is complaining about the design again; okay, I'm out =_="
In reply to AstralLein
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1 year ago
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AstralLein

So much for arguments.

Is there no way to express yourself normally? Or has society degraded to the point where even the simplest message cannot be conveyed without obscene language?
In reply to Драккошка
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1 year ago
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Drakkoska
It's also interesting how they will place large units on hexes.
I noticed large creatures on one hex in the screenshots. When a small creature occupies one square, a large one occupies four + terrain (not necessarily), you can create something incredible in battle. I don't know how the combat will be, but I've already heard about rounds and no more than two moves per unit per round. I like the non-round-based combat based on morale and initiative. Sometimes you can create such a "mess" that the enemy doesn't have time to move.
In reply to Андрей
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1 year ago
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Andrey

Are there no normal words left? Or has society degraded so much that even the simplest message cannot be conveyed without obscene language?

This message has nothing to do with the HoMM series.

Added 2 minutes ago
Mооnst@r

I noticed large creatures on one hex in the screenshots. When a small creature occupies one square, and a large one occupies four + terrain (optional), you can create something incredible in battle. I don't know how the combat will be, but I've already heard about rounds and no more than two moves per unit per round. I like the non-round-based combat based on morale and initiative. Sometimes you can create such a "mess" that the enemy doesn't even have time to move.

The battlefield doesn't seem to be very large. And all the creatures are the same size.

Added 1 minute ago
Drakkoska
I still haven't decided what's worse: the fifth game with its wonderful lineup of "dwarf, dwarf, dwarf on a bear, dwarf, dwarf, dwarf-giant, dragon," or, God forbid, the seventh game, where only one and a half earth-diggers remain of the main Faction. I think I've been complaining about the dwarves since the ancient times and the release of the expansion for the fifth game; the Faction seemed very boring and contrived to me precisely because of the uninspired lineup. I was so delighted with the other Factions, and the dwarves disappointed me just as much, as I don't really like them, unless it's the divine Disciples 2, of course. The second Disciples is an anomalous zone; I love everyone there, and there are no disliked characters.

But I like the lineups of other Factions in the fifth game. Although I also love the classics, like the monstrous mishmash of Warlocks or the city of horses, which the Elven Faction became in the third part.

Right now, we only have the Dungeon as a lineup, and it's... well, it could be worse 🤣 The lineup itself is not bad, but I would make the troglodyte more monstrous or swap it for a beholder/manticore (or swap the medusa... or both). I prefer the solution of having 2-3 units of the main Faction, but the models, as well as the portraits of the units, are blurry, gray, and unexpressive, which is a problem with the sixth and, God forbid, the seventh game, where, without a half-liter of alcohol, you can't distinguish half of the units from each other on the map or on the battlefield (I'm starting to understand why they came up with coloring the units in the color of the player in the seventh game...). I wanted to complain about the inconsistent color scheme, but then I realized that it might be a mix of creatures from different tiers. I would make the silhouettes more expressive and add more contrast. I was also taught a useful trick in art class: squint to see the contrast and the main masses. As an option, in Photoshop, press the "Desaturate" button.
For example, a black and purple dragon with gold ornaments, or a black hydra with a white belly and red spots. The ornaments on the dragon are barely visible, and the spots on the hydra stand out, which is good, but that's all. The albino dragon is only a couple of shades lighter than black, and, judging by the name, they should be mega-contrasting with each other. And in general, you can be bolder with the colors. This is a turn-based strategy where we look at the entire battlefield; each unit should stand out well, be memorable, and be noticeable.
Ugh... Kosha is complaining about the design again, so I'm out =_=

I agree that it's quite problematic to examine the creatures. Although the resolution is very high: you can zoom in on the map.
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1 year ago
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It should also be easily readable when zoomed out. So you can assess the scale of the problem at a glance, rather than scrolling back and forth a hundred times. Units of the same size? Well, that's a failure. They decided to take the easy way out :(

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