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Posts from Tactics for the Stronghold.

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In reply to Gynnar
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18 years ago
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So, generally, in most cases, I usually prioritize increasing growth and income first, but if I'm going to play against a Castle or Academy, and the map has all the necessary resources, especially crystals, I try to build creatures within a week, as they are the main offensive force. It works even better if the second unit is already built, because for Behemoths, you need the Wolf and Bird dwellings – that's 3 days in total. I build Cyclops last because they are expensive; they are mainly for destroying walls. The Mage Guild up to level 2: Lightning, Haste, Slow, Blind, Cure, and then forward. Of course, before that, I increase the hero's attack.

Added 4 minutes later
The hero (Kreg Hag) has: Attack, Defense, Ballista, Tactics, Resistance, Leadership, Luck, and Wisdom.
In reply to Source
18 years ago
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Source;129785
So, generally, in most cases, I usually prioritize growth and income first, but if I'm going to play against a Castle or a Mage, and the map has all the necessary resources, especially crystals, I try to build creatures within a week, as they are the main offensive force. It works even better if the second unit is already built, because Behemoths require Wolf and Bird dwellings, which takes a total of 3 days. I build Cyclops last because they are expensive; they are mainly for destroying walls. The Mage Guild up to level 2: Lightning, Haste, Slow, Blind, Heal, and then go. Of course, before that, I increase the hero's attack.

Added 4 minutes later
The hero (Kreg Hag) should have: Attack, Defense, Ballistics, Tactics, Resistance, Leadership, Luck, and Wisdom.

Only very weak players build income structures at the beginning, and by doing so, you will lose to even mediocre players almost constantly. Even with a 200% income bonus, you shouldn't build more than a Town Hall, and if that building hinders the pace of the game (resulting in not being able to buy a hero for a chain or an army to break through), then you can do without it. It is worth building income in a captured neutral town or village in the first week (and even then, there are many nuances; sometimes it is more profitable to abandon building up your main Castle and switch to building units in a neutral town if, for example, that Castle is much stronger than yours, if it has external creature dwellings, etc.). If you have a lot of money and have managed to accumulate it, then you can immediately build troops in both Castles, or sometimes it makes sense to build magic in a newly captured secondary Castle. Why do only weak players build income at the beginning? Because good players immediately build an army, buy it, and use it to take money and resources from various monsters (including destroying (capturing) such income-generating structures in the early days of the game, such as Necropolises, Imps, and sometimes Gnomish Mines). They also buy many heroes (sometimes up to 8 in the first few days of the game), and they rush in different directions to scout and collect free money and resources, and some of them are used for efficient hero chains. As a result, in this way, you may have even more money at the end of the week than a player who went for income and bought only two heroes, but at the same time, you will have significantly improved your main hero, conducted extensive reconnaissance of the territory, which will allow you to know exactly where to go at the beginning of the second week, and at the beginning of the next week, you will be able to buy growth and either kill the opponent or increase your combat power, while your opponent will only start building an army in the second week (and you will still get more money in the second week by destroying such structures as Naga Banks, Medusa Lairs with your upgraded hero and purchased army, and managing to collect some of the free resources much earlier than your opponent due to the larger number of heroes)
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18 years ago
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Yeah... in other words, it turns out that the best tactic for Stronghold is to develop a captured castle belonging to another faction. :)
I just don't understand what the point is in playing as Stronghold against strong players or at least players of a similar level. In my opinion, you might not even be lucky – a neutral castle might appear without a Fortress, or there might not be one at all; there might be too few resources, etc.
What then? Should you meekly wait for the enemy army to arrive and die with a sword in your hand? :)
In reply to badping
18 years ago
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badping;129870
Yeah... in other words, it turns out that the best tactic for the Stronghold is to develop a captured castle of another faction. :)
I just don't understand what the point is in playing as the Stronghold against strong players or at least those who are at your level. In my opinion, you might not be lucky here – a neutral castle might not have a Fort, or there might not be one at all; there might be too few resources, etc.
What then? Should you humbly wait for the enemy army to arrive and die with a sword in your hand? :)
Where did you get this nonsense from? Did I write this in my previous post? Please, read carefully what I write; it's already very difficult for me to type (because I do it very slowly and it's very hard for me; yesterday I spent the WHOLE night on posts here – and this is the result...).
I wrote about the possibility of building up either finances or troops in another captured city, or building up your own city in parallel (if you managed to find a lot of money in the first week), or, in some cases and under certain conditions (I already listed them above) (and they are practically the same for any faction, it doesn't matter if you are playing as the Stronghold or some other castle) – to abandon the construction of your native castle and move to a newly captured one. But nowhere did I write that "the best tactic for the Stronghold is to develop a captured castle of another faction. :)". Both I and Forrest wrote above how to play the Stronghold correctly (I don't want to repeat it again – please, don't be lazy and read it on the previous page)
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18 years ago
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Where did you get this nonsense from?

Be a little more polite, okay? :)
Did I write this in my previous post? Please read carefully what I write; it's already very difficult for me to type (because I do it very slowly, and it's very hard for me; yesterday I spent the ENTIRE night writing posts here – and this is the result...)

I didn't get this from your words at all. I carefully read what everyone writes here. And "the best tactic" is a very vague concept. It's different every time, and I assure you that I understand this just as well as you do. :)
In reply to Gynnar
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18 years ago
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Gynnar;129794
Only very weak players build money structures at the beginning, and by doing so, you will constantly lose even to average players. Even at 200% difficulty, you shouldn't build more than a Town Hall, and if this building hinders your gameplay (resulting in not being able to buy a hero for a quest or an army to break through), then you can do without it. It's worth building finances in a captured neutral town or village in the first week (and even then, there are many nuances; sometimes it's better to abandon building your main Castle and switch to building units in the neutral town if, for example, this Castle is much stronger than yours, if it has external creature spawns, etc.). If you have a lot of money and have managed to accumulate it, then you can immediately build troops in both Castles, or sometimes it makes sense to build magic immediately in a newly captured secondary Castle.
Why do only weak players build money structures at the beginning? Because good players immediately build an army, buy it, and use it to take money and resources from various monsters (including destroying (capturing) such money-generating structures in the early days of the game, like Necropolises, Imps, and sometimes even Dwarven Mines). They also buy many heroes (sometimes up to 8 in the first days of the game), and they rush in different directions to scout and collect free money and resources, and some of them are used for efficient quest chains. As a result, in this way, you may have even more money by the end of the week than a player who focused on finances and bought only two heroes, but at the same time, you will have already significantly leveled up your main hero, conducted extensive reconnaissance of the territory, which will allow you to know exactly where to go at the beginning of the second week, and at the beginning of the next week, you will be able to buy reinforcements and either go to kill the opponent or increase your combat power, while your opponent will only start building an army in the second week (and you will still get more money in the second week by destroying structures like Naga Banks, Medusa Lairs with your leveled-up hero and purchased army, and managing to collect some free resources much earlier than your opponent due to the larger number of heroes).
I understand everything, but you don't need to tell me what and how to build first; I know that myself – money isn't everything. I've been playing Heroes for six years, starting with Heroes II, and I can figure out what's best for me. My tactics are well-established and work well for me at both 100% and 200% difficulty. It's better to choose your words carefully, okay? Or were you involved in the creation of the game so you can throw words around like that? If you had read further, you would have understood everything for sure. The topic here was about one's own game tactics, not mine or anyone else's.

Added after 19 minutes
Why do only weak players build money structures at the beginning? Because good players immediately build an army, buy it.
I'm curious, with what money are you going to buy an army if you built it without having a financial foundation? If you're talking about a fast game, then for me, that's not interesting. I like it when the computer can respond to you with something, not just sitting in its Castle for the second week with a handful of weak units, waiting for you to conquer its city. And you won't have enough money to buy anything, but at least you built an ARMY in your city, which is waiting for a week of plague!
In reply to Source
18 years ago
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Source;130097
I understand everything, but you don't need to tell me what and how to build first. I know that myself – money isn't everything. I've been playing Heroes for six years, starting with Heroes II, and I can figure out what's best for me. My tactics are well-honed and work 100% and even 200% of the time, even on the highest difficulty. Please choose your words more carefully, okay? Otherwise, are you saying my tactics are weak, or did you participate in the game's development so you can throw around words like that? If you had read further, you would have understood everything. The topic here was about one's own game tactics, not mine or anyone else's!

Please, don't exaggerate. I didn't mean to offend you; I simply described which playstyle is weak and which is strong against human players, and explained why and how. How do I know this? Because I've often observed it firsthand, standing behind a player and watching the best players play. Not because they called themselves the best, but because they won world championships in Heroes, championships among the best players in the CIS (held live in a club), and so on. Plus, I have a lot of experience in Multiplayer. You can also ask any good player here who plays against humans if it's justifiable (regardless of the difficulty) to focus on money early in the game, building nothing but financial structures.
However, if you play against the AI and just for fun, then, of course, you don't care how you play, and your tactics are valid (because they bring you pleasure). However, they are not useful when playing against a live opponent.

Source;130097

I'm curious, with what money are you going to buy an army if you built it without having a financial foundation? If you're talking about a fast game, then it's not interesting to me. I like it when the AI can respond to you in some way, rather than sitting in its castle for two weeks with a handful of weak units, waiting for you to conquer its city. And you won't have enough money to buy anything, but you will have built an ARMY in your city, which waits for a week for the plague!

Well, the answer to your question is in my post, which you are quoting. It's very sad that you didn't even bother to read carefully what I wrote.

Good players immediately build an army, buy it, and use it to take money and resources from various monsters (including destroying (capturing) such financial structures in the early days of the game as crypts, temples, and sometimes even dwarven mines). They also buy many heroes (sometimes up to 8 in the first few days) and send them in different directions to scout and collect free money and resources, and some of them are used for efficient hero chains. As a result, you may have even more money by the end of the week than a player who focused on finances and bought only two heroes, but at the same time, you will have significantly leveled up your main hero, conducted extensive reconnaissance of the territory, which will allow you to know exactly where to go at the beginning of the second week, and at the beginning of the next week, you will be able to buy reinforcements and either go to kill the opponent or increase your combat power, while your opponent will only start building an army in the second week (and you will still get more money in the second week by destroying structures like nagabanks and medusa lairs with your leveled-up hero and bought army, and by collecting some free resources much earlier than your opponent due to the larger number of heroes).

Unfortunately, this is already the second post where a player asks a question, even though the answer is clearly and precisely given in the previous post. What's the point of me writing if the posts are read so "carefully" (especially since I type very slowly, with one finger, and it's hard for me)?
In reply to Gynnar
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18 years ago
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However, the forum's question is about something else. You are wrong about the assumption that people don't read carefully here – the probability of getting rich in a week also depends on the map. If we talk about general game tactics (which you have shared), the situation might be different. So, there are no disagreements; you have your tactics, and I have mine. I'm not going to prove anything to anyone, but I also respect other people's opinions, and sometimes it's worth listening, but I will still keep my own opinion to myself.
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18 years ago
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2Source
If the game is played on L and XL random maps, then Gynnar is definitely right. It is absolutely critical to have starting breakthrough capability and an army by day 8 in order to venture far beyond the lands adjacent to the castle. Moreover, if you built the treasury, you actually lost money, because the Prefecture costs 2500 and will only pay for itself after 5 days, i.e., by day 8 you have gained only 1000 in profit, while being in the negative in terms of army, tempo, and everything that an additional hero could have gathered—who was either never bought or was bought too late. And in week 2, there will be a secondary (if it’s the computer’s, then already with gold) and a lot of money from new respawns, dwarves, nagas, medusas. Let me give you this exaggerated example: at stage 8 of VC on a not-so-rich map, up to 90000 was gathered in 7 days, and the computer was defeated. Of course, this is off and with diplomacy, but almost all joinings were paid, and the main thing is that the sum itself exceeds the castle income many times over.
In reply to Fireball
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18 years ago
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Fireball;130119
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If the game takes place on L and XL random, then Gynnar is definitely right. It is absolutely critical to have starting breakthrough capability and an army by day 8 in order to go on a campaign far beyond the lands adjacent to the Castle. Moreover, if you built the money building, you actually lost money, because the Prefecture costs 2500 and will only pay off in 5 days, i.e., by day 8 you have gained only 1000, while being down an army, tempo, and everything that an additional hero, who was never bought or was bought late, could have gathered. And in the second week, there will be a secondary (if it's a computer one, then already with gold) and a lot of money from new respawns, dwarves, nagas, medusas. Let me give you this exaggerated example: at stage 8 of the Lord's Castle on a not-so-rich map, up to 90000 was collected in 7 days and the computer was killed. Of course, this is off and with diplomacy, but almost all joinings were paid, and the sum itself exceeds the Castle's income many times over.
Well, I'm not saying that you have to build the Prefecture and wait for something to happen. Naturally, you need to collect bonuses, sometimes neglect experience by taking money, and so on. There are many nuances. It all depends on the map. If the guards are weak, for example, you can even run around with the starting army; it happens differently, it could be otherwise, I don't deny. Then of course the situation will be different. I'm speaking in general terms. And anyway, what does all this have to do with it if the question was about the Stronghold? Let's create a topic about tactics on the map, playing against a human or something similar. Look at what people were talking about here before, and what it's turning into now?
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18 years ago
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The Citadel simply has no other option but to invest as much as possible in its army, because many consider this castle to be one of the weakest. By day 8, you definitely need bears, griffins, and therefore goblins and birds. And you need to buy all of this; the castle's income is definitely not enough, so you need to find alternative ways to finance it. In the case of Necropolis, the situation is completely different; it focuses on lords, more heroes with special necromancy skills, and conserving resources. Of course, you can design many maps that require a completely different tactic; they are available in the standard set, but for a very wide range of templates, Gynnar's reasoning is more than valid. However, often the game is played for relaxation, and in that case, you can ignore many things.
In reply to Fireball
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18 years ago
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Fireball;130124
The Citadel simply has no other option but to invest as much as possible in its army.
If you had read my first message more carefully, you would have certainly understood that I am building an army for the Citadel at the beginning. I just don't want to repeat myself.
In reply to Fireball
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18 years ago
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Dear Fireball, I just had to clarify something. Either your words contain a typo, or I misunderstood something (in that case, please comment :))
Fireball;130119
The Prefecture costs 2500 and will only pay for itself after 5 days, i.e., by day 8, you will have only gained 1000, while being at a loss in terms of army, tempo, and everything else that an additional hero could have gathered, which was either not purchased or purchased too late.

The Prefecture will pay for itself in 3 days (even with a margin), not 5. Therefore, the rest of your statement does not contain any "usefulness".
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18 years ago
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Dear Fireball, I just had to clarify. Either your words are a typo, or I misunderstood something (in that case, please comment.
I'm commenting. The Castle (Rural Administration) immediately brings in 500 rubles per day. We build a Prefecture for 2500, which brings in 1000, so our income INCREASED by 500, and it will pay for itself (i.e., we will reach the same level of income as without it) in 5 days.
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18 years ago
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Let me explain why I asked that question. Initially, it wasn't specified that there was "no money" :), hence my conclusion. Now it's clear. Thank you.

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