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2Source If the game takes place on L and XL random, then Gynnar is definitely right. It is absolutely critical to have starting breakthrough capability and an army by day 8 in order to go on a campaign far beyond the lands adjacent to the Castle. Moreover, if you built the money building, you actually lost money, because the Prefecture costs 2500 and will only pay off in 5 days, i.e., by day 8 you have gained only 1000, while being down an army, tempo, and everything that an additional hero, who was never bought or was bought late, could have gathered. And in the second week, there will be a secondary (if it's a computer one, then already with gold) and a lot of money from new respawns, dwarves, nagas, medusas. Let me give you this exaggerated example: at stage 8 of the Lord's Castle on a not-so-rich map, up to 90000 was collected in 7 days and the computer was killed. Of course, this is off and with diplomacy, but almost all joinings were paid, and the sum itself exceeds the Castle's income many times over.
Well, I'm not saying that you have to build the Prefecture and wait for something to happen. Naturally, you need to collect bonuses, sometimes neglect experience by taking money, and so on. There are many nuances. It all depends on the map. If the guards are weak, for example, you can even run around with the starting army; it happens differently, it could be otherwise, I don't deny. Then of course the situation will be different. I'm speaking in general terms. And anyway, what does all this have to do with it if the question was about the Stronghold? Let's create a topic about tactics on the map, playing against a human or something similar. Look at what people were talking about here before, and what it's turning into now?