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#99
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If the game is played on L and XL random maps, then Gynnar is definitely right. It is absolutely critical to have starting breakthrough capability and an army by day 8 in order to venture far beyond the lands adjacent to the castle. Moreover, if you built the treasury, you actually lost money, because the Prefecture costs 2500 and will only pay for itself after 5 days, i.e., by day 8 you have gained only 1000 in profit, while being in the negative in terms of army, tempo, and everything that an additional hero could have gathered—who was either never bought or was bought too late. And in week 2, there will be a secondary (if it’s the computer’s, then already with gold) and a lot of money from new respawns, dwarves, nagas, medusas. Let me give you this exaggerated example: at stage 8 of VC on a not-so-rich map, up to 90000 was gathered in 7 days, and the computer was defeated. Of course, this is off and with diplomacy, but almost all joinings were paid, and the main thing is that the sum itself exceeds the castle income many times over.

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