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Posts from [HMM III OFF TOURNAMENT] "Race for the Leader"

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18 years ago
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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
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18 years ago
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Dear Kyle! What you are telling me has nothing to do with reality. Here is my post /topic/at/124834/, which was not disputed. So why does a change occur after the tournament ends? I understand that 10 rating points is insignificant, but the very fact of the situation doesn't suit me. I don’t argue that the tournament rating is calculated using the Kolbasser formula, but it was precisely the Administration that interfered in his creation with its own mercury :smile42:, forcing him to change his formula. But no one announced that the classic rating, which is not identical to Alexei's rating, would be changed. :smile32: Thank you for your attention, always yours, Kamikaze!
In reply to Kamikaze
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18 years ago
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2vbn & Ley. Sorry, I probably didn't notice because I was sleepy...
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18 years ago
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Kamikaze;129483
Dear Kyle,
What you are telling me has nothing to do with the truth.
Here is my post /topic/at/124834/, which was not disputed.
So let's separate the wheat from the chaff.
The in-game ranking involves two parameters: days and place!
Places are assigned based on the victory criteria for a given tournament. It just so happened that the hero's stats and then Mercury were historically used as the victory criterion. But in this tournament, the victory criterion has changed, as stated in post #240.

By the way, does the description of the in-game ranking say anything about the conditions for winning? Is there any mention of Mercury or hero stats?

Don't lump everything together. The in-game ranking is one thing, and the victory criteria for the tournament are another.

I hope I answered your question.
Sincerely.
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18 years ago
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Okay, I understand, thanks for keeping things in order. Why didn't you object to my post #210? I specifically leveled up the hero for experience; we could have gathered some gold, bought more companions, and collected another 15-20 mercury. And note that I'm not the only one.

Added after 7 minutes
Okay, and finally: Here's an example. Player A has 24 days, stats 10, 4 mercury, 1 gold, and 1 castle. Player B has 25 days, stats 10, 815 mercury, 1 gold, and 1 castle. Question: who will win?
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18 years ago
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Currently, we are missing daily saves from: Levitat, Kamikaze, Mori@rt, Sage. These participants should upload their saves and descriptions to the thread (this is the best option), or send them to me via email.

Sincerely, K0Lb@zzeR.
In reply to Kamikaze
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18 years ago
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Kamikaze;129509
Why didn't you object to my post #210?
Because there was no answer at the time. K0Lb@zzeR and I were pondering - "What to do?" - and post #240 served as the answer.
And note that I'm not the only one.
I'll point out that some, more attentive people immediately understood what was happening and started to follow the formula. ;)
Kamikaze;129509
Here's an example.
Player A has 24 days, stats 10, mercury 4, gold 1, castles 1
Player B has 25 days, stats 10, mercury 815, gold 1, castles 1.
Question: who will win?
Plug it into the formula and you'll get the answer. ;)
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18 years ago
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Okay, according to the formula, player B wins.
Next (
Two parameters are used in the game rating: days and rank!
as you said),
calculate the official rating and who will be higher??? And what will the result be.
In reply to Kamikaze
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18 years ago
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Kamikaze;129524
Okay, according to the formula, Player B wins.
...
calculate the official ranking and who will be higher??? And what will the result be in general.
Easy, I'll take the days, take the place, and calculate. Whatever the result, that's what it will be.
This is what makes our tournament so unique. :D
In reply to Kamikaze
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18 years ago
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Hello everyone!
Guys, there's no need to argue over trivial things.

VBN is doing great, and he rightfully wears the yellow jersey of the leader! Decompiler also deserves praise for not being afraid to include Utopia in his walkthrough!

The players need to acknowledge the results, and the judges need to admit that there's a flaw in the formula!
The formula has two fractions (skills and mercury), and they are almost equivalent (substitute 20 mercury and 20 parameters). Is it really as easy to acquire a skill as it is to acquire mercury? It shouldn't be!

My opinion: The results should not be disputed! To avoid confusion in the rules, since skills are more important than mercury (in reality, they are equivalent), the formula needs to be changed!
I suggest:
1. A fraction with skills (sum of skills divided by 1000)
2. A fraction with mercury (amount of mercury divided by 10000)
3. Gold and castles should be removed from the formula altogether (it's just extra baggage). If there is a tie, that's not a big deal. Kyle and K0Lb@zzeR will choose the save to continue playing with!
In reply to Kamikaze
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18 years ago
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to Kamikaze
I understand that you may have suffered the most from this change – but you are to blame, just like me... I personally have already "gotten burned" three times because of inattention to the rules – well, what can you do... you need to know how to lose – or be more attentive and prove your strength even when you "seemingly" unfairly lost points or rating.
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18 years ago
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Description of the first stage of the "Race for the Leader" tournament. Day 1 Jem collects chests (+1500, 1000) and gold (+1000, +900, total 4400), and runs to the Stables. Enova is purchased (-2500). He collects coins (+1500, +600, total 4000), and visits the Stables. Railand is purchased (-2500, total 1500). He takes a chest for experience (diplomacy level 2) and a Centaur Axe. He runs to join the Centaur Captains. Day 2. +1350, total 2850. Enova takes the money (+800). He turns towards Railand. Jem visits the Stables, gives all his army to Enova, who gives it to Railand. Railand joins the Centaur Captains and Silver Pegasi, then the Pegasi, and heads towards Steelwater. Day 3. +1350, total 5000 Enova moves out of the way, Jem takes the Grand Elves, Enova runs up, Jem gives the army to the elf, who in turn takes the Crown and gives all the wealth to the main player. Railand joins the Silver Pegasi, captures a village. He moves north, joins the Fanatics. He defeats the Vampires. He leaves 24 Silver Pegasi. Enova picks up a wood resource (+7). He builds a tavern in Steelwater (-500). Kirr is purchased (-2500, total 2000). He takes 12 Silver Pegasi from Railand and runs towards Darkcloud. I managed to get Vidomina to escape through a portal to Terminus, and Moandor ran to Gostwind. Day 4. +1850, total 3850 Kirr takes a wood resource (+8), and three vials of mercury (+5+3+3) and captures the empty Darkcloud. Railand picks up a shield (+4, stats become 19(4-8-1-6)), takes gold (+600, total 4450), defeats the ghosts (loses 1 SP, theoretically it can be done without losses – morale is needed), takes a chest for experience (+1000 EXP) and captures the empty Gostwind. He goes inside, buys a spellbook (-500), which will be needed to remove Blindness. Jem takes two vials of mercury (+5+5). Enova repeats her friend's feat (+6+3, total 30). Tiraxor is purchased (-2500, total 50). He stops above Moandor. Railand defeats Moandor (another +1 level and an artifact, total 27(4-9-5-9)). Tiraxor takes the Pegasi and the two remaining ghosts in exchange for a wolf. He runs and captures Terminus with Vidomina. Added 8 minutes later
Alex_R;129528
to Kamikaze
I understand that you may have suffered the most from this change - but it's your own fault, as is mine... I personally have been "burned" three times now because I wasn't paying attention to the rules - well... you have to know how to lose - or be more attentive and prove your strength even when you "seemingly" unfairly lost points or rating.
It's okay, Sasha! Let's move on :smile14:, we'll sort it out later. It just turned out badly: I was leveling up the guy, but I could have been collecting money :smile35:.
In reply to Kamikaze
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18 years ago
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IMHO, the parameters, formula, or mercury... even sulfur... are completely irrelevant.
The main thing is that the rules should be unambiguous!!!
...and the strongest will win!!! :smile49:
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18 years ago
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description of the "Race for the Leader" Ley tournament walkthrough: Day 1. Gem collects resources and gold (totaling 4400 in the treasury) from the right side and grabs a +5 wood resource. Then, Yana is hired so that after her, Torosar appears in the tavern (initial tactics are available). The army is left in the castle (only 1 centaur remains). All resources are collected (in the form of money, of course), except for the top one. Centaurs are hired, and the army moves east until the end of the turn. Gold: 4800. Torosar is hired in such a way that after him, Tyraxor appears (tactics are also available). Torosar runs east until the end of the turn. Total: 5 wood, 2300 gold. Day 2. Yana hires centaurs. She picks up the last resource chest and the centaur axe and enters the castle. Gem also hires centaurs and runs to Torosar. Torosar, in turn, joins the high elves, receives a lucky clover, hires wood elves, takes a campfire, and heads towards the pegasus. Total: 5 wood, 5 gems, 4750 gold. Day 3. Yana takes the army out of the castle, takes a sawmill, wood, and gives the army and axe to Gem. Gem, in turn, runs to Torosar and transfers the army, axe, and tent. Torosar's army becomes: 66 centaurs, 5 dwarves, 13 wood elves, 15 high elves. Then, he kills 40 pegasus, losing 13 centaurs and 1 dwarf. He receives advanced tactics. After that, he attacks the silver pegasus. Losses: 1 dwarf and 11 centaurs. He captures the castle, leaves the entire army in it, and enters the mill. A tavern is built, and Tyraxor is hired (after which Kirr appears in the tavern). He also gathers the entire army and hires 14 centaurs. Then, Vey is hired (after which Malcolm appears), and he transfers 6 riders and 13 goblins to Tyraxor. Tyraxor enters the luck idol and heads to attack the vampires. Tyraxor's army: 56 centaurs, 3 dwarves, 7 riders, 13 goblins, 13 wood elves, 15 high elves. He destroys 50 vampires. The remaining army: 23 centaurs and all the elves. Then, Vey takes the centaurs, 13 wood elves, and 1 high elf from Tyraxor and heads towards Castle Ghostwind. Tyraxor goes up until the end of the turn. Day 4. Yana takes mercury and dismisses her. Gem takes the great mage's crown, collects wood and stones, then takes a pile of sulfur. Torosar takes 2 piles of mercury and 1 stone and also dismisses them. Markets are built in 3 castles (any). Then, Vey easily kills the spirits, captures the castle (Ghostwind). Tyraxor captures the empty Castle Darkcloud. In Castle Ghostwind, Malcolm is hired (so that after him, Ivor appears), he takes the army from Vey, hires 7 souls, and attacks Moandor. Moandor is dead. In Castle Darkcloud, Kirr is hired, a pile of gold is taken, and 2 computer heroes with 14 high elves are attacked. Both are killed. With the help of the markets, the remaining resources are exchanged for money, and Ivor is hired, who, in turn, makes the last action - capturing the empty Castle Terminus. I made the walkthrough based on tactics - I was wrong. But I personally learned a lot for myself... :) Thank you to the organizers for the excellent organization of the first stage! Sincerely.
In reply to Ley
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18 years ago
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Description of the 1-1 walkthrough:
Day 1
Gem collects all the money near the lower castle and takes the wood near the sawmill.
I hire Enova in the upper castle; she leaves her army in the castle and collects money near it.
I hire Rylund; he goes with the centaurs up to the learning stone.
I hire Kirr; he goes there too, but doesn't turn off the road.
Enova spends the rest of her turn on the road, catching up to Rylund.
Day 2
Gem takes 14 centaurs and gives his entire army to Enova.
Rylund gains experience at the stone - Diplomacy 2.
Kirr recruits 15 grand griffins, gives them to Enova, and approaches the Pegasus on the passage.
Day 3
Enova gives the army to Rylund, who collects elite centaurs and pegasuses, and then the pegasuses on the passage.
Rylund gives the army to Kirr, who takes the village in the center and opens the passage.
Gretchin is hired, takes part of the army and artifacts from Kirr, and goes towards the center Necropolis.
Below, Gem and Enova are preparing to take resources.
Day 4
Gem and Enova collect resources.
Rylund captures the last Rampart.
Gretchin captures the center Necropolis.
Kirr takes the left Necropolis and mercury on the way.
I hire Ufretin in it; he kills the hero near the castle, takes the chest and crypt.
I hire Halon; he takes the wood from the sawmill and resources below.
In the center Necropolis, I hire Thorgrim; he, with the pegasuses and Gretchin's artifacts, approaches the last (right) Necropolis.
Gretchin collects mercury on the road.
I hire Ivor in the center Necropolis; he takes the mercury from the mine above him.
I build markets, exchange the remaining resources for mercury.
I leave 2 heroes: Thorgrim and Gem.
Before the battle, Thorgrim has 14 pegasuses and 10 elite pegasuses. Stats: 1-7-1-5 (total 14)
After the battle (receiving the "teeth on the neck" and leveling up): 1-8-4-8 (total 21)

Total:
4 days
Thorgrim's total skills: 21 - and it's exactly 21, not 14, as was recorded in my result. Please correct this!!!
7 castles
35 mercury
553 gold
In reply to Mori@rt
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18 years ago
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Well, since everyone who completed it in 4 days has already posted their Walkthrough, I'll post my own Creation :-)
Walkthrough of Stage 1-1
DAY ONE.
Gem collects gold near the castle and heads to the Centaur stable. In the Forest town, the hero Enova is bought, and the hero Ryland is unearthed. (Alagar remains with him). First, Enova dismisses all the Goblins. Enova and Ryland collect gold and a Centaur Axe and go to the Alchemist's Laboratory, which is guarded by Fanatics. "E"
DAY TWO.
Gem gives all his troops to Enova, and Enova gives them to Ryland. Ryland attacks 50 Centaur Captains (16;45;0), who join him. Enova recruits Grand Elves (26;46;0). Gem rushes after Enova, and Ryland goes to the Stone of Knowledge (20;55;0). "E"
DAY THREE.
Ryland gains 1000 experience and Advanced Diplomacy. Ryland takes the Grand Elves from Enova and attacks Silver Pegasi (19;47;0), who join him completely for free (Ryland went to the Stone of Knowledge specifically for this, as otherwise the Pegasi would have asked for 5500). Gem visits the Stone of Knowledge and the School of Magic. In his last moves, Ryland and Gem give all their troops to Enova, leaving only one Centaur Captain each (it's a pity, but they couldn't leave a Silver Pegasus, because without these two, 40 Pegasi won't join Enova), and Enova gives Gem the Centaur Axe. Enova recruits 40 Pegasi (23;44;0), takes wood along the way (for the tavern), and captures the town of Stillwater, enters it, leaves all his troops there, and runs to the left with one Centaur Captain. A tavern is bought in Stillwater, and in it, the hero Alagar is unearthed, and the hero Kirr is also unearthed. Alagar takes all the troops, leaving only the Silver Pegasi, attacks Ghouls (28;30;0), which he easily defeats, and heads to the town of Ghostwind, dismissing all the monsters except the Pegasi. In the town of Stillwater, the hero Vey is bought, and the hero Gretchin is unearthed. Vey leaves Wolves and Goblins in the town, takes the Silver Pegasi, and heads to the town of Darkcloud. "E"
DAY FOUR.
Alagar captures the town of Ghostwind, collects gold around it, and hides in the town. The hero Kirr is bought (followed by Ivor). The Centaur is exchanged for Pegasi, and Kirr attacks the town of Terminus, collecting mercury along the way (44;21;0). Fortunately, Moandor was hiding there, who gladly gave Kirr his Necklace of Dragon Teeth (it's a pity that it wasn't useful ). Kirr has no more moves left, but that's not really the case. She still has one move to the right along the road (which is very important). Vey captures the empty Darkcloud and hides in it. Enova and Ryland collect resources and mercury, which happen to be nearby, just in time, and Gem takes the Crown of the Archmage, the Shield of the Gnoll King. In Darkcloud, the hero Ivor is bought (followed by Aeris), takes the Silver Pegasi, defeats Peasants (7;13;0), collects ore, wood, and a pile of gold, stands in (8;11;0), and in (8;10;0), Vidomina is already waiting. Ivor takes gold from the chest and has one move left. In the town of Terminus, the hero Gretchin is bought (followed by Astral). Kirr makes her last move to the right, Gretchin exchanges the Pegasi for a Goblin, defeats Peasants (62;11;0), and stands in (65;12;0), then 3-8-9 to the "Clave" and all the mercury is collected! Move by move! By the way, if you press 3-9-8, for some reason, there aren't enough moves... Vey and Alagar jump out of their towns. Alagar stands in (43;15;0), 6-8 to the "Clave" and the mercury is collected 
Summary:
6 towns, 8 heroes, 7 Wood, 49 Mercury, 19 Ore, 6 Sulfur, 0 Crystals, 0 Gems, 350 Gold, daily income of 4350.
Main hero - Gem: Level 2, Advanced Wisdom and Basic First Aid, Attack – 2, Defense – 6, Magic Power – 2, Knowledge – 7.
All unnecessary heroes are dismissed. Ivor makes his last move and attacks Vidomina. Final battle: 18 Silver Pegasi against 14 Living Dead and 42 Skeletons. The battle is easily won, so there is no need to describe it.
VICTORY!!!
Result:
Days – 4;
Total primary parameters of Gem – 17;
Mercury – 49;
Gold – 350;
Towns – 6.
Sincerely,
Dirty_Player.

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