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Posts from The Hero's Path

4.6 (8 ratings)
In reply to Jack_of_shadows
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Jack_of_shadows
Thank you for the feedback!

Hi, I removed all mods, and I'm using version 3.1.9. Does it not work on this version?

When the game starts, there are no dialogue windows as described in the description, which should appear at the start. Instead, 2 heroes appear https://prnt.sc/iCI57Ak8RjBb, and the computer takes weeks to move and then kills them.

What could be the problem?

Here's what's in the console: https://prnt.sc/9b-RwVwCrDJJ

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Because version 3.1.9 of the game does not exist; it is a mod for Heroes V Online. Remove it, install the regular version 3.1, and try playing.
С уважением, }{0TT@6bI4
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Discord-сервер "Герои 5: S.T.A.L.K.E.R"
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This is truly a masterpiece! Speedruns and text-skippers can move on. This is a game, not a test of "How fast can I smear my butt with скипидар and run to the end...maybe even further." For those who like to skip text...because they don't like to read, here's one piece of advice: learn the alphabet and follow the path of Pinocchio.
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I specifically registered to express my admiration for the tremendous amount of work put into this! I haven't finished it yet, but I'm getting a lot of enjoyment out of it. Could I ask a couple of small questions (I couldn't find the answers in the thread, so I must be the only one who's missing something): How do I increase my alchemy skill? So that I can make more complex potions? As far as I understand, the skill level increases with each potion I make, right? By the way, I don't quite understand what the skill level affects. Thank you in advance for your answer! P.S. I found the answer on page 4 of the thread. The question is withdrawn.
In reply to WBB
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Started playing. There's a lot to take in, so it can be a bit confusing at first.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to linker4ik
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Played it for the first time. It's simply amazing! My respects to the author! I think it's the best map for "Heroes 5"! I will definitely play it a couple more times: as a Knight and as a Warlock (I'll try the Chaos path) on Hero and Extreme difficulty. I was a bit scared by the warnings about long loading times and played as a Barbarian... Two small, tiny drawbacks: it lacks some final "ta-da" moments, and a carefully developed "Keen Mind" skill is ruined by achieving "Born Killer". Also, I have one more question: I read that the Dragonscale Cloak was specifically removed to prevent players from collecting a full dragon set. IMHO, that's a good decision. Are Dragonbone Greaves available on the map?
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WBB, thank you for your feedback. The greaves are located in the Sphinx's cave. There is also a cheat, in case of extreme curiosity and a lack of fear of spoilers - if you search within the map, you can find a text file with a description of all available artifacts - which ones are given for quests, which ones are sold in stores, and which ones are simply lying around.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
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Jack_of_shadows
WBB, thank you for your feedback. The greaves are located in the Sphinx's cave. There is also a cheat, in case of extreme curiosity and a lack of fear of spoilers - if you search within the map, you can find a text file with a description of all available artifacts - which are given for quests, which are sold in stores, and which are simply lying around.
Thank you for the answer! And once again, thank you very much for the map!
In reply to WBB
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I can't complete the Necromancer's quest. No portals appear in the dungeon. Also, I can't find the path to the final mountain. Maybe a script could help. I've played for a long time, and I'm almost finished. I'm attaching the save file.
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1 file attached • Total size: 14.1 MB
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Peacekot, I didn't delve into the root causes, but based on my save, the portals to the dungeon worked immediately, but weren't displayed. I waited until the next morning when the portals updated, and the icons appeared (except for the first one, which is used to enter the labyrinth, but even there, the small area is clearly marked with lighting to show where to step).
As for the mountain, the idea is that once you've explored the entire area around it and realize that there's definitely no way to get to it (your version), you need to go back to the mage in the tavern of the underground city for advice, and he'll tell you about plan B.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
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I finally finished this map. It's really good... I've played through many maps and scenarios, but this one stands out. The author put so much effort and creativity into it, I can only thank them.
However, I understand that you are collecting feedback and suggestions from players.
I also have a few:
1. When selling magic wands, they appear in a pile, making it difficult to identify which one you're selling. And they differ depending on the spells they cast. (I had to intuitively pick up a wand and see if it was the one I wanted to sell first).
2. It would also be helpful to have a "Sell All" button. (When you collect resources in batches of three hundred, it's quite distracting, and canceling the action is still done by pressing the "Close" key).
3. In the "Path of the Necromancer" quest, there's no makeshift pedestal at the entrance to the labyrinth. This makes the puzzle more difficult than the average difficulty of other quests, and it's hard to figure out. (You're more likely to start looking for "astral gates." I even tried running around the entire map in one day, which is enough time to go around the mountains, but it's still unclear how to solve it when you don't know what to do).
4. This might be a coincidence, or it might be intentional. On the way to the town where you can hire dwarves (mountain guards, etc.), there's a Tower with a defense upgrade. Often, enemy units would spawn near the tower, and they would usually be increasingly difficult, which made me postpone visiting the town. (Perhaps it would be better to add a passage, unless this is intentional).
5. And by the end of the game, I couldn't find the Dragon Mantle (this is probably intentional; I know that a complete set of dragon armor provides certain bonuses, but I'm not sure).
6. Finally, I couldn't complete the "Rare Breed" quest. I searched the entire map, but I couldn't find any progress. (The author needs to decide whether to provide more specific instructions for this quest; I don't even know what to suggest).
P.S.: I don't know if any changes or updates will be made, but I would like to play this map again, at least once, especially with the dark races, to try a different approach. I think that's all. Good luck with your future projects.
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Peacekot, thank you, I will consider the advice when possible.
Peacekot
1. When selling magic wands, they appear in a pile, and it's impossible to tell which one you're selling.
The game doesn't allow for a better solution.
Peacekot
5. And by the end of the game, I still couldn't find the dragon cloak.
Naturally, the set would be too overpowered.
Peacekot
6. Well, and finally, I never completed the "rare breed" quest.
Maybe I'll try to slightly increase the density of the rare trees to make them more noticeable. But it's essentially a secondary quest and not essential to complete.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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Whew, I finished the map, thanks a lot. And it turned out that I killed the main boss before completing the pyramid... Alchemy is everything. I have a couple of questions: is there a pattern to how the vampire-poet appears? The first time, I caught him quite easily, but I hunted for vampirism for about a month... And if I use summoning magic to escape from the main boss while he's summoning an army, the script doesn't activate the second time, and there's no battle (maybe this is important). In the end, my scenario ended right after the titan's attack, and they didn't even let me take his skin :)
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Sergik_I
Is there a pattern to how the vampire poet appears?
It's just a random spawn from several points in that area. But it definitely happens every night.
Sergik_I
If you use summoning magic to escape from the main villain while he's summoning an army, the script won't activate a second time, and there won't be a battle.
It should have activated again, even when using a beacon. I'll look into this.
Sergik_I
In the end, my scenario ended right after being kicked by the titan.
Thank the gods that nothing glitched. It's not the most common scenario, but it's completely valid.

Taking this opportunity, I'll make an announcement. Work on the patch, which no one was expecting anymore, has moved forward. I fixed about 15 bugs and implemented some requested features, added a couple of convenient features like buying all items or selling all resources with one click, etc. The work is still ongoing, but I think I'll release it in about a month.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
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Jack_of_shadows
Taking this opportunity, I'll make an announcement. Work on the patch, which no one was hoping for anymore, has finally moved forward. I fixed about 15 bugs and implemented some requested features, added a couple of convenient features like buying all items or selling all resources with a single click, etc. The work is still ongoing, but I think I'll release it in about a month.
I noticed that you're using a large message window, but it's made up of pieces (the seams are visible) and there's an unsightly stub under the icon. I'm attaching a mod for a large message window; maybe you'll want to replace it. I used the same texture, but I didn't cut it up. Unfortunately, I can't test it in the game, but I think you'll be able to fix it if needed. Also, on page 29 of the thread "= Small mods to change the visuals =," there are larger talk boxes.

update: I've re-uploaded the mod. I forgot to specify the address for the tooltip for the "OK" button again, and I fixed the scrollbar. I hope everything is okay.

update2: It seems the large window is too large for messages. I made it as close as possible to what's in the map.
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