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I definitely played it in '19. I don't have any old posts. Now I leave a comment after each playthrough; my memory isn't what it used to be, it's overloaded with information, so please excuse me)). I remember some Lawgiver, I remember killing him. I'll try playing as a Dwarf in the new version of the map; I haven't played as them in a while, and the author also complains that Dwarves and Mages aren't popular here (which isn't surprising, by the way, because the game has a cheat built in – the Necromancer Konstantin).
I chose Hangwul. Knowing that it will be annoying that he's so slow.
The dwellings are glitching; a message pops up periodically saying that I'm not me.
The Ring of Swiftness on the island is a nice bonus. You can get a second one by defeating the Dwarf in the thieves' den near the green garrison with undead. The Dwarf is tough, with Energy Rune and Vengeance.
The map is very challenging; many will enjoy it. All the quests can be taken and completed. Towards the end, I even got tired of...spending an hour or two trying to break through the defenses of various Lawgivers and Chaos Dragons at the end (and it's already clear how to do it, so I'll save my time).
The scenario is very replayable. But having only one quest in your hands...that's not ideal. Why would I constantly run to the huts after each battle? Anyone who wants to win at all costs will choose the Necromancer, because both the troops and the castles are a mishmash. The other factions are also viable, but the Sword of Cold (if you don't give it away) will level the playing field because of the complete chaos in your troops (that's why people will choose the Necromancer). You can also capture the Warlock castles, but be careful! Troops and heroes should not be in your native castles and garrisons while you are attacking the League, as you can lose them (it's easy to avoid), and most importantly, make sure your heroes are fast. Darkness + Summoning are key here. I had an interesting idea to lure the Lawgiver so that he would run through the legion of demons in the underground and run out of mana, but I didn't manage to implement it...I killed them all; they were in the way.
Thank you for the game.
I chose Hangwul. Knowing that it will be annoying that he's so slow.
The dwellings are glitching; a message pops up periodically saying that I'm not me.
The Ring of Swiftness on the island is a nice bonus. You can get a second one by defeating the Dwarf in the thieves' den near the green garrison with undead. The Dwarf is tough, with Energy Rune and Vengeance.
The map is very challenging; many will enjoy it. All the quests can be taken and completed. Towards the end, I even got tired of...spending an hour or two trying to break through the defenses of various Lawgivers and Chaos Dragons at the end (and it's already clear how to do it, so I'll save my time).
The scenario is very replayable. But having only one quest in your hands...that's not ideal. Why would I constantly run to the huts after each battle? Anyone who wants to win at all costs will choose the Necromancer, because both the troops and the castles are a mishmash. The other factions are also viable, but the Sword of Cold (if you don't give it away) will level the playing field because of the complete chaos in your troops (that's why people will choose the Necromancer). You can also capture the Warlock castles, but be careful! Troops and heroes should not be in your native castles and garrisons while you are attacking the League, as you can lose them (it's easy to avoid), and most importantly, make sure your heroes are fast. Darkness + Summoning are key here. I had an interesting idea to lure the Lawgiver so that he would run through the legion of demons in the underground and run out of mana, but I didn't manage to implement it...I killed them all; they were in the way.
Thank you for the game.