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Posts from Journey

4.6 (10 ratings)
9 years ago
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Is the map compatible with Heroes 5.5? Or can it only be played in the original executable file?
In reply to MakMiller
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9 years ago
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MakMiller
Hello, I wanted to know what's going on. Quests can't be taken; I click on the house, and nothing happens. The same thing happens with cities and garrisons. Version 3.1.
Do you have a clean version of the game? Are there any other maps that affect the game as mods?
In reply to Fierro
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9 years ago
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Fierro
Is the map compatible with Heroes 5.5? Or can it only be played in the original executable?
If it's with the EE, then no. If it's without, then it's not certain.
9 years ago
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Regarding AI, a Warrior is a much more formidable opponent than a Hero. Against a Hero, the AI considers the current situation (which changes) and always lags behind and acts cautiously. Against a Warrior, the AI doesn't think; it acts, going forward and head-on. For me, the most interesting AI opponent is a well-developed Mage; the AI's use of counter-spells and mirror spells adds a unique element to the battle.
In reply to Деморализатор
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9 years ago
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Good afternoon. I'm not sure how relevant this is anymore. First, I'll say that the map is simply amazing! I'm playing version 1f7. I've noticed the following: I started playing as Haven on day 7 and killed the mummies on day 9 at the Orcish Garrison, and as a result, I was able to approach the Orcish hero from behind. As a result, he doesn't run away, and it's impossible to engage him in battle. Game version is 3.1, no mods, just this map.
In reply to BAtoN
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9 years ago
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Evgenfit
Good afternoon. I don't know if this is still relevant.
First, I'll say that the map is just great! I'm playing version 1f7.
I found the following:
I started playing as Haven on day 7 and killed the mummies on day 9 at the Orcish Garrison, and as a result, I entered from behind the Orcish hero. As a result, he doesn't run anywhere, and you can't enter into a battle with him.
Game version 3.1, no mods, just this map.
Can you tell me what hero it is? Where is he located?
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9 years ago
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Many people praise and recommend this scenario. Overall, I decided to try it out as well. I'll share my impressions later.
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9 years ago
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One of the best scenarios I've ever played.
Plot: 10 (clear, but also mysterious)
Visuals: 10 (well-designed world, huge map + dungeon + sea + islands)
Balance: 10 (it seems like there are too many enemies and quests, but the Heroes you'll be playing with are not easy, oh, they're not easy). The author made them special. You can't lose with such Heroes!
Playability: 10, it's interesting to play, the scenario is full of quests and tasks, sometimes difficult
In addition, I especially liked the special effects in the taverns (when a hero takes a quest and returns after completing it). The author put a lot of effort into it - when you complete a quest, the color of the highlight changes!
Also, taking quests is done in the form of an interesting list, where you can choose what you like.
I hope for a continuation of this scenario and new storylines.
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9 years ago
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Balance: 10
I disagree here. The map is definitely very, very cool, but different heroes and factions are not equally balanced in terms of difficulty. However, it made the game more interesting for me.
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9 years ago
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It’s strange, but I can’t complete one quest (capturing the Ancient Pyramid). I can’t find it. Has anyone managed to find the pyramid?
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9 years ago
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an engaging and quite challenging scenario, but I always felt like I was short on my units in the outposts. It seems like it's just a matter of getting used to it. Maybe it would be worth adding some randomization to the outposts when loading the map, but so that if the player is playing as a light faction, the random selection would favor light outposts, and the same with dark factions and quests).
P.S. Overall, I really liked the map; it's beautifully made and well-thought-out.
In reply to Ment
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9 years ago
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Ment
I disagree. The map is definitely very cool, but different heroes and factions are not equal in difficulty. However, it was even more interesting for me.
The balance of starting heroes among themselves in a single-player map is not the same as the balance of the map. The heroes are deliberately different: some are easier to play, others are harder. This is diversity. The balance in single-player maps is simple: it should be possible to complete the map on any difficulty level - and this, as it turned out, is achievable. This is not Multiplayer.
KioM
an interesting and quite challenging scenario, but I always felt that I didn't have enough of my races in the outposts. It seems to be a matter of habit. Maybe it would be worth adding some randomization to the outposts when loading the map, but so that if the player is playing as light races, the random selection would give light outposts, and the same for dark races, and the same for quests).
p.s. In general, I really liked the map, it is beautifully made and well thought out.
Thank you, but I'm no longer working on maps.
atlant108
One of the best scenarios I've ever played.
Plot: 10, (clear, but at the same time mysterious)
Visuals: 10, (well-designed world, huge map + dungeon + sea + islands)
Balance: 10, (it seems that there are too many enemies and tasks, but the Heroes you will play are not easy either, very difficult) The author made them special. You can't lose with such Heroes!
Playability: 10, it's interesting to play, the scenario is full of quests and tasks, sometimes difficult
In addition, I especially liked the special effects of the taverns (when a hero takes a quest and comes back with it completed). The author put a lot of effort into it - when you complete a quest, the color of the highlight changes!
Also, taking quests is done in the form of an interesting list, where you can choose what you like.
I hope for a continuation of this scenario and new storylines.
There is no plot here as such. The emphasis is on the gameplay, the map is of a different kind.
The visuals could be better, in my opinion.
Balance - it can be completed with any hero on any difficulty. This means that it exists (this assessment is fair for scenarios, but not for Multiplayer).
Playability - it makes you want to play, but the scenario will be difficult for impatient and inattentive players.

In the end, it is difficult to objectively evaluate the scenario, because it is unique, for those who like such things.
Personally, I would give it a 10 for the puzzles and gameplay. The rest is secondary)
This is my opinion... about my own map))))
In reply to ukdouble1
3 years ago
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I took a friend with Goblins, and he easily crushed the brown player without even buying any troops. He just defeated the yellow player, who was quite tough and left a lot of troops behind... He neutralized a lot of magic with spell-resistant units, but the ballista, which took down 20-30 Djinns, was a problem...
2 years ago
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I played as the Barbarian. Great map! Thanks to the creator!

I have a couple of questions, maybe someone can answer...

I still haven't received the quests for:
1) The Dwarven artifact set
2) The Sextant of the Sea Elves
3) The Tear of Ashi
4) The Sword of Cold
And yet, I found all of them. But I don't understand where to turn them in.

Thanks in advance for your answer.

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