He has a lot of good artifacts, so I put a ban on it.
Added 2 minutes later
There's always a chance to steal artifacts BEFORE the Lich even appears in the tomb.
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He has a lot of good artifacts, so I put a ban on it.
There's always a chance to steal artifacts BEFORE the Lich even appears in the tomb.
Well, if there's a spell that allows you to teleport to a town, then it's possible, but otherwise, he outpaces me with clever logistics and boots, even if I don't pick up any artifacts.
.......he overtakes me with skillful logistics and boots even if I don't pick up artifacts.
It's simple – your hero is like a drug addict, and for him, dungeons are unfamiliar territory; he reduces his movement speed if he doesn't know "pathfinding." But the Dark Elf Law grants him mastery over dungeons – it was necessary to at least get him out into the open air.
And also – if you have "War March," never rush to kill neutrals in an unknown location – in case of major trouble, they can be very helpful, extending the range of advancement by 30-40%.
Here /topic/7405/ I generally used "War March" as a perpetual motion machine for moving around the map (comment from 08.12.2012, 14:08, 3rd paragraph or from 08.22.2012, 18:26, penultimate paragraph).
As for the specific case, with Traveler's Boots, my hero would fall behind the Law by about 10% per turn. We ran along a circular route like this for two weeks – my main hero and the Law (sometimes we had to wait so that they wouldn't drift too far apart), and after each raid, the Red Bitch was hired in the undead castle and reappeared in the dungeon after two turns to participate in this fun.
That's the one where I took down 5,000 Dragon Specters with a couple of hundred Fury units.
........ she could reach the location in 2 turns - how did she manage it? :D
Here are three screenshots from the game: the first shows Redhead in the Castle (I hired her after the battle), the second shows Redhead on the road, and the third shows Redhead in the Dungeon; with a bit of luck, she could even attack during this turn.
Ah, if only there were more maps like this...
Yeah, definitely!
By the way, I recommend the Orc campaign "The Tale of Igor's Campaign" by Menta; I shared a link to it today.
I played this map a couple of years ago with a hero (I think I even have the battle replays somewhere), but I didn't really like it - I don't like playing as Necropolis - they just disgust me.
by the way, I became curious, does the Law faction have a script for "killing the main hero" or is it given freedom? I initially thought the latter, but after some comments, I strongly doubted it.