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4.8 (4 ratings)
In reply to BlueHeavenHero
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BlueHeavenHero
Thank you for the Walkthrough. I'm glad that no bugs were found. I'm a little surprised that you liked Heart of Chaos – I always thought that scenario was some boring mess.
Everyone has different experiences – some people think Hafaad is weak, others think Dominic is. Chaos didn't die, and I think I'll remove it altogether when I rework Fallen Knight into a Campaign mission (yes, there will be a Campaign), because the fight with this guy somewhat contradicts my vision of the story.

Heart of Chaos just needs a couple of strong heroes with good armies, which I would place on the side of the Dark Elves. Otherwise, only one decent hero with a somewhat normal army came out to meet me, and she was defeated without any losses on my side; the other castles were just a joke, I rolled over them like a tank, except for the last one, where Chaos magic sent all my troops back to the gods. If it were made like in the 3rd mission of the original Railegh Campaign – where you have to capture a clan from scratch, so that each castle has a Dark Elf of level 20-25 and a lot of Chaos magic, then yes, then it would be much more challenging. Chaos itself is already a very powerful unit, and if you use ballistas and Chaos magic, it's just insane.



Added 3 minutes ago
In terms of plot, Heart of Chaos is a very awesome mission. The dialogues are generally great – as far as I understand, they were all taken and reworked from the original game to make it look authentic, and I was incredibly entertained by it. I don't understand how anyone could dislike this mission. If you add more hardcore elements, it would be even better. The map itself is small and can be completed in an hour or two; how can you get bored with it, unlike Fallen Knight, which I spent a whole day completing.
In reply to ПочтиПРО
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AlmostPRO

 

The Heart of Chaos is missing just a couple of strong heroes with good armies, which I would place on the side of the Dark Elves. Otherwise, only one decent hero with a more or less normal army appeared to me, and even she was defeated without any losses on my side; the rest of the castles were just a joke. I crushed them all, except for the last one, where Chaos magic sent all my troops back to the gods. If it were made like in the 3rd mission of the original Rai'lag campaign – where you have to capture a clan from scratch, so that each castle has a Dark Elf of level 20-25 and a lot of Chaos magic, then yes, then it would be much more challenging. Chaos itself is already a huge imbalance, and if you go for ballistas and Chaos magic, it's just insane.



Added 3 minutes later
Story-wise, the Heart of Chaos is a very cool mission. The dialogues are amazing – as far as I understand, they were all taken and reworked from the original game to make it look authentic, and I was incredibly impressed by this. I don't understand how anyone could dislike this mission. If you add more hardcore elements, it would be even better. The map itself is small and can be completed in an hour or two; how can you get bored with it, unlike the Fallen Knight, which took me a whole day to complete.
I'm very glad that you liked the Heart of Chaos. As for the enemies... I'll think about it. Maybe someday I'll change the map.

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The scenario is quite interesting and moderately challenging, but in my subjective opinion, it is spoiled by the overpowered Black Knights. It would be more interesting without them.
In reply to Dark knight 42
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Dark knight 42
However, in my subjective opinion, the imbalanced Dark Knights ruin it. It would be more interesting without them.
To each their own. I added them for variety. There won't be any Dark Knights in the campaign version of the scenario.

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While working on the mod, I noticed the following:
A cutscene, a cutscene, a battle, less than a day's journey to the bandits, and then a "dialogue":
Bandit
You have encountered the leader of a bandit gang... because bandits can attack you at any moment.
Player
Who placed these garrisons on the roads?
Bandit
As it turns out... they were placed on the orders of Sir Laslo, the castle's commander.
Player
I would like to hear the latest news... what has been happening lately.
Bandit
A lot has happened... the ominous smell of campfires (the first part resembles a bandit's monologue)
However, the bandit advised... to find out much more.
Firstly, for the most part, this is a monologue, and the narrator is speaking for the bandit. It's not very good.
Secondly, the gang leader is apparently very tired, and has just eaten well, so he is only capable of politely and freely answering the stupid questions of a random stranger. In reality, at best, Hafad wouldn't even have time to open his mouth before he would be running away, naked, beaten, and in tears, tightly clutching Dominic's head in his hands.
Thirdly, the bandit's speech could be distinguished by some kind of defect: stuttering, lisping, etc. If the NPC is an aristocrat, then narcissism, arrogance, and disdain + an accent. Examples can be found online.
Fourthly, there is another answer option for the player:
I will impale your head on a stake! (Attack)
Is there something wrong with Hafad's head? It doesn't quite fit with the last point. The bandit is showing him his backside, bending over, and politely asking, and he is threatened with death by having a stake impaled through his head.
Fifthly, all of this, as I think, should have been asked by Hafad to the bandit: Dominic, what the hell is going on here?! Immediately, after the scripted battle, in the third cutscene, and he should explain everything + a side quest.

I hope that if you use this mechanic in the upcoming campaign, you will be more original and sophisticated.
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I think, "I will impale your head on a stake" is a reference to the Sid Meier's Civilization series, where declaring war is done with these words).
С уважением, }{0TT@6bI4
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In reply to Mооnst@r
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Mооnst@r
I hope that if you use this mechanic in the upcoming campaign, you will be more original and inventive.
What a pity, the first mission features a camp of such noble bandits...

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I registered on the forum just for this scenario! I spent the whole day playing through it, and overall, I really enjoyed it. Killing Alaric over and over again is a special kind of pleasure. The only thing is, if the author decides to remake this map, it would be 100% necessary to add hints, such as: 1) I've collected almost all the artifacts, now I don't know what to do, because the undead legions are too strong, I can't kill them, and only after half an hour of futile attempts to find another way, I decided to check them for script triggers (you could launch some kind of scene/quest update, with a hint that now you can pass through the undead); 2) if the army is clearly not strong enough, add a hint that the character is not yet ready to go to the Bright Forest; 3) the demons in the center of the dungeon... do they have any practical purpose?

As for the positives, I really liked the cutscenes! Despite the scarcity of dialogue, the scenes themselves are on par with the original storyline, it really brought back memories. The scenario doesn't skimp on battles involving, dare I say, thousands, and at times even tens of thousands of warriors on one field. There are dozens of artifacts scattered around the world, allowing you to create a build that suits you. I really liked the analogue of Isabelle's knights in the form of a "wandering knight." Essentially, it's the perfect tier 6 unit to start the game with. Just for fun, by the end of the game, I collected 103 of them. Sorry if I didn't follow the local customs, I just wanted to share my thoughts about the scenario I played, all the best to everyone :)

In reply to cpirosik
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cpirosik

I registered on the forum just for this scenario! I spent the whole day playing through it, and overall, I really enjoyed it. Killing Alaric over and over again is a special kind of pleasure. The only thing is, if the author decides to remake this map, it would be 100% necessary to add hints, such as: 1) I've collected almost all the artifacts, now I don't know what to do, because the undead legions are too strong, I can't kill them, and only after half an hour of futile attempts to find another way, I decided to check them for script triggers (you could launch some kind of scene/quest update, with a hint that now you can go through the undead); 2) if the army is clearly not strong enough, add a hint that the character is not yet ready to go to the Bright Forest; 3) the demons in the center of the dungeon... do they have any practical purpose?

As for the positives, I really liked the cutscenes! Despite the scarcity of dialogue, the scenes themselves are on par with the original story, it really brought back memories. The scenario doesn't skimp on battles involving, I'm not afraid to say, thousands, and at times even tens of thousands of warriors on one field. There are dozens of artifacts scattered around the world, allowing you to create a build that suits you. I really liked the analogue of the Knights of Isabel in the form of a "wandering knight." Essentially, it's the perfect tier 6 unit to start the game with. Just for fun, at the end of the game, I collected 103 of them). Sorry if I didn't follow the local customs, I just wanted to share my thoughts about the scenario I played, all the best

Thank you for playing! The map will be changed and adapted for a campaign mission, so your wishes, or the wishes of those who wrote about... for example, talking to the bandit, will be taken into account. In general, thank you again for playing. And collecting 103 wandering knights is definitely not an easy task, considering that they can only be obtained as joinable units and in the refugee camp)

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In reply to BlueHeavenHero
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Hello! I'm playing through the Fallen Knight scenario on Hero difficulty and I've encountered a problem. There's a quest to find the Tome of Power and bring it to the Sage. However, this tome is guarded by Ents who require 20 Druids in my army. I brought them, but the message doesn't disappear and still says that 20 Druids are required in the army. Maybe I misunderstood something or I'm doing it wrong. Please advise what I should do. P.S. The boss, the Guardian of the Library (Nadír), is impossible to beat. I've tried many tactics, including counter-spells and using a "house" formation, but I'm left with only one option: overwhelming him with brute force.
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laidtot
Hello! I'm playing through the Fallen Knight scenario on Hero difficulty and I've encountered a problem. There's a quest to find the Tome of Power and bring it to the Sage. However, this tome is guarded by Ents who require 20 Druids in the army. I brought them 20 Druids, but the message doesn't disappear and it still says that 20 Druids are required in the army. Maybe I misunderstood something or I'm doing it wrong. Please advise what I should do. P.S. The boss, the Guardian of the Library (Nadír), is impossible to beat. I've tried many tactics, including counter-spells and using a "house" strategy, but I'm left with only one option: to overwhelm him with brute force.
I made updates to this map a long time ago, and many bugs were fixed. The quest with the Ents should work, so try either using a different hero to go there (Hafad or Dominic), or make sure your Druids are not upgraded (the Ents only accept basic Druids).

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In reply to BlueHeavenHero
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BlueHeavenHero
I made updates to this map a long time ago, and a lot of bugs were fixed. The quest with the Ents should work; try either using a different hero to go there (Hafad or Dominic), or make sure your Druids are not upgraded (the Ents only accept basic Druids).

I tried with both main heroes, but it still says I need 20 Druids, and they are not upgraded. Maybe it's because I'm completing this quest too late, as I've progressed a lot, and the script isn't working. It's a shame, but I still want to finish the game with this hero.
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laidtot

I tried with both main heroes, but it still says I need 20 druids, and they won't upgrade for me. Maybe it's because I'm completing this quest too late, as I've progressed a lot and the script isn't working. It's a shame, but I still want to finish the game with this hero.
Then, just drop this quest. The reward isn't that great. Better continue with the main storyline - there are NO bugs in it.

Added 8 minutes later
Ah, I understand what the problem is. There's a hard dependency in the script, not only on 20 druids, but also on one quest. Did you take the quest from the Elder Druids near Sheller? Because it's absolutely necessary for the ents to join.

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In reply to BlueHeavenHero
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BlueHeavenHero
Then abandon this quest. The reward isn't worth it.
It's better to continue with the main storyline – there are NO bugs in it.

Added 8 minutes later
Ah, I understand what the problem is. There's a hard dependency in the script, not only on 20 Druids, but also on one quest.
Did you take the quest from the Elder Druids near Shellera? Because it's absolutely necessary for the Ents to join.

I don't know what Shellera is; I probably didn't take that quest. To make it easier to complete the 3 final battles, it would be possible to add a turn skip between them, because otherwise you have to split the army between two heroes, and it's impossible to rearrange artifacts. Overall, the map is great; there are many new units and buildings that I really liked. Dominic's special ability is very cool, and the second main hero's (Letos's) special ability is decent in the first 4-5 weeks, but then it's not so good. Plague doesn't deal as much damage anymore, especially since all the bosses have Darkness Ward, so by the end of the game, you can say the special ability is practically useless. On this difficulty, the hero is quite manageable; it took 139 days, most of which were spent leveling up troops in the fortress. The build is simple: light, darkness, defense, attack, magic. It's unclear why the author only gave 3 heroes for such a large map.
Looking forward to the sequel!!
Ps: If anyone plays it, it might be helpful to know that you can remove mind control not only with Amnesia and Remove Curse, but also with Vampirism.

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