Posts from NHF – new heroes for Heroes V 3.1.
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It will most likely not be possible to enhance spells (only through workarounds). It might be possible to implement creature specializations using scripts, and starting skills as well (if I understood your idea correctly).
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Hello, I would like to ask a question: is it possible to create specializations using the scripts from this mod that are similar to the original ones, which are based on creatures, spells, skills, or abilities?
For example: the "Queen of the Hive" and "Lord of Fire" specializations enhance a specific spell; "Archers' Commander" and "Hound Master" work on a specific type of creature; "Spellbreaker" is based on the "Soldier's Luck" ability, "Tracker" on "Pathfinding," "Gatekeeper" on "Gate Opening," and so on.
Calculations show that if you create specializations for creatures of levels 1-5 for each faction, for each spell, for each skill (including racial ones, but excluding Orcish "Mumbles" and "Calls"), and for each first-order ability, you will get approximately 160, i.e., 20 for each faction (in reality, there are slightly more, but it is not necessary to use all of them so that the number of heroes in each faction is the same).
Since I am not very good with scripts, I can offer the following: if the scripting libraries of the game allow this, then someone from the NHF creators can create all these specializations, and in return, I will create 160 models for the heroes that can be used in this mod or any other (it is assumed that the art of standard heroes who do not have models and heroes from Kingdoms, which are made in the style of Heroes 5, will be used).

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
I really want to include a couple of them in a scenario. I've already successfully adapted the models.

Could you tell me where to find the specializations?
I especially liked:
Dwarf Telhar - "Special Unit"
Mage Sari - "experience for a new spell"
And the demon Fagus from the scenario.
Cool! Can you show your models? Actually, creating a model isn't a problem, but adding animations to it is more difficult... If you can model and especially animate models, you are very much needed in the NHF project!
Hello Psatkha, I noticed your last phrase. Is the NHF project still being developed? Has it not been abandoned?

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Good day! Could you please tell me at what point the hero Oloatan, playing as Inferno, should receive the defense bonus for 100 creatures? For some reason, he doesn't give any defense bonus at all. Has anyone else encountered this?
Check other heroes on the map; perhaps the scripts are not enabled in general.
I played with other heroes, and everything seemed fine. In the unbalanced version, there's Vaynir with a similar perk to unicorns, but it doesn't work either. Also, Kiina (also an elf) doesn't work, or maybe I just don't understand how to find these markers. The other heroes with more or less standard perks work as expected (creatures are added, etc.).
So, the problem is in the scripts; I'm helpless. Maybe someone else can help.
It seems the defense is updated after battles; now I understand how it works.
No, the version simply indicates the version number. Nothing more, nothing less. A mod can theoretically have bugs, but before drawing conclusions, it's worth checking if the player themselves made any mistakes.