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Hello, I would like to ask a question: is it possible to create specializations using the scripts from this mod that are similar to the original ones, and that are based on creatures, spells, skills, or abilities?
For example: the "Queen of the Swarm" and "Lord of Fire" specializations enhance specific spells; "Archers' Commander" and "Hound Master" work on a specific type of creature; "Spellbreaker" is based on the "Soldier's Luck" ability, "Tracker" on "Pathfinding," "Gatekeeper" on "Gate Opening," and so on.
Calculations show that if you create specializations for creatures of levels 1-5 for each faction, for each spell, for each skill (including racial skills, but excluding Orcish "Silence" and "War Cry"), and for each first-order ability, you will get approximately 160 specializations, i.e., 20 for each faction (in reality, there are slightly more, but it is not necessary to use all of them so that the number of heroes in each faction is the same).
Since I am not very good with scripts, I can offer the following: if the scripting libraries of the game allow this, then someone from the NHF creators could create all these specializations, and in return, I will create 160 models for the heroes that can be used in this mod or any other (the idea is to use the artwork of standard heroes who do not have models, and heroes from Kingdoms that are made in the style of Heroes 5)

