Hello, I would like to ask a question: is it possible to create specializations using the scripts from this mod that are similar to the original ones, which are based on creatures, spells, skills, or abilities?
For example: the "Queen of the Hive" and "Lord of Fire" specializations enhance a specific spell; "Archers' Commander" and "Hound Master" work on a specific type of creature; "Spellbreaker" is based on the "Soldier's Luck" ability, "Tracker" on "Pathfinding," "Gatekeeper" on "Gate Opening," and so on.
Calculations show that if you create specializations for creatures of levels 1-5 for each faction, for each spell, for each skill (including racial ones, but excluding Orcish "Mumbles" and "Calls"), and for each first-order ability, you will get approximately 160, i.e., 20 for each faction (in reality, there are slightly more, but it is not necessary to use all of them so that the number of heroes in each faction is the same).
Since I am not very good with scripts, I can offer the following: if the scripting libraries of the game allow this, then someone from the NHF creators can create all these specializations, and in return, I will create 160 models for the heroes that can be used in this mod or any other (it is assumed that the art of standard heroes who do not have models and heroes from Kingdoms, which are made in the style of Heroes 5, will be used).

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1