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In reply to OptiMAL
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#96
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OptiMAL;127673

Personally, my opinion is:
1. The rating would be better calculated based on tournaments (if the organizer announces that it's a ranked tournament).

Simply calculating the online rating based on any online games means that a newcomer will NEVER be able to catch up to the leader. Let me explain: in a tournament, if you lose, you're out, you wait for the next one. But you can play as much as you want, even though not everyone can play as much as they want. Therefore, the person with more free time will have more chances to get into the top 10 or top 5.

Sincerely.

I understand you, but I want to point out:
1. Not everyone can participate in tournaments (for various reasons), which leads to discrimination (perhaps a bit of an exaggeration). Let those who want to participate in this rating, not just those who are lucky enough to get into a tournament (those who can).
2. In this discussion, everyone has completely forgotten why I proposed all this. Please read the first message.
3. Regarding playing as much as you want, it's a bit difficult. I think it's hard to play more than a few maps a day (although it's possible). But if he plays every day and wins, then it's not his problem that he's the first.

Thank you for your opinion. :smile02: :smile02: :smile02:

In general, I wanted to say that this discussion is dragging on. I would like to come to a consensus and start.
SS-D:smile17:
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#97
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SS-D;127731

Not everyone can participate in tournaments (for various reasons), hence the discrimination (perhaps a bit of an exaggeration). Let those who want to participate in this ranking, and not just those who were lucky enough to get into a tournament (those who can).
You are the organizer – it’s up to you to decide :)
But still, my position is as follows:
The ranking is for ranked tournaments :)

Sincerely
:D
In reply to OptiMAL
#98
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OptiMAL;127749
You are the organizer, so it's up to you:)
But my position is as follows:
Rating is for ranked tournaments:)

So, if you don't like this rating, don't participate; if you need one for tournaments, create your own if you can!!!!!!!!!!!!
In reply to OptiMAL
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#99
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OptiMAL;127749
You are the organizer, so it's up to you:)
But my position is as follows:
Rating is for ranked tournaments:)

Best regards

Well, guys, read the first 2 messages...:smile27:
SS-D:smile17:
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#100
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Dmitriy767;127761
Okay, if you don't like this rating, then don't use it. If you need one for Tournaments, create your own if you can!
Well, I didn’t say that I don’t like it :)
This topic is for discussions and expressing different points of view. I have expressed mine. Is that prohibited?
I already created my own rating. If you want, you can take a look:)
/topic/3118/

Sincerely
:D
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#101
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I took a look. Why isn't the player rating being tracked? If there are any problems, let me know; I'm interested. Regarding the layout: well, if there are 200 players, it takes a long time to scroll through the statistics (not criticizing, just pointing it out). Otherwise, it's fine.
SS-D:smile17:
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#102
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SS-D;127803
I took a look.
Why isn't the rating being tracked?
If there are any problems with that, let me know, I'm interested.
Regarding the layout: well, if there are 200 players, it takes a long time to scroll through the statistics (not criticizing, just pointing it out).
Otherwise, it's fine.
1. It's written in the rules. The rating is tracked for tournament games starting with the Summer tournament. After it ends, the organizer gives me the results for each player, and I convert that into the rating. But the Summer tournament hasn't ended yet, so the rating is empty.
2. Regarding the layout: There will NEVER be 200 people in Heroes 4 on this forum, and to allow everyone to play online:) Moreover, half of that statistic doesn't even appear on the forum.

Many people play Heroes 3, but not Heroes 4, so it's possible to create statistics for each player.
:D
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#104
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I like this city selection scheme better: kamikaze - rampart alex_r - necropolis They created and played. That is, one names a race, then the other. We don't eliminate anything.

Added 2 minutes ago
2. Map settings options: Players – 2; Computers – 0; Teams – 0; Map size L+U; Templates – by agreement, but I recommend 2sm4d(3) – for this, you need to download the file attached at the end of this post and extract it to the "Data" folder; no water; strong monsters; difficulty 160%; time limit per turn – 4 minutes.
And I like this! +99! ;)

Added 1 minute ago
It is allowed to transfer spells of banned heroes through the "training" skill, but this spell can only be used after building the corresponding level of the Mage Guild.
Interesting! I support it, but I think it's impossible to track.

Added 1 minute ago
7. The attacking hero is not allowed to retreat in the first round of battle if he has used combat magic. This restriction does not apply to the hero who is defending.
And what is this nonsense! Why not? I have nothing against it, but I want an explanation.

Added 3 minutes ago
From what moment does our "league" start to exist? I'm asking because I played a game today:smile43:

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#105
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I prefer this city selection scheme:
The rules state that you should agree individually with each player.
With your scheme, only Ramparts, Dungeons, and Castles will be played. The proposed scheme has proven itself on many resources.
but I think it's impossible to track.
Everything is tracked very easily through save files.
And what is this nonsense! Why not? I have nothing against it, but I want an explanation.
This is to prevent the following situation: when a player attacks another, uses magic, and then pays them off. Then they attack again, use magic, and pay them off. I think the explanation is clear.
In reply to invisible
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#106
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invisible;127963

This is to prevent situations like this: a player attacks another, uses magic, and then pays them off. Then they attack again, use magic, and pay them off. I think the explanation is clear.

Hmm, but why is there such unfairness towards the "hit and run" tactic? It's a perfectly established strategy. Some players build their entire game around it. It feels like a significant restriction on gameplay options.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Kamikaze
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#107
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The rules state that you should agree individually with each player.
With your scheme, only Ramparts, Dungeons, and Castles will be played. The proposed scheme has proven itself on many resources.
I understand that this is not a tournament, but rather "friendly" matches. So what's wrong with everyone playing with their favorite cities? After all, if you don't like playing as Necropolis, why would you play as it???
This is to prevent the following situation: when a player attacks another, hits with magic, and then pays them off. Then they attack again, hit with magic, and pay them off. I think the explanation is clear.
But if I attack with 7 Silver Pegasi for 1, hit with magic, and then run away at the beginning of the second round, is this tactic allowed? And how is it "more fair" than the one described above?
Everything is tracked very easily by the save files.
But how will you track the use of Restoration, Chain Lightning, or Shower by looking at the save files???

P.S. I'm not being difficult, but I think these questions are important. Sincerely, Kamikaze!

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#108
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Gentlemen, I wrote it in the rules:
Any changes to the rules are allowed with the mutual consent of the players, except for item 14. That is, you can play according to mutually agreed-upon rules and even without any rules at all (again, item 14 applies under all circumstances),
After all, if you don't like playing as Necropolis, why play as it???
And who forces you to play as Necropolis? Choose the Castles that you like. If it doesn't suit you, choose with your opponent which ones you want, if he doesn't mind. ;)
Mmmm, but why is there such unfairness regarding the hit-and-run tactic??? It's a perfectly established tactic. Some build their entire game around it. It's some kind of restriction of the game's possibilities.
Similar to the previous answer. What tactic? To kill all the Barbarian army with one Pegasus because they don't have a single creature, faster than the Pegasus?
And if I attack with 7 silver pegasi, one by one, cast a spell, and run away at the beginning of the second round - is this trick allowed, and how is it "more fair" than the one described above?
7 pegasi, one by one, must still survive the first round :) And sooner or later, they will run out.
And how will you track the use of regeneration, chain lightning, or shower using save files???
This is already the judge's problem ;)
Play better, gentlemen, play.
In reply to Kamikaze
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#109
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Similar to the previous answer. What tactic should be used to kill all the Barbarian troops with a single Pegasus because they have no creatures, and the Pegasus can do it faster?

If you can't position seven Goblins to attack such a hero, then that's the player's problem, and "YES," they deserve such a defeat.

However, this is already a clear off-topic discussion. But I strongly disagree with that point.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.