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#1
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Dear forum members, are there any of you who have added (not replaced) soundtracks in AdvMap Terrain? I love playing Heroes, even though I'm not a professional at it. But sometimes I want to diversify the game with other soundtracks. I know how to add music to battles, but I would REALLY like it if 2 or more tracks could play on a specific landscape (for example, AdvMapTerrain_Grass) (like in Heroes of Might and Magic V).
Replacing music files is NOT recommended!
I hope there is someone who can solve this problem.
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#2
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I don't know if this is still relevant, but each tile (landscape cell) has its own file located at MapObjects\_(AdvMapTile)\Grass, Water, etc. In each of these folders, there is a line called AdventureMusic, where you can add any track/sound that exists in the game, or add your own by following the pattern of the existing ones.

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Добавление недостающей музыки гномам

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#3
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Azgalor

I don't know if this is still relevant, but each tile (landscape cell) has its own file at the path MapObjects\_(AdvMapTile)\Grass, Water, etc. In each of these files, within one of those folders, there is a line called AdventureMusic, where you can add any track/sound that exists in the game, or add your own by following the pattern of the existing ones.


Are you saying there might be more than one line here?
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#4
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Waterfall_13

Are you saying that there can be more than one tile here?
I mean that each landscape, say grass, has several tiles: grass with flowers, dense grass, grass with soil, etc. + there are separate road tiles. You can specify different tracks in each tile, and that will give you variety. Unless, of course, the supposed map is "painted" with only one tile).

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Добавление недостающей музыки гномам

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#5
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There's also an issue where the new terrain textures, which we apply on top of the old ones, don't erase the old ones – they simply visually "override" them. Therefore, a single cell can have multiple different terrain textures with a density of 255 and the same Priority. In this case, the music of the terrain that was applied **first** is played, meaning it appears earlier in the Ground.bin file.
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#6
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Hero from Ashan
Dear forum members, are there any of you who have added (not replaced) soundtracks in AdvMap Terrain? I love playing Heroes, even though I'm not a professional at it. But sometimes I want to diversify the game with other soundtracks. I know how to add music to battles, but I would REALLY like it if 2 or more tracks could play on a specific landscape (e.g., AdvMapTerrain_Grass) (like in Heroes of Might and Magic V).
Replacing music files is NOT recommended!
I hope there is someone who can solve this problem.

Personally, I would recommend trying to combine several tracks that you like into one timeline and import it, replacing the original. This way, you will have several melodies playing together on one terrain, although it may not be very pleasant that the music will always play on repeat without randomization.
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In reply to Waterfall_13
#7
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Thank you very much for the advice! I've already tried assigning a specific soundtrack to a specific tile, and it worked! Success!