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Posts from The latest expansion pack has been released. Now, certain things are clear.

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#77
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I haven't heard any opinions about the old games being nonsensical; instead, people are saying that the plot in the new game isn't any worse. And even if it's not particularly original, the plots in the old games weren't exactly groundbreaking either. They were interesting, but not exactly new. Something similar has probably been done before. Although, if you want to be very critical, you could say the same about the plot in the third game, as well as the fifth.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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#78
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eXeCuToR;126408
The plot of the older games can't be called original either.
Examples, examples. Concrete examples, not just unsubstantiated claims.
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#79
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So, is a war between several kingdoms for world domination original (The Restoration of Erathia)? Or is it the search for an artifact that can destroy the world (Armageddon's Blade)? Or a cunning villain searching for a powerful artifact (The Shadow of Death)?
To be honest, I haven't played the second part in a long time, so I can't give any specific examples from it; therefore, I'll only use examples from the third game.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
#80
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Forget about the storylines; the main thing is that they should be logical. After all, the plot is secondary; the gameplay and nuances are primary. For example, why does a castle, destroyed after an assault, immediately get restored? Wouldn't it be better to make this process gradual? And why spend so much effort on alternative upgrades when you could, for example, make repeated upgrades for certain types of units?! And why can everyone have exactly 7 units under their command? You can ask many such minor questions, which together create interest...
As for the plot, I hope that in the 6th part, it should become alternative, with the ability to influence events. That's what makes the game truly interesting!:cool:
#81
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LFB
well, since we're talking about graphics... the transition to 3D in the fifth installment was successful, but I agree with those who miss the graphics of the third game. It's simply the only part of the series where the artwork is less cartoonish and more serious, if you will. Those who don't understand what I'm talking about should look at how the manticores are made in the fifth game =)
if it was technically impossible in the second game, then today's developers had a choice - and it's a pity that they chose a cartoon style...
but that's something that could only be done within the framework of the previous world...
mmm, but here I'll pass, I always thought that Might & Magic is purely a magical world... then it's a pity that the game is no longer set in it =
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#82
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Guys, what are you arguing about? Heroes 5 is a simple game, nothing special. Here, they say that Heroes 3 was special because of its atmosphere and graphics, but that's not the point. At the time, Heroes 3 didn't have any worthy competitors in the same style, so it seemed cool. But now, when so many games have appeared, Heroes 5 doesn't look as super as Heroes 3 did. As for Heroes 4, I respect this series; it's a really good game with magic, heroes fighting, and outstanding characters. If they had brought it to completion, it would have been a great game. In general, in my opinion, Heroes 5 is nothing special. Boring races, weak magic, boring orcs, overpowered dwarves. I would order the guys at Ubisoft to release Heroes 5 with at least 12 races (for example, add invaders from another dimension/planet; that would be original) (because what are these races? They're boring, and there's nothing new). Increase the game speed and AI, strengthen the magic, create mage and warrior classes for each race, and make the siege more complex (ideally, those who are besieging should be 2-3 times more numerous than those defending). Added after 15 minutes
Andrey;125222
I just get bored playing "Heroes 5" after a few hours. I only play GSC maps, but they turn out to be monotonous. The artifacts are the same (clover, ring of the broken spirit, lion's collar, ...), and they removed the ability to find the Tear of Ascha. In general, in "Heroes 3," there was always hope for victory (even when you were very far behind in development): you found some super artifact (and you wouldn't even mind losing the whole army for it), and you're the king, but in "Heroes 5," there are no such artifacts that I would be willing to lose my army for. In general, I personally get tired of playing pretty quickly.
Yeah, I agree with that! The artifacts are bad
In reply to ZaslaneC44
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#83
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*in a tired and bored voice*
ZaslaneC44;126446
Generic races, overpowered dwarves.
Debatable.
Boring orcs.
Even more debatable.
Weak magic.
Completely absurd... <_<
I would order the Ubisoft CEO to release at least Heroes 5 with 12 races.
I hope you never become the CEO of Ubisoft, because the series would be ruined.%)
9 races, maximum 10, more than that and it becomes a monotonous mess. IMHO.
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In reply to eXeCuToR
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#84
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eXeCuToR;126421
So, a war between several kingdoms for world domination is original (The Restoration of Erathia)? Or the search for an artifact that can destroy the world (Armageddon's Blade)? Or a cunning villain who is looking for a powerful artifact (The Shadow of Death)?
Honestly, I haven't played the second part in a long time, so I can't give any specific examples from it, so sorry - only from the third.
Armageddon's Blade could not destroy the world. In The Restoration of Erathia, there was a war for one kingdom. Sandro in The Shadow of Death found the artifacts at the very beginning of the game and then tried to become the ruler of the continent with the help of intrigues and armies. Again, just one continent.
In reply to Amko
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#85
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Night Nazgul;126453
*in a tired and bored voice*

Debatable.

Even more debatable.

It's absurd... <_<

I hope you never become the head of Ubisoft, because I feel sorry for the series%)
9 races, maximum 10, more than that – and it's just a monotonous mess. IMHO.


In games like these (Disciples, Age of Wonders), dwarves are not uncommon, so it's far from debatable in terms of banality....
The magic is weak, at least in the early stages, if you compare it to the third game... specifically, the damage.

Be strong. Believe
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#86
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Arandor;126459
In games like this (Disciples, Age of Wonders), dwarves are quite common, so it's hardly a controversial statement...
What does rarity or commonality have to do with it? The author of the post said they are overpowered. And I disagree with that.
Magic is weak, at least in the early stages, if you compare it to the third game... specifically, the damage.
Well, maybe it's weak for a Knight or Demon and other "combat" units, but for an Academy or Warlock, it's quite strong.
Imagine a Warlock without magic - a pathetic sight. And don't tell me that magic is weak for a Warlock!
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#87
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It’s a shame the game is short and Raileigh isn’t there!
In reply to Amko
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#88
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Night Nazgul;126461
What does rarity or lack thereof have to do with it? The author of the post said they are overpowered. Which I disagreed with.

Well, maybe it's weak for a Knight or Demon and other "combat" units, but for an Academy unit or a Warlock, it's quite strong.
Imagine a Warlock without magic - a pathetic sight. And don't tell me that magic is weak for a Warlock!


I was also talking about the banality of races... although the Academy doesn't belong to them.

I meant magic without the bonuses from magic schools and other things.

Be strong. Believe
In reply to Amko
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#90
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Night Nazgul;126488
Why should it be strong if you don't "buff" it? ;)

Read above! It's weaker compared to the third game... I think that's what ZaslaneC44 meant.
And also, it played a bigger role in the third game than in the fifth...

Be strong. Believe
In reply to Ludoed
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#91
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Ludoed;126432
Regarding the plot, I hope that in the 6th installment, it should become an alternative, with the ability to influence events; that's what makes the game truly interesting!:cool: [/I]

This is a sensible approach to developing the plot, rather than lamenting the lost mythical "spirit."

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