Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The latest expansion pack has been released. Now, certain things are clear.
Forget about the storylines; the main thing is that they should be logical. After all, the plot is secondary; the gameplay and nuances are primary. For example, why does a castle, destroyed after an assault, immediately get restored? Wouldn't it be better to make this process gradual? And why spend so much effort on alternative upgrades when you could, for example, make repeated upgrades for certain types of units?! And why can everyone have exactly 7 units under their command? You can ask many such minor questions, which together create interest... As for the plot, I hope that in the 6th part, it should become alternative, with the ability to influence events. That's what makes the game truly interesting!:cool: