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Posts from ☀️ Arselia and Akonia Auto-translated

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In reply to Arandor
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#3712
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Arandor
I'll turn them into battle toads!
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#3713
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Aoi Tori
— Mom... yes... But Dad... — Nora barely manages to stop herself from crying again. — He's looking for the captain...
- Hmm, yeah. Sit down, I'll get you some water. - Listen, I think your father is a capable man, and at the very least, he won't be harmed. There's also something else: the organization I work for is also going to start searching for Viktor. So, he has fewer and fewer chances to escape. And if you tell me something about him that we should know, his chances will be even smaller. That way, you can not only prevent the deaths of other people but also honor the fallen comrades.
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#3714
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While everyone is still awake, Kenjiro discusses unforeseen difficulties with his companions. “It seems we all got a little carried away with spending on equipment. If His Majesty doesn’t help us, we’ll have to seriously cut back, but even that might not be enough, and we’ll have to contact the guild. Or the arena. Even if we all live in one room, we still have expenses for a guide and logistics. Oh well. The details will be decided after talking to the king. In the meantime, I think it would be a good idea to present him with the Sartek’s Axe as a gift. It’s not very practical, but it’s presentable and has a history, and it would be awkward to come to an important person without a gift. I should check with Karim, but I think such elements of etiquette are universal.”
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#3715
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I infiltrated Revan's secret archive and found some notes on our enemy's abilities. Here they are:

Three actions.

1) Penetration (passive). When attacking from behind, the critical hit chance increases to 100%.

2) Mania (passive). After each action, he laughs loudly, reducing all stats of all enemies within a radius of 2 by 1-3 until the end of the battle.

3) Not a chance! Jumps up to 6 meters and grabs a flying enemy by the butt. Interrupts the Flight action, deals 50% damage, and deprives all enemies of actions for the next turn.

4) Cleave. Kills the enemy. Available if the target has less than 50% health.

5) Mega Cool Swing. Deals 90% damage to all enemies within a radius of no more than 1.

6) Suppression. Deprives the target of all action points for the next turn. Radius 1-3.

7) Psychos Don't Die. Restores 100% health and loses one action until the end of the battle. If the total number of actions becomes 0, he dies.

8) A maniac will only kill himself! He can only die from the Psychos Don't Die ability.

9) No Resurrection! Absorbs the corpse of a dead enemy and gains +50% damage on the next damage-dealing action.

10) Only I am charismatic here! Resets the enemy's charisma, after which he flees the battlefield. Radius 1-10. Applicable only to targets with charisma of at least 40.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#3716
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Author
7) Psychics don't die. Restores 100% health and loses one action until the end of the battle. If the total number of actions reaches 0, they die.
This is just a re-flavor of Ayana's passive ability...
In reply to AstralLein
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#3717
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AstralLein
I infiltrated Revan's secret archive and found some notes on our enemy's abilities. Here they are:

Three actions.

1) Penetration (passive). When attacking from behind, the critical hit chance increases to 100%.

2) Mania (passive). After each action, it laughs loudly, reducing all stats of all opponents within a radius of 2 by 1-3 until the end of the battle.

3) Not a chance! Jumps up to 6 meters and grabs a flying opponent by the butt. Interrupts the Flight action, deals 50% damage, and deprives all targets of actions for the next turn.

4) Cleave. Kills the opponent. Available if the target has less than 50% health.

5) Mega-cool swing. Deals 90% damage to all enemies within a radius of no more than 1.

6) Suppression. Deprives the target of all action points for the next turn. Radius 1-3.

7) Psychos don't die. Restores 100% health and loses one action until the end of the battle. If the total number of actions becomes 0, it dies.

8) The maniac will only kill himself! Can only die from the "Psychos don't die" ability.

9) No resurrection! Absorbs the corpse of a dead opponent and gains +50% damage on the next damaging action.

10) Only I am charismatic here! Resets the opponent's charisma, after which they flee the battlefield. Radius 1-10. Applicable only to targets with charisma of at least 40.
And here you thought I was joking...
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#3718
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I'm increasingly interested in a mafia-style game based on this game.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3719
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Back home, Merel searches for a book about some green giant, which he heard about from his colleagues at Carneol. Deciding that it might be related to Buruaka, he decides to read it along with a new journal. for 1 gold!
afterwards, I return the book about the orc to the general shelf

Be strong. Believe
In reply to Ple-Sen
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#3720
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Ple-Sen
It's just a re-flavor of Ayano's passive ability...

Hmm. I didn't know that. I guess this character was transferred from another expansion, because it's too overpowered compared to most.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Граф Орлов
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#3721
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Count Orlov
While everyone is still awake, Kenshiro discusses unforeseen difficulties with his companions.
— It seems we may have gotten a little carried away with our equipment expenses. If His Majesty doesn't help us, we'll have to seriously cut back, but even that might not be enough, and we'll have to contact the guild. Or the arena. Even if we all live in one room, we still have expenses for a guide and logistics. Oh well. The details will be decided after talking to the king. In the meantime, I think it would be a good idea to present him with the Sartek Axe as a gift. It's not very practical, but it's presentable and has a history, and it would be awkward to come to an important person without a gift. I should check with Karim, but I think such elements of etiquette are universal.
— We really got carried away, — Alaria agreed unhappily, mistakenly considering the money given to them as "preparatory" funds. — I think we really will have to take on some local work and hope that it pays well. But even if we weren't so constrained by our, uh, financial circumstances, it would still make sense to go there. To the arena, too. If an abomination turns out to be its main "attraction." As for the axe, the idea of a gift is good — it will help us make the right impression on His Majesty.
The Tanarsian didn't say this out loud, but the idea of giving the king something that "isn't very useful" seemed very amusing to her, even though Kenshiro had said this phrase only in their small circle.
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#3722
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- According to other laws, you don't have Kami, and demons don't exist, and yet, I feel their presence just as strongly as I do in my own world. The universe is full of unknowable and inexplicable things, and it is not for us, mere specks of existence, to derive patterns from it within the natural limitations of our tools of knowledge, even if a celestial being were to jump out of the bushes and start a conversation about it, - I shrug. - Of course, by "us," I don't mean you personally, little chimera, but only civilization in its generalized sense. And besides... I didn't go through my journey and get called here to spend years shopping or standing behind a counter. I have dedicated my life to eradicating such things, and, frankly, I am curious to feel the boundaries of evil here and probe its weak points. Even if these are my last words - so be it, everything is in the will of the Kami-sama.
My sword, my trusted ally, unphased by my aspect.
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#3723
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Nora provides the following information (of course, she doesn't know the names of the abilities).


Savings:
?

Experience:
?

HP:
?

Diseases:
Madness.

Injuries:
None

Curses:
Curse of Rage: the character performs three times more attacks.

Traits:
None
Origin: Margel
An artifact can be chosen at will, but in this case, it will be necessary to describe that it was given by the emperor for certain merits (for long and effective service in the city guard).
Belief:
Profession: Soldier
Skills:Combat Training
- The character can "step over" allies.
- The character can swap places with an ally on an adjacent cell.
- The character can move diagonally (costs 1.5 MP).
- The character is trained in riding.
- Sprint: the character doubles their MP until the end of the turn, but cannot perform other actions during this turn. Cooldown: 2 turns.
- Dodge: the character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns.
- Wait: the character can reduce their initiative to the desired value before the start of their turn.

Leadership
- Characters under the command of the character can receive an additional turn; the chance depends on the commander's charisma.

Imperial Fencing
- The character can parry melee attacks. The chance is equal to the character's accuracy * 2 WITHOUT taking into account the weapon's accuracy.
- A successful dodge or parry allows the character to make a counterattack.
- In a one-on-one battle, the character receives +20% to accuracy and dodge, and their attack increases by two times.

Unique Abilities
- Dismemberment (passive): the character's melee attacks deal an additional 100% damage equal to the enemy's maximum health. After being healed, a character struck by Victor receives not one injury, but five.
- Decapitation. If it hits, it kills the character without the possibility of healing. Cooldown: 1 turn.

Characteristics
Strength 50
Endurance 50
Perception 15
Agility 25
Luck 0
Spirit 10
Intelligence 13
Speed 25
Faith 0
Beauty 19
Charisma 16

Parameters
Attack: 500
Health: 500
Accuracy: +15% (20%)
Dodge: 25% (35%)
Critical Chance: 0%
Will: 10
Spell Points: 3
Magic Power: 130
Experience: +26%
Initiative: 25
MP: 5 (7)
Virtue: 0
Action Points: 3
Defense: 20%

Affinity
Fire: 0%
Equipment
Weapon 1: Justice

Damage: 66%
Accuracy: 66%
Damage from rogues, bandits, etc. is reduced by two times.
Will checks of rogues, bandits, etc. are reduced by two times.
Accuracy and dodge of rogues, bandits, etc. -10%.
Enchanted by Orros Sandstrike: does not break.
Critical: restores health to the character and removes negative effects.

Weapon 2: Imperial Blade
Damage: 60%
Accuracy: 60%
Critical: damage is doubled.

Head: -

Body: captain of the guard of Margel's clothing.
+20% to defense

Shoulders: captain of the guard of Margel's cloak.
+10% to dodge.

Hands: captain of the guard of Margel's gloves.
+5% to accuracy.

Feet: captain of the guard of Margel's boots.
MP +2, immunity to immobilization and slowing.

Accessory 1: captain of the guard of Margel's badge.
The character is endowed with high powers (does not work).

Accessory 2: comfortable belt
Additional "other" slot.

Other 1: Flawless Emerald

Other 2: Flawless Topaz

Other 3: Flawless Diamond

Other 4: Throwing Knife x10
Damage: 40%
Accuracy: 60%
Causes the bleeding effect.
Critical: damage is increased by 2 times.
Slot: other.
Range: 8

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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#3724
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330 damage + 100% of maximum health per hit. With that, our trio would be defeated.