Three actions.
1) Penetration (passive). When attacking from behind, the critical hit chance increases to 100%.
2) Mania (passive). After each action, he laughs loudly, reducing all stats of all enemies within a radius of 2 by 1-3 until the end of the battle.
3) Not a chance! Jumps up to 6 meters and grabs a flying enemy by the butt. Interrupts the Flight action, deals 50% damage, and deprives all enemies of actions for the next turn.
4) Cleave. Kills the enemy. Available if the target has less than 50% health.
5) Mega Cool Swing. Deals 90% damage to all enemies within a radius of no more than 1.
6) Suppression. Deprives the target of all action points for the next turn. Radius 1-3.
7) Psychos Don't Die. Restores 100% health and loses one action until the end of the battle. If the total number of actions becomes 0, he dies.
8) A maniac will only kill himself! He can only die from the Psychos Don't Die ability.
9) No Resurrection! Absorbs the corpse of a dead enemy and gains +50% damage on the next damage-dealing action.
10) Only I am charismatic here! Resets the enemy's charisma, after which he flees the battlefield. Radius 1-10. Applicable only to targets with charisma of at least 40.