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▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞▞ Name: Another World Map name: UNDRWRLD.MX2 Number of players: 2 (2 player/AI) Size: S Difficulty: Normal Map author: S.D.
Map description: Two powerful wizards had a disagreement and, as often happens, a powerful explosion occurred, as a result of which the unfortunate mages found themselves in a completely different world... Author's note: A duel map for experienced Heroes 2 players, specially created in an unusual setting... I would be grateful for feedback, wishes, and suggestions in the comments.
I played as a mage on "horseback," and on day 82, my rating was "swordsman." I saw the computer take an artifact that gives +4 to knowledge without a fight, even though it was guarded by mages. I don't think that's how it should work.
From my personal impressions, the landscape design is definitely memorable and is a highlight of the map, but there are also several flaws: 1) A large number of spelling errors in the messages; 2) It is impossible to attack the orcs south of the necropolis; 3) As already noted, the artifact that provides +4 to Knowledge can be obtained without a fight; 4) Empty sphinxes without riddles or rewards; 5) The starting guard of 34 druids near the prisons, where level 2 heroes with 1 creature of tier 6 are held, seems excessive to me; in this case, the reward received is not worth the effort spent on it; 6) Apparently, the gameplay was designed with an intentional resource shortage in mind, but when playing as the necromancer, I really lacked at least one sulfur mine (while there was even a surplus of gold). As a result, I couldn't build a dragon lair for a long time, and eventually, I abandoned the idea of "clearing" the entire map, as many neutral creatures grew in numbers almost as fast as my troops. However, when I finally reached the mage guild, it didn't even have a giant lair built, and the troops were quite modest. In the end, it all comes down to the fact that both the player and the computer rather listlessly accumulate troops while the surrounding neutral creatures become increasingly numerous, and in essence, it is they, and not the enemy player, who are our main opponents. In any case, thank you for your work and creative success 🙂
Thank you for your feedback on my humble work. Yes, there are many spelling and punctuation errors (very many) because I typed it manually, and in that version of the editor, it was practically impossible to insert a comma. Unfortunately, it is not possible to copy text from Word into the Heroes II editor (unlike, for example, the Heroes III editor), so I blushed a lot while watching YouTube videos.
P.S. Later, this map was included (with corrections) in the cycle of adventures of Sir de Aout (part 4, where the plot has been slightly reinterpreted) (/topic/14853/).
I hope I wasn't too annoying 🙂 Also, back in the day, the "Middle-earth" scenario caught my attention (although I didn't complete it), and as far as I remember, it also had numerous spelling errors, and perhaps it would be a good idea to adjust the balance. Is there any plan for editorial work on it? 🧐
The map "Middle-earth T.E." is a separate topic. Working on it took as much time as working on all the other maps combined, so there are correspondingly many more flaws. However, it has already been revised based on feedback from the Heroes Portal (https://heroesportal.net/maps/view/4230) and the feedback on this forum. Some people even managed to complete it. Well, the editing work can be continued if there is feedback.