...... there's an interesting detail, the cyclops has unusual animations, or maybe the skeleton, I applied a water elemental to it, and it grew several times in size.
You wrote that the animations are small; perhaps that's how it's supposed to be, and the skeleton somehow increases these animations.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
I don't know how it works with effects in the game, but what I wrote about skeletons – I think these are different PROGRAMS that convert in their own ways, so in 3D Max, we see different scales for the same models.
The main question here is whether the scale was reset during the conversion, because otherwise the cyclops will be as big as a skyscraper.
This is already a question for the reverse conversion after 3D Max... I've never inserted a model back into Heroes 5. I don't know.
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Here's a good example of strange animations: this is a cyclops with minotaur animations.
in the next post, I messed up, I inserted the image but didn't upload it.
I don't understand how this is a cyclops with an animated minotaur??? In the picture, it's just two cyclops of different heights.
here, by the way, is the object window, with animations from the minotaur captain.
Hmm, so the skeletons for the Cyclops and Minotaur are identical? I don't understand how the Minotaur's animation can work on the Cyclops... I think it's only possible if they have the same skeleton.
the skeletons have the same bone names, even down to the fact that the club is attached to the "Axe" bone.
The fact that the names are similar doesn't guarantee 100% accuracy. The bones of one model might not fit the proportions of another, causing the model to shift.