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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#3990
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...... there's an interesting detail, the cyclops has unusual animations, or maybe the skeleton, I applied a water elemental to it, and it grew several times in size.

You wrote that the animations are small; perhaps that's how it's supposed to be, and the skeleton somehow increases these animations.
I don't know how it works with effects in the game, but what I wrote about skeletons – I think these are different PROGRAMS that convert in their own ways, so in 3D Max, we see different scales for the same models.
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#3992
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Pavlinho
I don't know how it works with effects in the game, but what I wrote about skeletons – I think these are different PROGRAMS that convert in their own ways, so in 3D Max, we see different scales for the same models.
The main question here is whether the scale was reset during the conversion, otherwise, a cyclops might end up being the size of a skyscraper.
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In reply to fktifzobr
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#3994
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The main question here is whether the scale was reset during the conversion, because otherwise the cyclops will be as big as a skyscraper.

This is already a question for the reverse conversion after 3D Max... I've never inserted a model back into Heroes 5. I don't know.

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Here's a good example of strange animations: this is a cyclops with minotaur animations.
But where is the example?
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#3996
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in the next post, I messed up, I inserted the image but didn't upload it.
I don't understand how this can be a cyclops with an animated minotaur? In the picture, there are just two cyclops of different heights.
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#3997
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Pavlinho
I don't understand how this is a cyclops with an animated minotaur??? In the picture, it's just two cyclops of different heights.
It's a little bit of map editor magic; objects on the map have a model and sometimes animations (for example, windmills). I took portraits of the developers and applied the cyclops model and minotaur animations.
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In reply to fktifzobr
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#3999
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here, by the way, is the object window, with animations from the minotaur captain.
Hmm, are the cyclops and minotaur skeletons identical? I don't understand how the minotaur's animation can work on the cyclops... I think it's only possible if they have the same skeleton.
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#4000
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Pavlinho
Hmm, so the skeletons for the Cyclops and Minotaur are identical? I don't understand how the Minotaur's animation can work on the Cyclops... I think it's only possible if they have the same skeleton.
The skeletons have matching bone names, to the point that the club is attached to the "Axe" bone.
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#4003
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the skeletons have the same bone names, even down to the fact that the club is attached to the "Axe" bone.
Well, the coincidence of names doesn't guarantee 100% accuracy. The bones of one model may not fit the proportions of another, and the model will shift.