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Made this as an example. Here, the camera doesn't move as far, but the problem is essentially the same.
Here! Copy everything, then delete TownExterior.
Attachment 71272
It works. However, there is one “but.” The owner cannot enter the city with a hero; only the opponent can. When the mouse hovers over the city for the Owner, it will appear as a Castle instead of a horse. (like when hovering over an impassable part of the castle, where you can double-click to enter the city). Can this be fixed? Or is it simply a result of the City now occupying one tile?
Is the active tile configured? This is the square that is interacted with (visiting buildings).
I recommend reading the FAQ by Jack_of_Shadows! Display the unit, remove the skirt, and set the desired animation using PlayObjectAnimation(sName, sAnimName, nRepeatType).
You can also create a new AdvMapStaticShared object, specify the creature's model as the model; in AnimSet, create a new one using the New button, in the properties animations=>right-click=>add=>name=idle00, anim - select the BasicSkelAnim of the desired animation of the same creature!