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Posts from Current questions and answers regarding the map editor. Auto-translated

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#5789
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In Maps/SingleMissions/, a second map-tag.xdb file is generated, referencing the same map. Try re-archiving it with a different name.
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#5790
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Hello, I have a question regarding creating a cutscene. I wanted to create a dynamic camera rotation (i.e., the camera should describe a quick semicircle around the hero), but instead, it flies to a random point across the entire map, then, after describing the infamous semicircle somewhere far away, rushes back – already to the coordinates specified as the finish point when creating the camset. Enabling the YawDiff ignore didn't help, nor did setting it to 0, which also sends the camera on a long flight. (In general, I think it shouldn't be ignored during rotation, but just in case?) I tried changing the Direction value, but it didn't help. Has anyone else encountered a similar issue?
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#5791
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It looks like there are intermediate camera positions. Could you show screenshots of the proposal settings, and ideally, a video of the camera movement?
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#5793
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lady Inquisitor
Made this as an example. Here, the camera doesn't move as far, but the problem is essentially the same.
Okay. Here, in the camera set's Direction, you need to set it to 2 (or -2).
If nothing changes, then this camera rotation option is the only one.

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#5794
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A question for the experts. Is it possible, with some effort, to create an Object on the map that functionally combines the cities of all 8 Factions? I mean that the Object would contain a link to 8 cities. For convenient switching, you could create an additional menu with an interface.
Not all of the above can likely be done only through the Map Editor, but the task is not to "add a city of 8 Factions to the game," but specifically to create, on a particular Map, a single Object that functionally includes the cities of all 8 Factions for convenience. Because all attempts to organize the Pub result in these 8 cities taking up an unacceptably large amount of space, and they cannot be physically arranged "fairly" in relation to each Faction due to their shape.

Added 3 minutes later
And as an addition. Is it possible to create a "Duplicate" of a City? That is, a new object with identical functionality, but occupying, for example, one cell on the map? (So far, all I've managed to do in this regard is create a non-clickable city. That is, when you enter it, you end up on the city screen without an interface, and you can only leave such a city using hotkeys or not at all)
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#5795
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Duplication is possible and easy! There are no restrictions on the number or content of Shared objects that can reference a particular object. I'll write up how to copy a town later, but briefly: copy the Shared object entirely, delete BlockedTiles and references to TownExterior – and you're done!

How to create a menu? Place 8 of these "empty" objects somewhere hidden, place a regular interactive castle with the desired model, and attach a touch trigger – and when touched, display a dialog box with city selection options.
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#5796
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Here! You copy everything, then delete TownExterior.
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#5797
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}{0TT@6bI4

Here! Copy everything, then delete TownExterior.

Thank you very much, I'm following your Stalker project with great interest. :)
I'll try your solution this evening and hope it works. If I have any new questions, I'll definitely write. 👍
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#5798
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It works. However, there is one caveat. The owner cannot enter the city with a hero; only the opponent can. When the owner hovers the mouse over the city, the cursor will appear as a Castle, not a horse. (as when hovering over an impassable part of the castle, where double-clicking allows you to enter the city). Is it possible to fix this? Or is it simply a result of the City now occupying only one tile?
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#5799
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Ismail
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It works. However, there is one “but.” The owner cannot enter the city with a hero; only the opponent can. When the mouse hovers over the city for the Owner, it will appear as a Castle instead of a horse. (like when hovering over an impassable part of the castle, where you can double-click to enter the city). Can this be fixed? Or is it simply a result of the City now occupying one tile?

Is the active tile configured? This is the square that interacts with (visiting buildings).
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#5800
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Waterfall_13

Is the active tile configured? This is the square that is interacted with (visiting buildings).

Yes, it is configured. After all, it is highlighted in green in the editor, so you can see where it is located.

The problem is that my hero cannot enter it, although, for example, he can leave (by hiring in the tavern). An enemy hero can easily attack or enter and capture the city. The problem is specifically with the mouse cursor in the form of a castle (it only works this way for the player who owns the city).

Added 4 minutes later
And also, you cannot enter the green square with a double click; you can only do so if you add another red, impassable square. Then you can double-click on the red square to enter the city. (But, of course, the interface panel is usually used to enter the city).
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#5801
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How do you place dead and attacking units in the editor?
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#5802
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I recommend reading the FAQ by Jack_of_Shadows! Display the unit, remove the skirt, and set the desired animation using PlayObjectAnimation(sName, sAnimName, nRepeatType).

You can also create a new AdvMapStaticShared object, specify the creature's model as the model; in AnimSet, create a new one using the New button, and in the animations properties, right-click => add => name=idle00, anim — select the BasicSkelAnim of the desired animation of the same creature!
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#5804
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}{0TT@6bI4
I recommend reading the FAQ by Jack_of_Shadows! Display the unit, remove the skirt, and set the desired animation using PlayObjectAnimation(sName, sAnimName, nRepeatType).

You can also create a new AdvMapStaticShared object, specify the creature's model as the model; in AnimSet, create a new one using the New button, in the properties animations=>right-click=>add=>name=idle00, anim - select the BasicSkelAnim of the desired animation of the same creature!
How do I remove the skirt?