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Hello, I have a question regarding creating a cutscene. I wanted to create a dynamic camera rotation (i.e., the camera should describe a quick semicircle around the hero), but instead, it flies to a random point across the entire map, then, after describing the infamous semicircle somewhere far away, rushes back – already to the coordinates specified as the finish point when creating the camset. Enabling the YawDiff ignore didn't help, nor did setting it to 0, which also sends the camera on a long flight. (In general, I think it shouldn't be ignored during rotation, but just in case?) I tried changing the Direction value, but it didn't help. Has anyone else encountered a similar issue?