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}{0TT@6bI4
It would be great to have different variations. Just for variety, so to speak. I'm willing to modestly support each retexturing with 100 rubles. smile
The needles turn yellow when the trees die or get sick. Therefore, unhealthy yellowing and browning are welcome; in the presented retexturing, everything turned out to be quite radical, but it's still pretty good if combined with dark gray and blue.
It feels awkward to charge money for such a simple task. Create a picture with the desired colors as a reference; it can be without the trees, just colored patches. I will use them as a guide, but I'll say this - if there are more than 20 colors, I will disappear into eternal offline mode, but about 8 colors are easy to do.
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I'm not paying for the work itself, but for your time, which is valuable, at least to you smile
If you're willing to do it for free, that's fine, and I'll be grateful, but I'll still send you some money as a thank you.
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}{0TT@6bI4
I'm not paying for the work itself, but for your time, which is valuable, at least to you smile
If you're willing to do it for free, that's fine, I'll be grateful, but I'll still send you some money as a thank you.
Okay, fine, just make me a color chart.
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In reply to fktifzobr@mail.ru
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Is there a mod that removes that annoying, jumping initiative? For example, when a unit with 10 initiative decides it needs to move faster than a unit with 11?
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There is a patch for the executable that reduces the variance in starting initiative, and if you set it to 0, a unit with 10 initiative will not move before a unit with 11 initiative. The patch can be found here: https://github.com/Might-Magic-Heroes-5-5/MMH55/tree/master/assembly/patches/MMH55%20production%20patches
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There’s a patch for the .exe file that reduces the variance in starting initiative, and if you set it to 0, a unit with 10 initiative won’t move before a unit with 11. The patch is somewhere here: https://github.com/Might-Magic-Heroe...tion%20patches

 

Oh, that’s great. Thank you!

I hope it will work with EWA.



Added 21 minutes later

um, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7

but what exactly do I do with it?

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Hello. Is anyone working with models and skeletons? I'm doing a "rebalancing," let's say (mainly for myself, for now, at least, but I'm considering releasing it), and it would be great to create a Minotaur Captain with one large axe (like an executioner's, actually), instead of two, and with an attack animation taken from the Devil and Executioner. This is primarily to suit the changed characteristics.
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A_Mon_Ame
Hello. Is anyone working with models and skeletons? I'm doing a "rebalancing," let's say (mostly for myself, for now, at least, but I'm thinking about what to release), and it would be great to make a minotaur captain with one large axe (like the executioner's, actually), and not two, and with attack animations from the devil and the executioner.
This is primarily to suit the changed characteristics.
Well, Hannick makes units for money (he hangs out on VK, you probably won't catch him here), but the prices seem to be high; you can ask him to use already existing models, I use a lot of his models ported from the seventh game, but specifically, the minotaur there is more like a demon – an elf is no match for him. If you're asking for something already made, you can ask Kirby (mod Units and combat overhaul, he's not on the forum); he has a smaller minotaur there.

These are all units from the seventh game, not a minotaur with devil animations, but no one has done that yet
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2 **A_Mon_Ame
** As far as I remember, the devil animations significantly increase the size of the minotaur. If you want to do this, you'll need to manually edit it in programs like 3ds Max after exporting the model, skeleton, and animations.
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N3FoZ(ed)

 

Oh, that's great. Thank you!

I hope it will be included in EWA.



Added 21 minutes later

um, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7

but what should I do with it?

 Download the deflator application and patch the exe file with it; if you write to dredknight, he will send you the links.
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Narron

Yet another instance of breaking the game's lore.

Why is it considered breaking the lore? Did my suggestion offend you in any way?



Added 50 seconds ago
}{0TT@6bI4
Rumpo, of course, has textures, icons, and recolored effects! He just doesn't know how to apply them to the phoenix model. I'm sure the esteemed comrade's request is to have textures and effects created from scratch for him.

Amity, I recommend you take a look at the Heroes 5 Armageddon's Blade mod. It has the birds you're looking for, and its files might be shared with you (or maybe not) by its author, Waterfall.
Okay, thank you.

Added 1 hour 38 minutes ago

Waterfall_13

Firebirds are also in the original game; they're just not enabled, and their files are inside the root folder.

I took them from another Conflux mod, where the phoenixes had their fire animation replaced with lightning.

And now I'm creating an alternative blue phoenix. The process isn't finished yet. I won't create a separate, complete mod specifically for this person.
All I can do is finish my creatures, release a new version of the mod, and interested modders can extract what I've done from my mod and create a separate mod that he wants.
As I said before, I'm not interested in breaking down my mod into pieces, which is what people constantly ask me to do, xD

And here's a video, maybe it will show what working on creatures is like. =)

Wow, you even have a collection of videos about modding; that's cool.

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Hello, is there anyone who can create a mod to replace the Kshatriya Rakshasa with creatures like the ones in the picture?
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Greetings, administrators, I have a request: if possible, could you make it so that units from the Unicorn Empire can be purchased in the Order faction? That is, there would be 4 panels: 1) Blue Knights - without upgrade; 2) White and gold knights - with upgrade; 3) Red knights - with upgrade; and 4) Green knights from the Unicorn Empire.
But yes, the author of the company "Unicorn Empire" already made a similar mod, but they simply replaced the second upgrade level of the Knight creatures with green ones. (The mod itself is at /topic/at/789130/, so I'm turning to you.)
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Ah, if only the administration had some of the skills that modders possess... 🙃
Perhaps comrade Waterfall could help with such a mod (at least with the idea of its implementation).
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