It would be great to have different variations. Just for variety, so to speak. I'm willing to modestly support each retexturing with 100 rubles.
The needles turn yellow when the trees die or get sick. Therefore, unhealthy yellowing and browning are welcome; in the presented retexturing, everything turned out to be quite radical, but it's still pretty good if combined with dark gray and blue.
Posts from Mod requests (orders).

If you're willing to do it for free, that's fine, and I'll be grateful, but I'll still send you some money as a thank you.
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I'm not paying for the work itself, but for your time, which is valuable, at least to you
If you're willing to do it for free, that's fine, I'll be grateful, but I'll still send you some money as a thank you.
Is there a mod that removes this annoying jumping initiative? For example, when a unit with 10 initiative decides it needs to move faster than a unit with 11?
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There’s a patch for the .exe file that reduces the variance in starting initiative, and if you set it to 0, a unit with 10 initiative won’t move before a unit with 11. The patch is somewhere here: https://github.com/Might-Magic-Heroe...tion%20patches
Oh, that’s great. Thank you!
I hope it will work with EWA.
Added 21 minutes later
um, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7
but what exactly do I do with it?
Hello. Is anyone working with models and skeletons? I'm doing a "rebalancing," let's say (mostly for myself, for now, at least, but I'm thinking about what to release), and it would be great to make a minotaur captain with one large axe (like the executioner's, actually), and not two, and with attack animations from the devil and the executioner.
This is primarily to suit the changed characteristics.
These are all units from the seventh game, not a minotaur with devil animations, but no one has done that yet
** As far as I remember, the devil animations significantly increase the size of the minotaur. If you want to do this, you'll need to manually edit it in programs like 3ds Max after exporting the model, skeleton, and animations.
Oh, that's great. Thank you!
I hope it will be included in EWA.
Added 21 minutes laterum, I have a question. I think I found it. https://github.com/Might-Magic-Heroes-5-5/MMH55/commit/ed762629272f51f39ef6a5ae367d532cf0e228c7
but what should I do with it?
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Yet another instance of breaking the game's lore.
Why is it considered breaking the lore? Did my suggestion offend you in any way?
Added 50 seconds ago
Rumpo, of course, has textures, icons, and recolored effects! He just doesn't know how to apply them to the phoenix model. I'm sure the esteemed comrade's request is to have textures and effects created from scratch for him.
Amity, I recommend you take a look at the Heroes 5 Armageddon's Blade mod. It has the birds you're looking for, and its files might be shared with you (or maybe not) by its author, Waterfall.
Added 1 hour 38 minutes ago
Firebirds are also in the original game; they're just not enabled, and their files are inside the root folder.
I took them from another Conflux mod, where the phoenixes had their fire animation replaced with lightning.
And now I'm creating an alternative blue phoenix. The process isn't finished yet. I won't create a separate, complete mod specifically for this person.
All I can do is finish my creatures, release a new version of the mod, and interested modders can extract what I've done from my mod and create a separate mod that he wants.
As I said before, I'm not interested in breaking down my mod into pieces, which is what people constantly ask me to do, xD
And here's a video, maybe it will show what working on creatures is like. =)
Wow, you even have a collection of videos about modding; that's cool.
But yes, the author of the company "Unicorn Empire" already made a similar mod, but they simply replaced the second upgrade level of the Knight creatures with green ones. (The mod itself is at /topic/at/789130/, so I'm turning to you.)
Perhaps comrade Waterfall could help with such a mod (at least with the idea of its implementation).
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